Civics Resources Mod
By: TheLopez
Last Updated 11/08/06
Version: 0.2w
Patch Compatibility: Warlords v2.0.8.0
MP Compatible: ?
Download Mod v0.2w
Version: 0.1
Patch Compatibility: v1.61
MP Compatible: ?
Download Mod v0.1
Description:
This mod adds the tags to enable a civic to give a civilization free bonuses
when the player switches to that civic. So for instance in the sample included
CIV4CivicInfos.xml file one gold is now given whenever a player switches to the
hereditary rule civic. To achieve this the following XML tag snippet was added
to the hereditary rule definition in CIV4CivicInfos.XML following the
<WeLoveTheKing> tag.
[TAB][TAB][TAB]<FreeBonuses>
[TAB][TAB][TAB][TAB]<FreeBonus>
[TAB][TAB][TAB][TAB][TAB]<BonusType>BONUS_GOLD</BonusType>
[TAB][TAB][TAB][TAB][TAB]<iBonusAmount>1</iBonusAmount>
[TAB][TAB][TAB][TAB]</FreeBonus>
[TAB][TAB][TAB]</FreeBonuses>
Screenshot:
-----Notes to Modmakers-----
If you want to use this mod component in your mod I have tried to make things
as easy as possible for you. In the SDK files I have added
// < Civics Resources Start > and // < Civics Resources End > in all of the
places where changes were made.
In the XML files I have added <!-- Civic Resources Start --> and
<!-- Civic Resources End --> in all of the places where changes were made.
-----Version Information-----
-----v0.1------
- Setup the Civics Resources Mod infrastructure
- Added the code needed to provide bonuses when a player switches to a civic
that provides free bonuses.
-----===Credits & Thanks===-----
- Exavier
[TAB]Composite Mod - readme.txt format
- Mavy
[TAB]For providing the idea for the mod
By: TheLopez
Last Updated 11/08/06
Version: 0.2w
Patch Compatibility: Warlords v2.0.8.0
MP Compatible: ?
Download Mod v0.2w
Version: 0.1
Patch Compatibility: v1.61
MP Compatible: ?
Download Mod v0.1
Description:
This mod adds the tags to enable a civic to give a civilization free bonuses
when the player switches to that civic. So for instance in the sample included
CIV4CivicInfos.xml file one gold is now given whenever a player switches to the
hereditary rule civic. To achieve this the following XML tag snippet was added
to the hereditary rule definition in CIV4CivicInfos.XML following the
<WeLoveTheKing> tag.
[TAB][TAB][TAB]<FreeBonuses>
[TAB][TAB][TAB][TAB]<FreeBonus>
[TAB][TAB][TAB][TAB][TAB]<BonusType>BONUS_GOLD</BonusType>
[TAB][TAB][TAB][TAB][TAB]<iBonusAmount>1</iBonusAmount>
[TAB][TAB][TAB][TAB]</FreeBonus>
[TAB][TAB][TAB]</FreeBonuses>
Screenshot:
Spoiler :

-----Notes to Modmakers-----
If you want to use this mod component in your mod I have tried to make things
as easy as possible for you. In the SDK files I have added
// < Civics Resources Start > and // < Civics Resources End > in all of the
places where changes were made.
In the XML files I have added <!-- Civic Resources Start --> and
<!-- Civic Resources End --> in all of the places where changes were made.
-----Version Information-----
-----v0.1------
- Setup the Civics Resources Mod infrastructure
- Added the code needed to provide bonuses when a player switches to a civic
that provides free bonuses.
-----===Credits & Thanks===-----
- Exavier
[TAB]Composite Mod - readme.txt format
- Mavy
[TAB]For providing the idea for the mod