Modders Guide to Civilization V

Mods work fine in Brave New World.

There might be something wrong with your ModBuddy setup. Build and Build Solution should both automatically copy your built mod to (typically)
Code:
C:\Users\%username%\Documents\My Games\Sid Meier's Civilization 5\Mods

You can try copying it from your project folder manually. It's typically located in its own folder under C:\Users\%username%\Documents\Firaxis ModBuddy. You should find a Build folder in the project folder. Copy the folder within Build to the Mods location above.
 
Mods work fine in Brave New World.

There might be something wrong with your ModBuddy setup. Build and Build Solution should both automatically copy your built mod to (typically)
Code:
C:\Users\%username%\Documents\My Games\Sid Meier's Civilization 5\Mods

You can try copying it from your project folder manually. It's typically located in its own folder under C:\Users\%username%\Documents\Firaxis ModBuddy. You should find a Build folder in the project folder. Copy the folder within Build to the Mods location above.

Thanks for taking the time to reply nutty. This is driving me nuts. See I found that folder, and modbuddy is saving my civ5mod stuff there. I have both a civ5mod.info and civ5mod file in that folder. When I open up BNW, I only see all the dlc mods. I named my project "Civ5modtesting" since I am just testing out how to get mods up and running. Civ5modtesting does not appear in my mod listing irrespective of whether or not I have show DLC mods checked or unchecked.

Edit: In addition, I've even tried manually copying files over. I've tried a ton of different things. All this is, is a test run which contains a single file which modifies trade route yeilds for morocco, just so I can see how modding works. It blows my mind that this is not working somehow.
 
This isn't a DLC (basically a Firaxis mod), so that checkbox doesn't make a difference. You've never used any other mods, or you've just deleted them all for testing purposes? If not, do other people's mods work for you?

The .civ5mod is in Packages, not Build. The .civ5mod is just a zip file containing the build. The .modinfo file is what the game is looking for to add the game to your mod list, so your built mod folder should consist of 2 files, the .modinfo and the new XML or SQL file you've added.
 
Edit: I have resolved the problem. For some odd reason there existed two distinct mod locations on my computer that had incredibly similiar folder hierarchy.
 
hello folks, I am in search of assistance. I know nothing about modding, but I would like to create my own maps to play. I downloaded the worldbuilder, but I cannot get the modbuddy to work. when I try to start Modbuddy I get a message that reads " The visual studio 2010 Isolated shell redistributable is required to run this application. would you like to install it now?" I then click yes and it takes me to what I'm guessing is an expired Microsoft link. I have tried to install a 2012 version of this virtual studio 2012 Isolated shell, but that still does not seem to work. Like I said, I'm only interested in building my own maps, not learning to write code. Is there a fix that would allow me to do this?? Thanks in advance for any help.
I can confirm I have the same issue trying to start ModBuddy and would really like a solution.

However, you don't need ModBuddy to make maps, just WorldBuilder.
 
Hey everyone, I am working on a Religious Victory and Faith Specialists mod and I can't find out how to add a new victory or a new specialist. Please help me add both.

*EDIT*I found this: <Column name="ReligionInAllCities" type="boolean" default="false"/>
But how can I get it to 1. work and 2. be 75% of all cities?
 
Please help me. I am working on a Religious Victory and Faith Specialists mod and I can't find out how to add a new victory or a new specialist. Please help me add both. I found this:
<Column name="ReligionInAllCities" type="boolean" default="false"/>
It won't work.
But how can I get it to 1. work and 2. be 75% of all cities?
 
1) the column is probably deprecated if it's not working, and
2) You can't set it to 75%, since the column is "boolean", i.e. a true/false column. to set it to 75, it would have to be an "int" column, and even then it probably wouldn't do anything without modding the DLL.
 
The Civ 5 SDK could not be installed. I clicked on tools view, I right clicked the SDK and selected install. Nothing happened. No error message. Nothing. :mad:
 
I restarted Steam and tried again. This time it wrked but during first time setup wine crashed. I will try running the PlayOnLinux Microsoft netframwork installer and see if that fixes it. Maybe Steams script dosn't work right via wine.
 

I built a mod called the civilizations pack, eventually going to incorperate hundreds of idease collected for civilizations. The first civilization has been added called the Potato Empire, idea from a joke a friend of mine came up with.

The problem is that the civilization doesn't show in the selection screen. I go...
{Mods --> Accept --> Civilizations Pack --> Single Player --> Setup Game --> Choose Civilization}

Please Help...:confused:
 

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I built a mod called the civilizations pack, eventually going to incorperate hundreds of idease collected for civilizations. The first civilization has been added called the Potato Empire, idea from a joke a friend of mine came up with.

The problem is that the civilization doesn't show in the selection screen. I go...
{Mods --> Accept --> Civilizations Pack --> Single Player --> Setup Game --> Choose Civilization}

Please Help...:confused:
Exactly the same problem here. Tried to create new civilization, did all the instructions, but civilization does not appear in the list :sad:
 
Hi every one i have run into an issue with the mod im creating and i dont know where to begin creating the trait i want to have. I know i want to gain culture but i want it to be gained from converting Barbarians. can anyone please help meand yes i am following Kael's guide as well as LuvToBuild.
 
@L00K3 and 100kg: Did you give your custom civs at least two uniques? Otherwise they will not appear. Also, did you set the XML or SQL file(s) with your new civs to UpdateDatabase?
Oh, and welcome to CivFanatics!
 
I have a quick question, what happens if we want to mod the DLC civs, for example in my mod I am planning to change spain's power. If I just use <Update> on the power and they don't have the DLC what happens?
 
Nothing happens.

Read it in English, e.g., Update: Where Column is set to Value, Set Column2 to Value2.

If there are one or multiple rows where Column is set to Value, it will Set Column2 to Value2 for each of the rows. If there are none, then there's nothing to do.
 
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