Grave's Flavored Civics Mod v0.3
By: Grave
Patch Compatibility: Beyond the Sword v3.13
MP Compatible: ?
Description:
This mod adds <Flavor> tags to the Civics. This allows LeaderHeads with
certain Flavors to be more inclined to select certain Civics.
For example:
In this mod, I made Stalin have a Military Flavor of 10.
I also made Police State, Nationalism, Slavery and State Property
have a Flavor value of 10.
During testing, Stalin would always pick Police State, Slavery
and State Property as his Civics. The only exception was he would
select Bureaucracy instead of Nationhood, which goes to show that the AI
doesn't automatically base it's decisions off of Flavor, instead it uses
it to "influence" it's decisions.
Installation Instructions:
1) Unzip this into one of the following:
a) "Sid Meier's Civilization IV\Beyond the Sword\Mods\" folder.
b) "My Documents\My Games\Beyond the Sword\Mods\" folder.
2) Open the CivilizationIV.ini configuration file
3) Change the Mod line to read: Mod = Mods\Grave's Flavored Civics
4) Load the game.
5) Then play as normal.
-----Game Play-----
-----Notes to Modmakers-----
-----Version Information-----
-----v0.3------
- Updated for Beyond the Sword v3.13 compatability!
-----v0.2------
- Updated for Beyond the Sword v3.02 compatability!
-----v0.1------
- Initial release!
-----===Credits & Thanks===-----
- TheLopez:
Readme.txt format
- Aussie_Lurker:
For helping to point me in the right direction with the SDK.
- PeteT:
For also giving me a huge pointer with the SDK.
SCREENSHOT:
By: Grave
Patch Compatibility: Beyond the Sword v3.13
MP Compatible: ?
Description:
This mod adds <Flavor> tags to the Civics. This allows LeaderHeads with
certain Flavors to be more inclined to select certain Civics.
For example:
In this mod, I made Stalin have a Military Flavor of 10.
I also made Police State, Nationalism, Slavery and State Property
have a Flavor value of 10.
During testing, Stalin would always pick Police State, Slavery
and State Property as his Civics. The only exception was he would
select Bureaucracy instead of Nationhood, which goes to show that the AI
doesn't automatically base it's decisions off of Flavor, instead it uses
it to "influence" it's decisions.
Installation Instructions:
1) Unzip this into one of the following:
a) "Sid Meier's Civilization IV\Beyond the Sword\Mods\" folder.
b) "My Documents\My Games\Beyond the Sword\Mods\" folder.
2) Open the CivilizationIV.ini configuration file
3) Change the Mod line to read: Mod = Mods\Grave's Flavored Civics
4) Load the game.
5) Then play as normal.
-----Game Play-----
Spoiler :
- Adds <Flavor> tags to all Civics.
- Not all Civics have to be Flavored, only if you want it to.
- The higher you make the Flavor number, the more Flavored the Civic will
be. You can also have multipule Flavors per Civic.
- Not all Civics have to be Flavored, only if you want it to.
- The higher you make the Flavor number, the more Flavored the Civic will
be. You can also have multipule Flavors per Civic.
-----Notes to Modmakers-----
Spoiler :
If you want to use Grave's Flavored Civics Mod in your mod I have tried
to make things as easy as possible for you. In the XML files I have added
<!-- Grave's Civic Flavor Mod --> in all of the places that I have made
changes to the original files.
In the SDK files I have added
/*** GRAVE'S FLAVORED CIVICS, 4 October 2007 by Grave START ***/
and
/*** GRAVE'S FLAVORED CIVICS, 4 October 2007 by Grave END ***/
in all of the places that I have made changes to
the original files.
If you would like to use this MODCOMP in your MOD, all I ask
is that you give me proper credit, be it in the readme,
in the MOD's thread, etc.
to make things as easy as possible for you. In the XML files I have added
<!-- Grave's Civic Flavor Mod --> in all of the places that I have made
changes to the original files.
In the SDK files I have added
/*** GRAVE'S FLAVORED CIVICS, 4 October 2007 by Grave START ***/
and
/*** GRAVE'S FLAVORED CIVICS, 4 October 2007 by Grave END ***/
in all of the places that I have made changes to
the original files.
If you would like to use this MODCOMP in your MOD, all I ask
is that you give me proper credit, be it in the readme,
in the MOD's thread, etc.
-----Version Information-----
Spoiler :
-----v0.3------
- Updated for Beyond the Sword v3.13 compatability!
-----v0.2------
- Updated for Beyond the Sword v3.02 compatability!
-----v0.1------
- Initial release!
-----===Credits & Thanks===-----
- TheLopez:
Readme.txt format
- Aussie_Lurker:
For helping to point me in the right direction with the SDK.
- PeteT:
For also giving me a huge pointer with the SDK.
SCREENSHOT:
Spoiler :