Modified Scenarios Workshop

None is a scenario that I would not have included before, so I do not abandon my "retirement".
I hope you diffuse them like me.
:hatsoff:
 
Hi Gapetit,
Thanks for the early Christmas present!:blush:

And thank you again for all your help and tips on making successful conversions. I understand now why you did it all these years. It's actually a lot of fun (though I'm still struggling with hex-editing :crazyeye:).

Keep enjoying your retirement!
 
Last edited:
None is a scenario that I would not have included before, so I do not abandon my "retirement".
I hope you diffuse them like me.
:hatsoff:
Gapetit, thank you for your invaluable contribution to our community. It is good that you have announced your retirement, and not just disappeared as so many of our friends and associates have done. I salute you! :clap: :wavey:
 
Great work Gapetit! :goodjob: You are amazing. :thanx:
I haven;t played Marruecos for ages, thank you.
I remember these scenarios being made.
It would be great if Pablostuka and academia showed up one day.
 
Last edited:
Hi Gapetit,
Thanks for the early Christmas present!:blush:

And thank you again for all your help and tips on making successful conversions. I understand now why you did it all these years. It's actually a lot of fun (though I'm still struggling with hex-editing :crazyeye:).

Keep enjoying your retirement!

Hi Tootall
I am enjoying in the retreat with your incredible conversions (and MacGalleo too) :thumbsup:
Only one question:I have seen that in your magnificent corversion of The Second Front, the units in the .scn are not assigned a NONE. This can cause that after several turns suddenly these units disappear.Have you seen this problem Tootall in this or other scenarios converted?
With Hex Editing you can now modify it almost automatically correct this problem. :mischief: And I think that its use is almost obligatory because it seems to me that even in converted scenarios where NONE appears, they may also disappear ... I still have to confirm this fact ...but almost all the scenarios converted by Catfish have this incidence, with which quality is lost. :undecide:
Un saludo
 
Hi Gapetit,

I noticed that some of the units had no assigned location when I first converted the scenario. I was concerned I might have to manually do the NONE assignment but during testing I didn't notice or see any unit disappear so I thought it was okay to leave it as is.

I wasn't aware that this issue could be resolved by hex editing, but again I'm not certain I would have known where to make the change (it would be great if you could attach a screen shot of where the change is required).

I didn't have to worry about this in my Herbstnebel or Norwegian conversions because all the units had proper assignments.

All the same, just to err on the safe side, I took your converted SF.scn file and re-uploaded an updated version of the Second Front scenario zip file, which again can be found here.

Thank you for pointing out the issue and providing the converted scn file.:goodjob:
 
Hi Tootall,

I am going to explain how to make the modification in HexEditing:

1. Open HexEditing
2. Open .scn
3. Edit / Replace
uno.png


4. Find what: <bh:ff>X<bh:00><bh:00><bh:ff><bh:ff><bh:00><bh:ff>
Replace with: <bh:ff>X<bh:00><bh:00><bh:ff><bh:ff><bh:ff><bh:ff>
5. "Find next" or "Find previous": to check if there is this problem
6. Replace: one by one
Massively: Depending on the position you are in: "... following occurances" or ... "previous occurances"
dos.png


7. Carry out the same procedure in the other positions (according to the state in which the units are located):

No Orders (the one made in the previous explanation):

Find what:<bh:ff>X<bh:00><bh:00><bh:ff><bh:ff><bh:00><bh:ff>
Replace with:<bh:ff>X<bh:00><bh:00><bh:ff><bh:ff><bh:ff><bh:ff>

Fortify:

Find what:<bh:ff>X<bh:00><bh:00><bh:01><bh:ff><bh:00><bh:ff>
Replace with:<bh:ff>X<bh:00><bh:00><bh:01><bh:ff><bh:ff><bh:ff>


Fortified:

Find what:<bh:ff>X<bh:00><bh:00><bh:02><bh:ff><bh:00><bh:ff>
Replace with:<bh:ff>X<bh:00><bh:00><bh:02><bh:ff><bh:ff><bh:ff>


Sentry:

Find what:<bh:ff>X<bh:00><bh:00><bh:03><bh:ff><bh:00><bh:ff>
Replace with:<bh:ff>X<bh:00><bh:00><bh:03><bh:ff><bh:ff><bh:ff>


This is no longer so clear but you can modify the units passed to built transporter return them to "go to" and include the NONE:
Esto ya no lo tengo tan claro pero se puede modificar las unidades pasadas a built transporter y volverlas a go to e incluir el NONE:

Find what:<bh:ff>1<bh:00><bh:00><bh:0b><bh:ff><bh:00>
Replace with:<bh:ff>1<bh:00><bh:00><bh:0c><bh:ff><bh:ff>

What you are trying to do is remove the error in the code: <bh: 00> and convert it to: <bh: ff>

To save and you're... :lol:

I hope the explanation goes well.

Un saludo
 
Thanks for the explanation Gapetit. As a test, I will try this on my old SF.scn scenario file to see if I can get the unit assignment to work like with your converted file.
 
I will include the scenarios converted to ToT, from the WWI.
They are a good amount ... some need to improve a little more, but the quality of the scenarios and added graphics are unbeatable.
New versions of Fairline boats look amazing!
 

Attachments

Hi Gapetit,

I finished playtesting my converson of Jim Panse's "Fortress – The Siege of Sevastopol" scenario, which according to the author wasn't fully completed. As such, I made a few minor tweaks to the rules and event files to address some issues.Otherwise, I found it to be a quite interesting and challenging scenario.

I did come across one issue, which I require your advice. During testing, I noticed that during the end of the scenario that the game generates barbarian units. I doubt very much this was in the designer's intention. I imagine it may either have been a mistake done when first creating the scenario (he didn't set the barbarian activity to none) or was an error created during the conversion process. I'd like to fix this as it feels quite out of place for this scenario.

Looking a Catfish's guide, for hex-editing, I see that the level of barbarian activity can apparently be modified at position 685, whereby 0x00 equals Villages only, 0x01 Roving bands, 0x02 Restless bands or 0x03 Raging hordes.

Right now the index 685 in the scn file is set to 01. If I set it to 00, should that reset the barbarian activity to villages only or is there another setting that requires modification as well. I've attached the scn file.

Could you let me know if I'm correct in my analysis?
 

Attachments

Hi Gapetit,

Thanks a million for the modified scn file (when I look at the hex edit I see that the index 685 has been changed to 00 as well).

Note: Unfortunately there are a number of utilities, including CivTweak and CivCity, that I've never been able to run because as far as I understand they are only compatible to run on 32 bit computers, whereas my machine is a 64 bit. If anyone is aware of work arounds, please let me know.
 
Hi all,

Jim Panse World War II scenario “Fortress - Siege of Sevastopol” has been converted for ToT and can be downloaded from the CivFanatics download section located here.
 
No, thank you Fairline for all the wonderful and amazing graphics you have been creating over the years which has not only helped us give a new life to some old classics but has given a very special polish to my own designs.

Where you a fan of Jim’s Fortress scenario?
 
Thanks :)

and no, I've never played this. I remember Jim making a WW1 scenario which I played but somehow never got round to trying this. Now, thanks to you I can!
 
No, thank you Fairline for all the wonderful and amazing graphics you have been creating over the years which has not only helped us give a new life to some old classics but has given a very special polish to my own designs.

Where you a fan of Jim’s Fortress scenario?
Thanks :)

and no, I've never played this. I remember Jim making a WW1 scenario which I played but somehow never got round to trying this. Now, thanks to you I can!
As I said, I used to talk to Steph quite a bit for a while on Skype in the day, and he mentioned many of his scenarios and unrealized scenario plans, some in great detail. But he never once even brought this one up. I shall have to have a good look at it, though.
 
Back
Top Bottom