I've only successfully converted three scenarios, all WAY back in the day, and I've never successfully converted one since, getting similar errors to yours.This is what CivConverter prints:
...
CivConverter V1.4
by Angelo Scotto
Scenario File: Blitzkrieg1936.scn
MGE scenario detected!
Map Size:254x230
Total Units:944
Total Cities:255
Converting SCN file...
Done!
Searching Units.bmp...Not Found!
Searching Cities.bmp...Not Found!
Searching Icons.bmp...Not Found!
Now Converting...
The system cannot find the file specified.
The system cannot find the file specified.
...
Woot woot! Age of Piracy!!! Can't wait to revisit it!!!
I had said that I would not convert more scenarios to ToT,but I finished three more and included LOTR. I have managed to modify some units of Fairline or Curt Sibling (sorry artist, my talent is what it is) and this is the result:
The first one I'm going to talk about and include, is 'A House Dividev 1861-1865' by Tootall...
I had tried to play it recently, but something was not going in the games and I left it. This year I took it back with enthusiasm, modified the units and started again ... and something was not working. The southern units were fortified and notwithstanding being powerful, they remained on the defensive and did not attack. I did not know what happened ... until I checked the 'Set Attitude' and I saw that it had a 0. I passed it to 100 and the fun started.Grand scenario and very exciting.
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I'm curious which version of the scenario were you playing. This was a known issue in version 1.0, whereby as per the following post #54 on my A House Divided development thread:
"Yes, unfortunaley, as I indicated in a previous post prior to releasing v 1.0, I had to rebuild the scenario from scratch but forgot to reset the Treaties and Attitude parameters. Thanks to Techumseh's dogged perseverance he located the problem and I've subsequently reset these parameters for version 1.1 and you should see a very marked difference in terms of the Rebel level of aggressivness."
I retrospect, looking at post #67, I was also thinking about reinforcing this negative attitude through the event file by resetting the Attitude to 100 every 6 turns but I guess I never completed this change. I might take another look and add this change to a version 1.2