Oni Ryuu
King
Can someone tell me which file the airfield graphic is in?
In my installation, it's in the .../Civ3/Civ3PTW/Art/Terrain/ folder: x_airfields and detect.pcx. There's also a 'x_airfields...shadows.pcx' fileCan someone tell me which file the airfield graphic is in?
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This would work, but you have to be aware that this upgrade line will preferentially give you Gold Horsemen over Iron Cavalry. In a situation where, if you have already built 10 Gold Horsemen, then lose your source of Gold, so you have to revert back to Iron Horsemen. As you advance to Chivalry, you are supposed to build Iron Knights, but your Gold Horsemen can't upgrade to Iron Knights, as they are farther along the upgrade tree. If Gold Horsemen are that much more preferential than Iron Knights, this will be a good method. However, if you want Gold Horsemen to turn into Iron Knights if you run out of Gold, I will recommend you to use this tree:
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The problem starts more early: When the AI tries to load the immobile land-unit on board of a ship this will result in freezes or at least in delays. So you should never give the load-flag to an immobile land-unit.
I didn’t realise that being set as a great wonder allows everyone to access nukes as long as one player has built it.
I think you got a little confused, I proposed two separate incompatible ideas (unit or barricade) to incorporate something like landmines.you can destroy the improvements that way.