little_cyclone
Loyal Civ4 & C2C mod player
Any idea when 1.1 will be ready, for use with RoM 2.8?
Any idea when 1.1 will be ready, for use with RoM 2.8?
ok got it if i am using Afforess's Modmods are they compatible ( i seem to remember there being talk of them being so. ) and which order should i install them in?
The only one that it might have issues with is Civics Flavors, possible civics attitudes (I have tested neither, so I cannot confirm it, run at your own risk).
Running Military Civics with it is fine, in fact, that is what I am doing in a game right now; very fun, a great combination. Afforess and I coordinated the code between Military Civics and my module.
Are these meant to work along side Afforess's modmods AND dancing hoskuld's modmods? I am playing with all of them and everything I build for improvements seem to finish in 1 turn, and even research and city building jobs seem to be only a few turns each. Cart paths are finished immediately, and the mercenary camp is represented by a red ball in the city management screen. I'm guessing I'm using the wrong combination of modmods here. Thanks.
One minor balance concern that I would like to bring up. The Festival building made available with the Proletariat civic choice seems much too powerful. For a cost of -5% production, you gain two happiness and four gold in each city that builds one. Given that Proletariat is already considered one of the best civics for most of the game, this is really much stronger than it needs. Once you build them in most of your cities, you don't need to devote *any* of your commerce yield to making gold, as the festivals can pay all your maintenance costs for a modest empire.
Perhaps you could scale the gold back some, and maybe increase the production penalty? After all, production penalties are simply subtracted from the bonuses your city has, so a city with a forge and a festival right now is still seeing a +10% production bonus.
Other than that, as a reply to riddleofsteel, the 'red ball' you see for your mercenary camp isn't a bug as far as I can tell. It appears to be a placeholder type of graphic.
I am running RoM 2.8 and installed Afforesses Addons 1.4 and now this generalstaff Building Pack 1.1
However, it is asking me to overwrite some files (MLF_CIV4ModularLoadingControls; zCivics).
Should I overwrite these or will this break something in Afforess or RoM?
My Install order was RoM 2.8, then Afforess, then generalstaff building pack.
Please help and clarify.
Thank You!
I am getting a file not found on 1.1
Sweet, thanks. I should learn to be more patient.