Yep, I set it in modbuddy, and i checked the spelling.
Well, concerning VFS, I searched the "properties" of the files, as mentionned earlier in the thread, but I can't see anything having something to do with VFS.
Are the icons an absolute prerequisite for the civ to shop up in the select screen ?
You really should be creating your own thread about this. Since this conversation right now... is technically a hijack of someone else's thread.Oh ok, thanks for the info about the UC, I thought I could not create them yet.
I worked again on the mod, added units, icons, maps, a leader and her traits, a unique trait, ...
I know I should have figured out why it's not working before adding more stuff but I couldn't help it.
By "a built and attached mod", do you mean the mod folder located in the Mygames/Civ5/MODS ?
{EDIT} Here's the url to the ziped mod folder (built).
http://www.mediafire.com/download/jjzx26zpczhb2qa/VC++Gallia+(v+1).zip
I couldn't upload it with the attachments windowd because it's larger than the max size, sorry :/
DataBase.log error message:Oh ok, thanks for the info about the UC, I thought I could not create them yet.
I worked again on the mod, added units, icons, maps, a leader and her traits, a unique trait, ...
I know I should have figured out why it's not working before adding more stuff but I couldn't help it.
By "a built and attached mod", do you mean the mod folder located in the Mygames/Civ5/MODS ?
{EDIT} Here's the url to the ziped mod folder (built).
http://www.mediafire.com/download/jjzx26zpczhb2qa/VC++Gallia+(v+1).zip
I couldn't upload it with the attachments windowd because it's larger than the max size, sorry :/
[282743.890] columns Language, Tag are not unique
[282743.890] While executing - 'insert into Language_en_US('Tag', 'Text') values (?, ?);'
[282743.890] In XMLSerializer while inserting row into table insert into Language_en_US('Tag', 'Text') with values (TXT_KEY_CIV5_GALLIA_TEXT_1, The nation was formally born in the 3rd Century, when Castle Randgriz was built and rule over surrounding areas began.
When the Empire invaded Gallia at the turn of the 19th Century, the king renounced his crown, instead ruling over an autonomous region within the Empire as archduke. But as democratic movements swept western Europa, the archduke harnessed that energy in Gallia to push for freedom from the Empire, resulting in the War of Gallian Independence.
Stretched thin between multiple fronts, the Empire was unable to maintain its hold, and the small nation rose as the independent Principality of Gallia, declaring neutrality and establishing a system of universal conscription., ).
[282743.890] In XMLSerializer while updating table Language_en_US from file XML/GameText.xml.
<Row Tag="TXT_KEY_CIV5_GALLIA_TEXT_1">
<Text>
This small, central, Europan nation is a constitutional monarchy, ruled by House Randgriz, the hereditary sovereign of Gallia. The first ruling ancestor of the house, revered as the legendary hero of the ancient War of the Valkyrur, built a castle on the site of what is now the capital city Randgriz, establishing it as the seat of Gallian rule.
Despite its size of only 38,567 sq. km and a population of just over 430,000, it boasts a rich and unique culture. The official currency is the Ducat (DCT).
Internationally, Gallia is characterized by its policies of armed neutrality and universal conscription and is notable amongst smaller independent states for its success in declining to ally themselves to either of the warring superpowers that border it.
</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_GALLIA_HEADING_2">
<Text>History</Text>
</Row>
[COLOR="Red"]<Row Tag="TXT_KEY_CIV5_GALLIA_TEXT_1">
<Text>
The nation was formally born in the 3rd Century, when Castle Randgriz was built and rule over surrounding areas began.
When the Empire invaded Gallia at the turn of the 19th Century, the king renounced his crown, instead ruling over an autonomous region within the Empire as archduke. But as democratic movements swept western Europa, the archduke harnessed that energy in Gallia to push for freedom from the Empire, resulting in the War of Gallian Independence.
Stretched thin between multiple fronts, the Empire was unable to maintain its hold, and the small nation rose as the independent Principality of Gallia, declaring neutrality and establishing a system of universal conscription.
</Text>
</Row>[/COLOR]
[282743.984] Database::XMLSerializer (XML/GallianMusic.xml): 'Row' or 'Delete' expected, got 'ScriptID'.
282743.984] Database::XMLSerializer (XML/GallianMusicDefines.xml): 'Row' or 'Delete' expected, got 'SoundID'.
[282746.203] Invalid Reference on Civilization_UnitClassOverrides.UnitType - "UNIT_GALLIA_MILITIA" does not exist in Units
[282746.203] Invalid Reference on Civilization_UnitClassOverrides.UnitType - "UNIT_GALLIA_EDELWEISS" does not exist in Units
<UpdateDatabase>Music/Cordelia_Peace.mp3</UpdateDatabase>
<UpdateDatabase>Music/Cordelia_War.mp3</UpdateDatabase>
Is this guide still up to date if I intend to create a new civilization?
I've been wanting to add altitude to the tiles, thus making them impossible to enter if there is to high difference from the one next to it, but also to be able to create more realistic maps, is this at all possible as a mod?