ModComponents

Zuul

Mod lister!
Joined
Nov 13, 2005
Messages
1,117
Location
Sweden
List on ModComponents you want in Fall of Heaven II 0.2x

Please tell me about what more ModComponents that should be added, and those that are already in or should not be added.


Gameplay Changes:
-----------------

Hammer Uppgrade
Improvement Upgrade Rate Modifiers (+ float)
SplitTech (+1 AI)
Ranged Bombardment
Archeology
Building Heal Rate
Building Resource Converter Mod
Civics Free Specialists Mod
Civics Resources Mod
Cultural Influences
GP Trickle Mod
Immigration Mod
Improvements Outside Borders
Multi-Bonus Building Requirement Mod
Multi-Bonus Unit Requirement Mod
Multi-Building Unit Requirement
Not Just Another Game Clock Mod
Resource Tech Research Modifier Mod
Route Pillage Mod
Specialist Stacker Mod
Upgradeable Buildings
Enhanced Cultural Decay
Enhanced Culture Conquest
Enhanced Tech Conquest
Raze City Mod
Quick and Dirty Map Decay (modified)
Secret Technology
gordonthewhale's ImprovementMod



No Gameplay Changes:
--------------------

Raw Commerce City Display
Enhanced Military Advisor
Enhanced Foreign Advisor
Customizable Domestic Advisor (Warlords only)
Ruins Mod
Improved Combat Odds
 
I really, really like the Civ4lerts mod, but haven't had the time to figure out how to integrate it into 0.2x.

An improved Domestic Advisor is also quite important to me (I see you have one up there that says "Warlords only"?).

Also:
Trade Route/Tech Leak by AltarisGreyhawk
http://forums.civfanatics.com/showthread.php?t=177236

- Niilo
 
Some other mods that would be nice (though a bit extensive) are Dale's Combined-Arms Mod and Moctezuma's Influence Driven War. DCM would generally streamline stack combat quite a bit, and with a little tweaking, we could switch the Aircraft and Missile scripts with Arcane and Summoned ones which could teach the AI to use adepts (more) properly.

Influence driven war would be really sweet for the Infernal and the Bannor, but generally useful for everyone. The flexible borders would allow you to spread Hell terrain to a city even before taking it over, giving a bonus to your demons even as they leave the safety of your cities. It also includes civilian militias which appear if you run out of regular units, which (IIRC) was a feature being discussed already. With some more tweaking, the Bannor could be given a special bonus to these militias, so that their cities are even harder to capture.
 
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