glad we settled that

because i like your composite mod alot!

i dont wanna fight you! so we cleared out we dont have a fight!

and yes, i was pulling my hair out of my head 100times..especially with getting sevo3.1 to warlords to run...was my first try to work with pythons... and really, i made errors 100times! like i said, reading tutorials, trail and error...but i got it to work...
Then keldath tried to pull off a magical thing with adding amra,5uu, sevo, and alot of other things, and this all at once into warlords...then we got errors, and he was overwhelmed by all the errors to fix this alone...that's when i decided to try to help...i did fix alot of pythons, kel fixed i dunno, 10.000lines of xml??? he worked so damn hard on it...we solve so many problems...but 1thing we never able to fix...CTD upon attacking a city-walled city...i debugged that 1000times, ot even debug files of 600megs large...so we gave up that project...
Then we agreed, we just take 1 mod, test it under warlords, debug all the info, see where variables and strings go wrong..try to fix it..if we can fix it..we include it..thats how i did most of the mods...GIR, Techleak, alot of other mods...to be honest, the merc mods of theLopez is so well coded, i didnt even experienced any problems running this under warlords without modifying it...nada, zip, worked perfectly...
Untill i merged it...was alot of work because lopez did so much work on this one!! my first errors upon merging were some python errors related to variables accessed by mercs and another mod(dont know anymore which one) I think there was in the mainscreen some minor issue with the NJATM mod...but i just used temp variables and rewrote some lines to work with that(i figured out could be done better and shorter, but im too lazy to change it)...anyway, i can't see how that could cause OOS since i always used direct references...i did never used getActivePlayer() or such which could generate different intergers on different computers.
And everything worked fine..except i made the upkeep 4dollar/turn instead of 40

because i thought 40was too expensive...then people reported the units were so heavy, so i figured, ok, bad idea making things so cheap! ouch..big mistake actually...I shouldn't have doubt lopez had a reason for doing so!
anyway..i would like to fix some things, i did change some codes(on my 2nd computer) which worked fine..but i always kept the original codes on my 2nd computer...this one i used together with keldath for the multiplayer where we hit the OOS...it's the version without putting some own lines...it's 100% lopez, only variables renamed...and it works flawless under singleplayer...
either way, if this is in the original mod of lopez or not...if it's not..it means it must be something to do with interaction between mods...and i hope it'll prove helpfull to debug this one for Girekes OOS tutorial, which im reading this evening...i really hope he can put some light on this issue..im not saying it's in the lopez code...but i do say, if it's not in his original code...it's my fault..and it can't be big, because i did only change variable names on the original code...so it must be easy to trck for gerikes if it's my fault..
you know, it's 1thing to make a code working, it's a different thing to get it running streamlined in Multiplayer

and i understand much of codings by reading the lines..think what the computer does with it...but i lack experience alot when it comes to think what it does in multiplayer, i think im not the only one there...gerikes seems to have a great deal of understanding this part of the game...so all my hope are turned on him now!

i know lopez would be able to solve this too...but i have put him 2mod request myself already, and he has such a huge todo list

i really dont wanna bother with him nor request anything from him...
i just think he should know i have experienced this error...and the moment someone else reports this under multiplayer...it might be easier for him to track the bug...if im not telling him this(either if its warlords or also civ 1.61 related) it might be harder for him IF there's an error to find it...i can provide him with debugs, OOSlog from gerikes, maps, savegames...I just saying, feedback(wether you can use it or not) is never waste of time...it's experience people have...I like poeple giving feedback, also when they tell me making the mercenaries so cheap is the stupiest thing i could have done..they are right! it was stupid of me..should have tested it's effect first.
anyway...what im trying to point out here...I just love theLopez'es mods!!! every single of him!! i love his work...i don't wanna play without his work...it's so great! and im so sad that now we must play without his mod in the multiplayer

im really sad about that..
anyway, i think i owe you a drink..so the moment i visit the USA, you can remind me of that!
