<GameTurnInfos>
<GameTurnInfo>
<iYearIncrement>31</iYearIncrement>
<iTurnsPerIncrement>65</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iYearIncrement>20</iYearIncrement>
<iTurnsPerIncrement>52</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iYearIncrement>16</iYearIncrement>
<iTurnsPerIncrement>91</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iYearIncrement>8</iYearIncrement>
<iTurnsPerIncrement>78</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iYearIncrement>4</iYearIncrement>
<iTurnsPerIncrement>169</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iYearIncrement>2</iYearIncrement>
<iTurnsPerIncrement>130</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iYearIncrement>1</iYearIncrement>
<iTurnsPerIncrement>260</iTurnsPerIncrement>
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low said:I don't have a clue on what most of those mean. I'd rather know before I go on any further tinkering around especially if it's gonna save time once I do know.
Here are some speculations:byrdie said:I agree that we should probably simply increase some of these percentages in proportion to our research increase, but some of them are confusing and I do not know what they mean. But the logic sounds good; just double research, for example, while halfing year increment and doubling years per increment. Then, just double those values associated with all improvements and so forth, but obviously keep unit production the same to play with them, as the previous poster said. Again, I'm not 100 percent sure on some of these. A few to think about; any thoughs?
iUnitDiscoverPercent>150</iUnitDiscoverPercent>
<iCreatePercent>150</iCreatePercent>
iGrowthPercent>150</iGrowthPercent>
iBuildPercent>150</iBuildPercent>
iFeatureProductionPercent>150</iFeatureProductionPercent>
iInflationPercent>18</iInflationPercent>
iInflationOffset>-150</iInflationOffset>
Again, I am playing with tripple research (450%) and double time. I'll let you know how it works out. Please let me know any developments you find.
<GameSpeedInfo>
<Type>GAMESPEED_EPIC</Type>
<Description>TXT_KEY_GAMESPEED_EPIC</Description>
<Help>TXT_KEY_GAMESPEED_EPIC_HELP</Help>
<iGrowthPercent>170</iGrowthPercent>
<iTrainPercent>120</iTrainPercent>
<iConstructPercent>160</iConstructPercent>
<iCreatePercent>170</iCreatePercent>
<iResearchPercent>250</iResearchPercent>
<iBuildPercent>160</iBuildPercent>
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<iInflationPercent>10</iInflationPercent>
<iInflationOffset>-160</iInflationOffset>
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<iYearIncrement>31</iYearIncrement>
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