Hi Tootall,
I am going to explain how to make the modification in HexEditing:
1. Open HexEditing
2. Open .scn
3. Edit / Replace
4. Find what: <bh:ff>X<bh:00><bh:00><bh:ff><bh:ff><bh:00><bh:ff>
Replace with: <bh:ff>X<bh:00><bh:00><bh:ff><bh:ff><bh:ff><bh:ff>
5. "Find next" or "Find previous": to check if there is this problem
6. Replace: one by one
Massively: Depending on the position you are in: "... following occurances" or ... "previous occurances"
7. Carry out the same procedure in the other positions (according to the state in which the units are located):
No Orders (the one made in the previous explanation):
Find what:<bh:ff>X<bh:00><bh:00><bh:ff><bh:ff><bh:00><bh:ff>
Replace with:<bh:ff>X<bh:00><bh:00><bh:ff><bh:ff><bh:ff><bh:ff>
Fortify:
Find what:<bh:ff>X<bh:00><bh:00><bh:01><bh:ff><bh:00><bh:ff>
Replace with:<bh:ff>X<bh:00><bh:00><bh:01><bh:ff><bh:ff><bh:ff>
Fortified:
Find what:<bh:ff>X<bh:00><bh:00><bh:02><bh:ff><bh:00><bh:ff>
Replace with:<bh:ff>X<bh:00><bh:00><bh:02><bh:ff><bh:ff><bh:ff>
Sentry:
Find what:<bh:ff>X<bh:00><bh:00><bh:03><bh:ff><bh:00><bh:ff>
Replace with:<bh:ff>X<bh:00><bh:00><bh:03><bh:ff><bh:ff><bh:ff>
This is no longer so clear but you can modify the units passed to built transporter return them to "go to" and include the NONE:
Esto ya no lo tengo tan claro pero se puede modificar las unidades pasadas a built transporter y volverlas a go to e incluir el NONE:
Find what:<bh:ff>1<bh:00><bh:00><bh:0b><bh:ff><bh:00>
Replace with:<bh:ff>1<bh:00><bh:00><bh:0c><bh:ff><bh:ff>
What you are trying to do is remove the error in the code: <bh: 00> and convert it to: <bh: ff>
To save and you're...
I hope the explanation goes well.
Un saludo