wolfigor
Emperor
in first: THANK YOU TDK!
this acknowledgment of your good work was simply due.
Now lets start with the criticism.
In general I did like your mod-scenario.
I didn't have yet time to finish the game, but I can already see the need for some small improvements.
1. most of towns in the empire do not have courthouses and similar official buildings.
At least the core empire (Athens, Constantinople, Alexandria, Jerusalem, etc.) should have them.
We are still talking about the est roman empire: those regions were well developed with good infrastructures and received minimal invasions.
In short, the towns need a little bit more infrastructures
2. little land improvements
similar concept to #1, at least the main resources need to be improved at linked by roads.
3. there is no navy
a couple of triremes will be a better representation of historical reality
4. at the start you're, pretty much, the only christian state.
easy to get elected resident of the apostolic palace and later on dominate European politic with AP resolutions
5. easy money
The UP gives far too much money and you can run a large army without compromising research: it makes everything far too easy.
My game so far have been rather nice (monarch) and strangely easy:
With the war against the Arabs I did lose Jerusalem but that was all.
The Arabs didn't really try to move any farther north.
On the Egyptian front I was able to keep Alexandria.
After a while got a peace treaty with the Arabs (I had to give them the calendar)
Time passes, got in touch with all emerging European, and open amicable relations.
This brings even more commerce money thanks to open borders.
Some AP resolutions help:
- open borders with all christian states...
Arabia has at least one christian town so they also open their borders!
- Give Cairo (or whatever is called) to the right owner (me)
Succeeded!
In brief:
- Arabs were not a real big problem, at least if you don't care of Jerusalem.
- Overpowered UP makes easy to wage war and expand territory
- Initial very srong dominance for AP
I'll play more later... the real problems will come with the Turks I suppose
UHV.
we need something to force a longer and more aggressive conflict between the Byz. and their eastern neighbors.
Maybe something about reconquering the Holy Land?
it would prolong the conflict with the Arabs but will be not too accurate historically.
For sure something like "control Constantinople and Near East" in 1500AD will be very appropriate:
This will guarantee conflict against the Turks (they have to conquer Istanbul by the same date) and it reflects the importance of Anatolia as core part of empire for the Byz.
something like:
this acknowledgment of your good work was simply due.
Now lets start with the criticism.
In general I did like your mod-scenario.
I didn't have yet time to finish the game, but I can already see the need for some small improvements.
1. most of towns in the empire do not have courthouses and similar official buildings.
At least the core empire (Athens, Constantinople, Alexandria, Jerusalem, etc.) should have them.
We are still talking about the est roman empire: those regions were well developed with good infrastructures and received minimal invasions.
In short, the towns need a little bit more infrastructures
2. little land improvements
similar concept to #1, at least the main resources need to be improved at linked by roads.
3. there is no navy
a couple of triremes will be a better representation of historical reality
4. at the start you're, pretty much, the only christian state.
easy to get elected resident of the apostolic palace and later on dominate European politic with AP resolutions
5. easy money
The UP gives far too much money and you can run a large army without compromising research: it makes everything far too easy.
My game so far have been rather nice (monarch) and strangely easy:
With the war against the Arabs I did lose Jerusalem but that was all.
The Arabs didn't really try to move any farther north.
On the Egyptian front I was able to keep Alexandria.
After a while got a peace treaty with the Arabs (I had to give them the calendar)
Time passes, got in touch with all emerging European, and open amicable relations.
This brings even more commerce money thanks to open borders.
Some AP resolutions help:
- open borders with all christian states...
Arabia has at least one christian town so they also open their borders!
- Give Cairo (or whatever is called) to the right owner (me)
Succeeded!
In brief:
- Arabs were not a real big problem, at least if you don't care of Jerusalem.
- Overpowered UP makes easy to wage war and expand territory
- Initial very srong dominance for AP
I'll play more later... the real problems will come with the Turks I suppose
UHV.
we need something to force a longer and more aggressive conflict between the Byz. and their eastern neighbors.
Maybe something about reconquering the Holy Land?
it would prolong the conflict with the Arabs but will be not too accurate historically.
For sure something like "control Constantinople and Near East" in 1500AD will be very appropriate:
This will guarantee conflict against the Turks (they have to conquer Istanbul by the same date) and it reflects the importance of Anatolia as core part of empire for the Byz.
something like:
PHP:
elif (iPlayer == iGreece):
if (pGreece.isAlive()):
if (iGameTurn == i1500AD):
bNearEast = self.checkOwnedArea(iRome, tNearEastTL, tNearEastBR, 2) 3)
if (bNearEast ):
self.setGoal(iGreece, 1, 1)
else:
self.setGoal(iGreece, 1, 0)
if (iGameTurn == i1450AD):
if (pGreece.countTotalCulture() >= 50000):
self.setGoal(iGreece, 0, 1)
else:
self.setGoal(iGreece, 0, 0)