OzzyKP
Emperor
Ok, doing some searches and I found this good explanation.
Reading through that I have a few takeaways:
1. The YieldBoughtTotal can be positive or negative, so that should, in theory, allow prices to go up or down.
2. The Dutch trait works by halving the YieldBoughtTotal. So if you buy 100 goods, it only counts as 50.
3. EUROPE_MARKET_CORRELATION_PERCENT also impacts YieldBoughtTotal, in WTP it is set at 25, so if you are playing as England and Spain sells 100 furs, it counts as if you sold 25.
4. The formula is affected by your difficulty level, but his post wasn't clear on at which point that enters the formula.
Reading through that I have a few takeaways:
1. The YieldBoughtTotal can be positive or negative, so that should, in theory, allow prices to go up or down.
2. The Dutch trait works by halving the YieldBoughtTotal. So if you buy 100 goods, it only counts as 50.
3. EUROPE_MARKET_CORRELATION_PERCENT also impacts YieldBoughtTotal, in WTP it is set at 25, so if you are playing as England and Spain sells 100 furs, it counts as if you sold 25.
4. The formula is affected by your difficulty level, but his post wasn't clear on at which point that enters the formula.