Yes, they will hire mercenaries in depending on certain conditions.Fachy said:I'm totally lost! Do they hire mercenaries or not??
Yes, they will hire mercenaries in depending on certain conditions.Fachy said:I'm totally lost! Do they hire mercenaries or not??
Thanksaegisx said:Very cool.
Yes it is you can find the list of next planned features here: http://forums.civfanatics.com/showthread.php?t=173527aegisx said:Is having the AI put mercs out for hire a planned feature?
Ploeperpengel said:The game does ignore the starting era I set in the config.ini
Did I set up anything wrong? Sorry seems I'm just stupid with this.![]()
The mercmod just works from the beginning of the game. I thought it would start later if I set the starting era differently- misunderstood something?TheLopez said:When you say ignore what do you mean? Do you mean that you can still use the alt-m key?
What part of the mod is ignoring the starting era info?
Ploeperpengel said:Strange. Could you check another time with the WH? Maybe something was implemented wrong here I really can't figure that out. I get the screen and can hire and fire at will no matter what the starting era is(could be the current version uploaded has still ancient era set, you would have to change that for testing)
Sorry for all this requesting, hope to pay you back your effort soon after release with another model or two.
Gerikes said:Edit2: In the case of Warhammer, this was because of the CvModName.py file not having the correct value in it.
No, it won't work since there are several files that have had their schema change in warlords...Rhye said:2 questions:
1. Does the mod in its current state work with Warlords?
No but I will add it to the feature request list for v0.8.Rhye said:2. Is there any way to disable it on discovery of a certain tech?