[MODCOMP] Great Statesman

Another possibility is giving out one or two free statesman specialists in the capitol when the bureaucracy civic is used.

I've been working on a remarkably similar mod to this one for private consumption, and registered here just to reply to this post. In my mod, I have given the priest specialist's abilities to the politician (my "statesman" ; GP is still called "Great Statesman") and replacing the priest's gold output with culture. This accomplished, it made perfect sense to replace Bureaucracy's base ability with a certain number of free politicians in the capitol. I keep vacilating between granting 2, 3, and 4. Too few, and it doesn't hold a candle to the basic version. Too many, and the GPPs start to get frightening. But when I drop the number granted, I look at Mercantilism and snicker.
 
ok, dumb question, but i don't see an immediate answer. is this mod compatible with BTS 3.13? i know it says it's for warlords, but has anyone tried it with BTS yet? i'm gonna give it a go myself. i loved it in warlords when i first used it way back when. i still think it's a great idea.

lopez is the man.
 
surdanis, I think it is in the process of modularization under the WoC format. I don't know for sure but ask Johnny Smith.

Yeah, i was reading about that in this thread. However, I'm not sure I wanna download the WoC. I mean, how does it work? Do I just have to download it and try it out? What if it doesn't have the mods I want in it? Can I put mods I already have IN it?

Currently, I am running Chiyu's Expanded Next War, where all the dumb stuff is taken out while retaining the future units. In addition, I've merged Trojan Sheep's Super Spies Mod (which, btw, is just EXCELLENT!) into it along with the Mil MI 26 Transport Helicopter (which is a great addition to any game) by nautil. Would I be able to run those with WoC?
 
Top Bottom