UHVs added! UPDATED to 3.19(1186): here. To play, just unpack to the \mods directory and click on the Byzantines 610AD.worldbuildersave under public maps.
Leader: Justinian I
Civilization: Byzantine Empire
Start date: 610AD
Unique Building: Hippodrome
Unique Unit: Cataphract
Unique Power: The Power of Greek Fire: Naval units inflict 1 First Strike and 20% Collateral Damage until the end of the Middle Ages
UHV:
Build 2 Christian Cathedrals by 1100 AD
Secure through trade or take control of 3 silk resources by 1450 AD
Be the first to discover Astronomy, Chemistry and Philosophy
Description: Can you hold on to your North African possessions in the face of Beduin incursions, while preparing for invasion by the Turkish tribes? Will you retain control of Jerusalem and secure your rightful position as leader of all Christendom? Can you re-establish trade with the East to retain your dominant position in Europe?
You get the exact start from Rhye's 600AD mod, except you start 1 turn later and the Arab armies have been augmented somewhat.
Stability and settler map borrowed from the Greeks.
Changelog:
Leader: Justinian I
Civilization: Byzantine Empire
Start date: 610AD
Unique Building: Hippodrome
Unique Unit: Cataphract
Unique Power: The Power of Greek Fire: Naval units inflict 1 First Strike and 20% Collateral Damage until the end of the Middle Ages
UHV:
Build 2 Christian Cathedrals by 1100 AD
Secure through trade or take control of 3 silk resources by 1450 AD
Be the first to discover Astronomy, Chemistry and Philosophy
Description: Can you hold on to your North African possessions in the face of Beduin incursions, while preparing for invasion by the Turkish tribes? Will you retain control of Jerusalem and secure your rightful position as leader of all Christendom? Can you re-establish trade with the East to retain your dominant position in Europe?
You get the exact start from Rhye's 600AD mod, except you start 1 turn later and the Arab armies have been augmented somewhat.
Stability and settler map borrowed from the Greeks.
Changelog:
Spoiler :
(September 11. 2009)
Stability hit from euros Russia and Germany removed.
Justinian no longer late Roman leader.
(August 31. 2009)
French language added(merci M41d3n.dc)
German Italian and Spanish...ish language added.
1st UHV date moved to 1100AD.
(August 28. 2009)
Typo fixed. The 2nd UHV should be get 3 SILK, not Dyes.
(August 25. 2009)
-UHV's added
(August 20. 2009)
-Augmented the Arab armies somewhat
-Machinery removed as starting tech(Rhye's 1.186 change)
-UP changed to Greek Fire.
-Fixed commerce bug.
-Dynamic civ names implemented for Byzantines.
(June 12. 2009)
Changes from the previous scenario include:
*Removed the insane greek UP and added a new UP(see above).
*Byzantines can now build Settlers.
*Christianity doesn't spread to all your cities as fast as before, so you will face competition in the AP elections.
*You are now at war with the "rebel western provinces"(independents), as Rhye intended.
*Graphics and text in the "select a civilization" screen now show the Byzantines actual attributes.
Stability hit from euros Russia and Germany removed.
Justinian no longer late Roman leader.
(August 31. 2009)
French language added(merci M41d3n.dc)
German Italian and Spanish...ish language added.
1st UHV date moved to 1100AD.
(August 28. 2009)
Typo fixed. The 2nd UHV should be get 3 SILK, not Dyes.
(August 25. 2009)
-UHV's added
(August 20. 2009)
-Augmented the Arab armies somewhat
-Machinery removed as starting tech(Rhye's 1.186 change)
-UP changed to Greek Fire.
-Fixed commerce bug.
-Dynamic civ names implemented for Byzantines.
(June 12. 2009)
Changes from the previous scenario include:
*Removed the insane greek UP and added a new UP(see above).
*Byzantines can now build Settlers.
*Christianity doesn't spread to all your cities as fast as before, so you will face competition in the AP elections.
*You are now at war with the "rebel western provinces"(independents), as Rhye intended.
*Graphics and text in the "select a civilization" screen now show the Byzantines actual attributes.