[MODMOD] Legacy of Erebus: Nuova Alba

@Khazad: Strange bug... I just played her to test and I founded both Order and the Empyrean and converted to the first. Is there any chance you could have the NO_RELIGION options checked? You would have to look in the victory screen (F8 I think) and in the settings tab.

When you say you can't found them, how did you try that? You couldn't research the tech or you did but the religion didn't show up at all? Do some Ais founded one religion?

@Verdian: I don't think so. I made this with Orbis in mind... and, honestly, I don't feel like modding with base FfH. Many things I could do in Orbis I couldn't have done in FfH.
 
@Khazad: Strange bug... I just played her to test and I founded both Order and the Empyrean and converted to the first.

1) Is there any chance you could have the NO_RELIGION options checked? You would have to look in the victory screen (F8 I think) and in the settings tab.

2) When you say you can't found them, how did you try that? You couldn't research the tech or you did but the religion didn't show up at all? Do some Ais founded one religion?

Hello Opera,

1) In Victory-Options only the Conquest and the Altar of Luonn... aktive.

2) I can`t research, i can`t found or adopt all Religions.

Sorry, i come fro Germany and my english is not very good, maybe i am to old ;)
 
That's weird... Can you send me your savegame?
(PS: Don't worry about your english, I'm French, so I'm not a native speaker too ;))
 
@ Opera,

Yes I can send the Savegame to you.
After Work, if I am on my Computer i will send it to you.
 
Great then :)

I did some more testing, reinstalled Orbis 0.24, patched to B and then added the files I uploaded here... and I still can convert.

How exactly did you install LE? In which order?
 
My Install-Order

1 - saved my old Orbis-folder ( 0.24 )
2 - patched FFH2 to 0.41 from B to Patch D
3 - new install of Orbis 0.24 and Patch 0.24B
4 - install LeadersEnhanced-.3
5 - install BetterWorld Plug-In for LeadersEnhanced-.3

Is this Order OK or must i uninstall and install FFH2 complete?
I can try, its no problem.
 
It seems fine...
It's really strange :confused:

How did you start your game? Custom Game or Play Now? Maybe the options are disorganized and you got some NO_RELIGION things... Did other AIs got religions?
 
I started an custom Game.
Maybe the options are disorganized. I have forgotten to start with "play now".
I will test it after Work, and start a new Game with same Options.
After Testing, i will report here :)
 
Okay :)

I did another test, with BetterWorld added this time and I still can use religions. I hope this is just an options thing :crazyeye:
 
Now I am at home and started a game with "Play now".
And i must say "All is fine" the Bug was in my head. :confused:
After patch I had forgotten to use "Play Now" at first start.

@ Opera

Many thanks for support :goodjob:
 
Just wanted to give some positive feedback for a change. I just finished a game with your 0.3 version and I have to say it's really fun. Many thanks for all your hard work.

Putting charismatic on a Sidar leader is kind of like shooting fish in a barrel, no?

Also, thanks for keeping the mods separate. Much appreciated. :)
 
@Valkrionn: If only you had posted earlier, you'd have avoided me much angst :lol:

@Wauthan: :lol: I just begun (well, finished) packing the mods together because I received feedback saying it would be better to dowload all at once... You didn't want to play BetterWorld, then? Can I know why?

Yeah, I thought Charismatic would be powerful. Is it too much?
 
Since you seem to have a lot of energy for this mod, I thought I'd throw out another idea. How about an option for a build-your-own leader? I do this a lot by editing LeaderHeads, but a little bit of a user interface would be nice.

You could have a choice of two major traits or one major and two minors. Then you could accept a negative trait to get another major.
 
@Wauthan: :lol: I just begun (well, finished) packing the mods together because I received feedback saying it would be better to dowload all at once... You didn't want to play BetterWorld, then? Can I know why?

Yeah, I thought Charismatic would be powerful. Is it too much?

Well I am sure you've noticed that I tend to stay clear of features that boosts yields. It simply makes the game easier, since it's an unwarranted bonus that compensates for nothing. I understand that many players want to have the ability to create truly awesome empires, that let's you "have it all" every time. It's probably more fun to add bonuses instead of penalties as well. I just feel that the struggle is part of the fun. Was one of the reasons why I kept nagging on Ahwaric to remove the various ways to spawn resources in Orbis. But I respect that everyone wants different things.

And it's not that the Charismatic trait is too much. It's just that for the Sidar it's almost worth two traits instead of one. Perhaps move give that leader a minor trait instead and give the other minor female leader Charismatic?

Also been playing a bit as Ji. Peaceful trait got a really fresh feel to it. It's odd to try and end every war as soon as possible. Sort of opposite of my usual playstyle.
 
Well I am sure you've noticed that I tend to stay clear of features that boosts yields. It simply makes the game easier, since it's an unwarranted bonus that compensates for nothing. I understand that many players want to have the ability to create truly awesome empires, that let's you "have it all" every time. It's probably more fun to add bonuses instead of penalties as well. I just feel that the struggle is part of the fun. Was one of the reasons why I kept nagging on Ahwaric to remove the various ways to spawn resources in Orbis. But I respect that everyone wants different things.
I boosted yields? Oh, yes, the mana, you mean? Hmm... I wasn't trying to make the game easier... I didn't think of that... I added some penalties for some mana (like Entropy, Fire) too. I made it so resources are rarer... In fact, I'm all for a harder game. I mean, I play a low difficulty (Noble) but from what I read, higher difficulties are just boosting the AI. The world is the same. I want to really crave for that resource on that island because it would give me some helpful bonuses. I want to feel an incredible need to fight for resources... Anyway, don't fear to tell me exactly what you think is wrong so I can tweak it! Feedback is a very essential resource here :p

And it's not that the Charismatic trait is too much. It's just that for the Sidar it's almost worth two traits instead of one. Perhaps move give that leader a minor trait instead and give the other minor female leader Charismatic?
Shekinah? She just isn't Charismatic :lol: At least I can remove one trait from Leasieigh.

Also been playing a bit as Ji. Peaceful trait got a really fresh feel to it. It's odd to try and end every war as soon as possible. Sort of opposite of my usual playstyle.
It's good to change your habits ;) Even though I don't do that myself... I'm more the builder type. I only strike when I'm sure I'll win, really really sure.

@Caradoc: Very interesting idea... A bit hard to do, especially picture-wise, but interesting...
 
Hello,

i have kinda the same problem with the religions other mentioned here.

When i start a game everything is fine, but when i save a game via quicksave or normal save, and load it, all religions are not be able to research (red in tech tree)

i deinstalled orbis and reinstalled the 24b version, leaders 0.3 and wildmana plugin, same problem still.

i started after the whole reinstall a game with play now, still the same problem, loading a saved game, makes all religions not researchable :(
 
Damn, I tested myself and had the same bug... I really don't know how it's possible. I'll search.
 
I boosted yields? Oh, yes, the mana, you mean? :p

Ha! Not at all actually. Mana is rare enough that it doesn't make much of an impact. It was these changes that put me off:

# Wheat, Corn and Rice are now able to be found on riverside;
# Keep on a river tile will provide +1 food;
# Castle will now give +1 hammer, +2 commerce and riverside Castle will provide +1 food, +1 commerce and Imperial Road will increase the yields by +1 hammer, +1 commerce;
# Engineering will give Fort, Keep and Castle +1 hammer;
# Machinery will give Fishing Village, Smugglers Cove and Pirate Port +1 hammer

I honestly see no reason why you are adding these boosts. True, I can see why Imperial road would improve commerce for castles but why the other bonuses?

You get a :goodjob: for limiting horses and dye though. :)

Shekinah? She just isn't Charismatic :lol: At least I can remove one trait from Leasieigh.

Not charismatic? I'll have you know that she incarnates the very ideal of beauty amongst Sidar shades. Plain, gray and looking like she just ate a bad batch of curry vindaloo. :p Just kidding of course, but you have to agree that Homeland is a pretty minor trait.
 
Back
Top Bottom