xienwolf
Deity
Ok, this one is probably going out to Cephalo mostly, might need Mapscript knowledge.
The Tectonic's Mapscript creates your maps by seeding a couple of continents, then moving them around and causing Mountain Ranges where they collide, and occasionally breaking islands off of a main continent.
How possible do you all think that it would be to bring these pre-game, raw number functions into the game?
What I am picturing, is re-write the Kilmorph Constelation to break an island off of the largest landmass in the game (no terrain destroyed, just chooses a chunk to move out into the water a distance. Then you also re-write the Danalin Constellation to grab the smallest island in the game and smack it up against the nearest continent. Again, no land tiles destroyed, but some ocean tiles will be turned into Peaks to show the tectonic activity of intersecting landmasses.
I think that there is some VERY serious enjoyment from something like this. Obviously there would be a minimum requirement for percent of the map which is water tiles (ie - won't trigger on a Lakes map, but could trigger on Pangea type maps with high water level).
The Tectonic's Mapscript creates your maps by seeding a couple of continents, then moving them around and causing Mountain Ranges where they collide, and occasionally breaking islands off of a main continent.
How possible do you all think that it would be to bring these pre-game, raw number functions into the game?
What I am picturing, is re-write the Kilmorph Constelation to break an island off of the largest landmass in the game (no terrain destroyed, just chooses a chunk to move out into the water a distance. Then you also re-write the Danalin Constellation to grab the smallest island in the game and smack it up against the nearest continent. Again, no land tiles destroyed, but some ocean tiles will be turned into Peaks to show the tectonic activity of intersecting landmasses.
I think that there is some VERY serious enjoyment from something like this. Obviously there would be a minimum requirement for percent of the map which is water tiles (ie - won't trigger on a Lakes map, but could trigger on Pangea type maps with high water level).