GregFred187
Warlord
- Joined
- Jul 27, 2023
- Messages
- 119
I updated the GitHub version to my current status.
I fixed the settler maps. Now the Khazars do what they are supposed to do, and Indians use whole map. I also removed the mountains in south India, but I think I will do a bigger rework of India, the geography and the civs there. E.g. for me there is much too less jungle in eastern India.
I think I merged everything I want to merge. Only at Loboto's re-spawned civs I have to look a little closer. In his mod, between mongol collapse and safavid spawn, there are a white (in the buyid area, Muzzafarid i think) and a orange/brown civ (in the ghaznavid area, don' remember name). Both I haven't seen in the merge yet. Others I have already seen (Circassia, Khazars, Jalayirids, Crimean).
Now I will spend some time rebalancing all the civs. I already gave Byzantium and Alans a huge nerf, because they conquered all of Iran.
About the Mongols/Golden I have a plan to make them both historical and playable: I plan to make them just a little stronger than regular AI Abbasids/Seljuks/Khwarezm/Kypchak. So that the human player or a very strong AI empire should have a chance to survive, or at least to loose and reconquer again only 1-3 cities. The Mongols/Golden should be able to conquer (most) of their land, without erasing mighty empires. In my opinion, when AI/human creates a very strong empire, then it should be able to withstand the mongol storm, but sure become weakend, while smaller empires will fall. (Can also be seen historical in some way).
Has someone a different opinion? Should the mongols, like in Histroy/DrLobots version, erase all of Middle East and bring chaos to the world?
I fixed the settler maps. Now the Khazars do what they are supposed to do, and Indians use whole map. I also removed the mountains in south India, but I think I will do a bigger rework of India, the geography and the civs there. E.g. for me there is much too less jungle in eastern India.
I think I merged everything I want to merge. Only at Loboto's re-spawned civs I have to look a little closer. In his mod, between mongol collapse and safavid spawn, there are a white (in the buyid area, Muzzafarid i think) and a orange/brown civ (in the ghaznavid area, don' remember name). Both I haven't seen in the merge yet. Others I have already seen (Circassia, Khazars, Jalayirids, Crimean).
Now I will spend some time rebalancing all the civs. I already gave Byzantium and Alans a huge nerf, because they conquered all of Iran.
About the Mongols/Golden I have a plan to make them both historical and playable: I plan to make them just a little stronger than regular AI Abbasids/Seljuks/Khwarezm/Kypchak. So that the human player or a very strong AI empire should have a chance to survive, or at least to loose and reconquer again only 1-3 cities. The Mongols/Golden should be able to conquer (most) of their land, without erasing mighty empires. In my opinion, when AI/human creates a very strong empire, then it should be able to withstand the mongol storm, but sure become weakend, while smaller empires will fall. (Can also be seen historical in some way).
Has someone a different opinion? Should the mongols, like in Histroy/DrLobots version, erase all of Middle East and bring chaos to the world?