Well here is the XML, and I dont see anything that would remove the pig and give a Hill Giant to the player.
Spoiler :
Code:
<EventTriggerInfo>
<Type>EVENTTRIGGER_PIG_GIANT</Type>
<WorldNewsTexts>
<Text></Text>
</WorldNewsTexts>
<TriggerTexts>
<TriggerText>
<Text>TXT_KEY_EVENT_PIG_GIANT</Text>
<Era>NONE</Era>
</TriggerText>
</TriggerTexts>
<bSinglePlayer>0</bSinglePlayer>
<iPercentGamesActive>100</iPercentGamesActive>
<iWeight>400</iWeight>
<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
<Civic>NONE</Civic>
<iMinTreasury>0</iMinTreasury>
<iMinPopulation>0</iMinPopulation>
<iMaxPopulation>0</iMaxPopulation>
<iMinMapLandmass>0</iMinMapLandmass>
<iMinOurLandmass>0</iMinOurLandmass>
<iMaxOurLandmass>-1</iMaxOurLandmass>
<MinDifficulty>NONE</MinDifficulty>
<iAngry>0</iAngry>
<iUnhealthy>0</iUnhealthy>
<UnitsRequired>
</UnitsRequired>
<iNumUnits>0</iNumUnits>
<iNumUnitsGlobal>0</iNumUnitsGlobal>
<iUnitDamagedWeight>0</iUnitDamagedWeight>
<iUnitDistanceWeight>0</iUnitDistanceWeight>
<iUnitExperienceWeight>0</iUnitExperienceWeight>
<bUnitsOnPlot>0</bUnitsOnPlot>
<BuildingsRequired>
</BuildingsRequired>
<iNumBuildings>0</iNumBuildings>
<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
<iNumPlotsRequired>1</iNumPlotsRequired>
<bOwnPlot>1</bOwnPlot>
<iPlotType>-1</iPlotType>
<FeaturesRequired>
</FeaturesRequired>
<TerrainsRequired>
</TerrainsRequired>
<ImprovementsRequired>
</ImprovementsRequired>
<BonusesRequired>
<BonusType>BONUS_PIG</BonusType>
</BonusesRequired>
<RoutesRequired>
</RoutesRequired>
<ReligionsRequired>
</ReligionsRequired>
<iNumReligions>0</iNumReligions>
<CorporationsRequired>
</CorporationsRequired>
<iNumCorporations>0</iNumCorporations>
<bPickReligion>0</bPickReligion>
<bStateReligion>0</bStateReligion>
<bHolyCity>0</bHolyCity>
<bPickCorporation>0</bPickCorporation>
<bHeadquarters>0</bHeadquarters>
<Events>
<Event>EVENT_PIG_GIANT_1</Event>
<Event>EVENT_PIG_GIANT_2</Event>
<Event>EVENT_PIG_GIANT_3</Event>
</Events>
<PrereqEvents>
</PrereqEvents>
<bPrereqEventPlot>0</bPrereqEventPlot>
<OrPreReqs>
<PrereqTech>TECH_ANIMAL_HUSBANDRY</PrereqTech>
</OrPreReqs>
<AndPreReqs>
</AndPreReqs>
<ObsoleteTechs>
</ObsoleteTechs>
<bRecurring>0</bRecurring>
<bTeam>0</bTeam>
<bGlobal>0</bGlobal>
<bPickPlayer>0</bPickPlayer>
<bOtherPlayerWar>0</bOtherPlayerWar>
<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
<bOtherPlayerAI>0</bOtherPlayerAI>
<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
<bPickCity>0</bPickCity>
<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
<bShowPlot>1</bShowPlot>
<iCityFoodWeight>0</iCityFoodWeight>
<PythonCanDo>canTriggerPlotEmpty</PythonCanDo>
<PythonCanDoCity></PythonCanDoCity>
<PythonCanDoUnit></PythonCanDoUnit>
<PythonCallback></PythonCallback>
<iPrereqCrime>0</iPrereqCrime>
<iPrereqGlobalCounter>0</iPrereqGlobalCounter>
<PrereqAlignment>NONE</PrereqAlignment>
<PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
<PrereqLeader>NONE</PrereqLeader>
<PrereqTrait>NONE</PrereqTrait>
</EventTriggerInfo>