Moding and Editor Question Thread:

There is no reason preventing two units from having the same name, except the [Censored] of the programmer of the editor.

With Gramphos's multitool, it was possible to make copies of an existing unit, and they would end with the same name.

I have added the possibility to rename whatever you want as you want.
 
I think they've already pointed you to an answer in another thread (and you even said "thanks").

If you have a MORE specific question after reading the tutorial, please be more specific. ;)

EDIT: Sorry, you HAVEN'T said "Thanks", nevertheless, I think it is wise to ask just in one topic, if you don't have that much discussion on a certain forum.
 
If an improvement has the flags "Allows city size level 2" and "Allows city size level 3" checked, what are the requirements to building that improvement?

Is it limited to cities of size 7+
Or cities of some unpredictable size?
Or some other factors all together?

Thanks in advance.
 
If an improvement has the flags "Allows city size level 2" and "Allows city size level 3" checked, what are the requirements to building that improvement?

Is it limited to cities of size 7+
Or cities of some unpredictable size?
Or some other factors all together?

Thanks in advance.
Although city level sizes can be adjusted in the editor, standard sizes are:
level 1 - 1 through 6
level 2 - 7 through 12
level 3 - 13 and above

An Aquaduct will allow a city to leave size 1 and go to size 2. All that is rquired for building an Aquaduct is the Construction technology. But if you've built your city on fresh water, an Aquaduct is not required for growth to size 2. But a city next to fresh water will no automatically grow past size 12.

A Hospital will allow any city to grow beyond size 12 (if it is able to). All that is required for building an Hospital is the Sanitation tech and be a level 2 city. As noted in another thread close to the top, Shakespeare's Theater will also allow a city to grow beyond size 12, but the city must be at least a level 2 before it can build it.
 
If an improvement has the flags "Allows city size level 2" and "Allows city size level 3" checked, what are the requirements to building that improvement?

Is it limited to cities of size 7+
Or cities of some unpredictable size?
Or some other factors all together?

Thanks in advance.
The city has to already be in the 2nd level (7 or higher) before you can build an improvement with both 'allow city size 2' and 'allow city size 3' tags checked.
 
The city has to already be in the 2nd level (7 or higher) before you can build an improvement with both 'allow city size 2' and 'allow city size 3' tags checked.

Thanks

I guess it kind of makes the first flag redundant if both are checked....

Is there a hacked editor that can remove the requirement?
 
Question.

Just playing around and practising with the editor, adding new units etc with success and decided it was time to start a game with my Civ whom I've give all my love to :). Been playing Japan, Island hopping down to Australia and my most recent new city pops a little error box with..."Theres too many cities" and my little settler is stuck on his kneees until I move him, the game doesnt crash. Never seen this error before in any mods I've played and where I was up to (El's 362x362 Earth Map) there couldnt of been a full mp of cities like I know it can fill out with. Idea's?
 
As far as I know this is an intrinsic limitation to civ3 on a programming level.

I believe the latest "noraze" fan patch fixes this.
 
Thanks

I guess it kind of makes the first flag redundant if both are checked....

Is there a hacked editor that can remove the requirement?

Unless Steph can indicate otherwise, there isn't.

Question.

Just playing around and practising with the editor, adding new units etc with success and decided it was time to start a game with my Civ whom I've give all my love to :). Been playing Japan, Island hopping down to Australia and my most recent new city pops a little error box with..."Theres too many cities" and my little settler is stuck on his kneees until I move him, the game doesnt crash. Never seen this error before in any mods I've played and where I was up to (El's 362x362 Earth Map) there couldnt of been a full mp of cities like I know it can fill out with. Idea's?

There's usually a 512-city limit. Lancaster is right that there's a no-raze patch to help with this, but it's not just any no-raze patch. You'll want one from this page. It has several different options for combinations of no city limit, no unit limit (usually it's 8192 in Conquests), and no razing.

The disclaimer is that some people have witnessed behavior where the AI quit building cities after 512. But it appears sometimes the AI does still build cities, so your mileage may vary. In any case, you should be able to use the patched .exe's instead of the normal Conquests .exe, load up your save game, and be able to build cities right away, like magic.
 
There was also a no-raze patch that allowed Barbarians to hold cities, wasn't there?

Skyer 2 made such a patch, but unfortunately that patch doesn´t work properly.
 
Ah! I knew I'd seen it. What's wrong with it?

The best is you read the thread :): http://forums.civfanatics.com/showthread.php?t=194809

From what we know since the days of these posts is, that skyer2 needed a version of C3C that could run without the CD (what I legally own by buying a certain version of C3C in a German Magazine) and in the next step one had to distinguish, if one´s C3C is CivComplete or an updated Civ3.
 
Cheers for heads up on 512 limit Quin, what a pain in the bum! First time I've hit that issue in the last 10 years lol I've tried the cracked Conquest.exe but couldnt seem to get it to run, kept screaming out for this .dll file or another which i sourced but now me game just goes unresponding at a set time in BC (I've uninstalled, reinstalled, wiped out the game and reinstalled but the mod just crashes all the time lol but normal game runs fine). Gonna start a fresh mod and just use smaller maps and make certain terrain unbuildable on to reduce the amount of cities being created. Thanks tho!
 
Cheers for heads up on 512 limit Quin, what a pain in the bum! First time I've hit that issue in the last 10 years lol I've tried the cracked Conquest.exe but couldnt seem to get it to run, kept screaming out for this .dll file or another which i sourced but now me game just goes unresponding at a set time in BC (I've uninstalled, reinstalled, wiped out the game and reinstalled but the mod just crashes all the time lol but normal game runs fine). Gonna start a fresh mod and just use smaller maps and make certain terrain unbuildable on to reduce the amount of cities being created. Thanks tho!

:confused: ELIMINATE THE 512 CITY LIMIT HERE

-Oz
 
Back
Top Bottom