OrionVeteran
Deity
Aussie_Lurker said:OK then, let us assume then that you had gone to the trouble of spreading your religion to several AI cities-in order to collect the cash via your shrine. Then along comes the AI's inquisitors to strip the religion from those cities. Now we obviously want this to be a possibility-or we wouldn't be playing with this mod-but would we want it to be virtually guaranteed? I doubt it.
Aussie_Lurker.
After much further investigation, I have come up with the following for all to consider:
1. Missionaries are religious offensive units used to spread or proselytize a state religion into other cities throughout your civilization and those, which have an open borders agreement with you.

2. Inquisitors are religious defensive units used to eliminate/remove any non-state religion that may exist in any city throughout your civilization and in any foreign city, where that nation has the same state religion and an open borders agreement with you.

3. Missionaries and Inquisitors have opposite rolls to play in the battle for the hearts and minds of the people. Without religious buildings or a holy city, the chance for an Inquisitor to remove a religion should be "equal" to the Missionary’s chance to add a religion. Additionally, the cost for the inquisitor is too high currently and should be lowered to match the cost for a missionary.

4. An inquisition is an “internal” state issue. You don’t go crossing the border of a hostile country and try to execute an inquisition, where your religion has no influence (i.e. the state religion does not match yours). Just think how hard it would be to convert several Islamic cities in Iran to the say the Hari Chrishna religion. Against another theocracy, your little inquisitor would be hunted down and hung before nightfall. In Civ4, you would have to declare war against a hostile civilization, where no open borders agreement exists.

5. An inquisition should favor the host nation who owns the Holy City for a religion, just, as history has shown. Before the the Inquisitor can be used, there should be a requirement for the pre-existence of your state religion in a city. Therefore, when attempting to eliminate any religion in a city that belongs to other friendly civilizations, your state religion must be their state religion and your religion must already exist in the city (either by the AI spreading your religious influence or by sending a missionary to proselytize that city). This allows the Inquisitor to retain a religious defensive roll, when it attempts to exert more religious influence on a city owned by another civilization (i.e. an Ally).

6. Yes, I believe the AI should have the same capability to use the Inquisitor, as human players have. After sending out a bunch of missionaries to proselytize your religion freely in foreign lands, I don’t believe it would be fair to collect all that gold and expect the AI to let your religion flourish: The exception is when you convince a friendly civilization to convert their state religion to your religion. The goal is to achieve that conversion before the AI sends out Inquisitors to rid the empire of heretics. …And that is the real challenge isn’t it?

7. It is not a virtual guarantee that an Inquisitor will be successful in the attempt to rid a non-state religion from a city. As I have shown, it may take 2, 3 or even 4 Inquisitors to achieve success, depending on the religious situation in the city. And wouldn't it be a good strategy to sentry an Inquisitor in each of your Holy cities to act as defenders of the faith, in case the AI attempts to spread it's religious influence throughout your empire? All defending inqusitors in a city would have to be eliminated before a foreign missionary is allowed to spread a non-state religion in your city. The method is the same: The missionary is used up, i.e. disappears, and success would result in the removal of a defending Inquisitor.

8. Bottom Line is: If the AI sends out Inquisitors, they should be no less effective than a human player’s Inquisitors.
9. In summary, here are the changes I would like to see:
** Cost for the Inquisitor: Lower production cost of the Inquisitor from 150 to 60 hammers to match the cost for the Missionary.
** Inquisitor Success Rate: Make the Inquisitor’s success rate for removing a religion equal to the missionary’s success rate to add a religion. Well established religions or Holy City religions should not take more than 4 Inquisitors for removal.
** Inquisitors in Foreign Cities: Give the inquisitor the capability to remove a religion in a foreign city, where that civilization has an open borders agreement and a state religion that is the same as your state religion. In other words, an Ally. Remember, an inquisition is an “internal” state issue and the Inquisitor can only operate under state sanction.
** Missionary offensive: Give the Missionary the capability to remove a defending Inquisitor guarding a foreign religion in a city. If the missionary is successful, then the Inquisitor, in a defensive action, sacrifices himself to protect the city from the introduction of a heathen religion and disappears along with the missionary. Once the Inquisitor is gone, another missionary can make an attempt to proselytize it’s religion in that city.
** Religious influence Pre-requisite: If not already done, implement a requirement for the pre-existence of your state religion in a city before the Inquisitor can be used. If sending an Inquisitor into foreign territory, with an open borders agreement, the state religion of that civilization must also match yours. No exceptions.
** AI capability: Give the “AI” the same exact capability to use the Inquisitor, as human players have.
Any thoughts?
Orion Veteran
