Modular RoM Civics Buildings

Any idea when 1.1 will be ready, for use with RoM 2.8?
 
Any idea when 1.1 will be ready, for use with RoM 2.8?

Short Answer
Hopefully by this weekend.

Long Answer
I am waiting for issues relating to Early Buildings to be resolved so that I could release the RoM 2.8 versions Modular Wonders, Modular Civics Buildings, and Early Buildings at the same time (with some bonus buildings). Each of the different parts of these modules are in different, well labeled, folders, allowing easy of (non)use. If find out that the issues relating to Early Buildings are difficult to resolve (and therefore time consuming to resolve), then I will just release the other two, either Thursday or Sunday most likely.

My Commentary
If CFC had larger attachment limits I would upload it right now and not have to package things together so that I can keep my uploads organized.
 
god dammit atomic gamers is down >.<
 
Small note, had some errors pop up on RoM mod load and the buildings were missing from the civilopedia. I had installed ANM 2.15 after your mod, which did not include "Custom_Buildings" in its MLF, installed MLF from your mod over it, works fine.

In case others get the same thing. ;)
 
ok got it if i am using Afforess's Modmods are they compatible ( i seem to remember there being talk of them being so. ) and which order should i install them in?
 
ok got it if i am using Afforess's Modmods are they compatible ( i seem to remember there being talk of them being so. ) and which order should i install them in?

The only one that it might have issues with is Civics Flavors, possible civics attitudes (I have tested neither, so I cannot confirm it, run at your own risk). Running Military Civics with it is fine, in fact, that is what I am doing in a game right now; very fun, a great combination. Afforess and I coordinated the code between Military Civics and my module.
 
The only one that it might have issues with is Civics Flavors, possible civics attitudes (I have tested neither, so I cannot confirm it, run at your own risk).

Those are both in WOC format, so Civic Flavors only adds flavors, it changes nothing else. Civic Attitudes is WoC too, so I can't see them causing any issues...

Running Military Civics with it is fine, in fact, that is what I am doing in a game right now; very fun, a great combination. Afforess and I coordinated the code between Military Civics and my module.

Indeed. It makes for a much more rewarding gameplay. Great Work, Generalstaff!
 
Are these meant to work along side Afforess's modmods AND dancing hoskuld's modmods? I am playing with all of them and everything I build for improvements seem to finish in 1 turn, and even research and city building jobs seem to be only a few turns each. Cart paths are finished immediately, and the mercenary camp is represented by a red ball in the city management screen. I'm guessing I'm using the wrong combination of modmods here. Thanks.
 
Are these meant to work along side Afforess's modmods AND dancing hoskuld's modmods? I am playing with all of them and everything I build for improvements seem to finish in 1 turn, and even research and city building jobs seem to be only a few turns each. Cart paths are finished immediately, and the mercenary camp is represented by a red ball in the city management screen. I'm guessing I'm using the wrong combination of modmods here. Thanks.

I'm playing with mine and these too. However, you must remember, RoM was made for Marathon speed games, so playing at a faster speed will make things seem too rushed...
 
One minor balance concern that I would like to bring up. The Festival building made available with the Proletariat civic choice seems much too powerful. For a cost of -5% production, you gain two happiness and four gold in each city that builds one. Given that Proletariat is already considered one of the best civics for most of the game, this is really much stronger than it needs. Once you build them in most of your cities, you don't need to devote *any* of your commerce yield to making gold, as the festivals can pay all your maintenance costs for a modest empire.

Perhaps you could scale the gold back some, and maybe increase the production penalty? After all, production penalties are simply subtracted from the bonuses your city has, so a city with a forge and a festival right now is still seeing a +10% production bonus.

Other than that, as a reply to riddleofsteel, the 'red ball' you see for your mercenary camp isn't a bug as far as I can tell. It appears to be a placeholder type of graphic.
 
I am running RoM 2.8 and installed Afforesses Addons 1.4 and now this generalstaff Building Pack 1.1

However, it is asking me to overwrite some files (MLF_CIV4ModularLoadingControls; zCivics).

Should I overwrite these or will this break something in Afforess or RoM?

My Install order was RoM 2.8, then Afforess, then generalstaff building pack.

Please help and clarify.

Thank You!
 
One minor balance concern that I would like to bring up. The Festival building made available with the Proletariat civic choice seems much too powerful. For a cost of -5% production, you gain two happiness and four gold in each city that builds one. Given that Proletariat is already considered one of the best civics for most of the game, this is really much stronger than it needs. Once you build them in most of your cities, you don't need to devote *any* of your commerce yield to making gold, as the festivals can pay all your maintenance costs for a modest empire.

Perhaps you could scale the gold back some, and maybe increase the production penalty? After all, production penalties are simply subtracted from the bonuses your city has, so a city with a forge and a festival right now is still seeing a +10% production bonus.

Other than that, as a reply to riddleofsteel, the 'red ball' you see for your mercenary camp isn't a bug as far as I can tell. It appears to be a placeholder type of graphic.

I think you are right about the Festival. I think I will removed 1 Happiness and 2 Gold; that should balance it. It was not an issue before Early Buildings, which provides several buildings to make up that production gap.

The "red ball" bug on both Merc Camp and Caravan Post is going to be fixed in a new version I am uploading (also reduces the Festival's benefits). I am uploading it today. The issue is that I misnamed a folder, it is simply a placeholder.

I am running RoM 2.8 and installed Afforesses Addons 1.4 and now this generalstaff Building Pack 1.1

However, it is asking me to overwrite some files (MLF_CIV4ModularLoadingControls; zCivics).

Should I overwrite these or will this break something in Afforess or RoM?

My Install order was RoM 2.8, then Afforess, then generalstaff building pack.

Please help and clarify.

Thank You!

The zCivics file provided in both mine and his mod are identical (we will coordinate this file if either of use changes it), overwriting it is fine. In the new version I am launching to fix the graphics error, I am not including the MLF file, so do not overwrite it, just make sure you have Afforess' most up to date Universal MLF file.
 
I am getting a file not found on 1.1

I am currently uploading a new version, it will be available shortly. I will edit this post when it is done. Sorry for the inconvenience.

EDIT: Version 1.01 released. The new download should work now. Thanks for waiting.
 
Sweet, thanks. I should learn to be more patient.

Not a problem. Pointing out broken download links are very useful, I should have posted in a previous post that the download would be unavailable for a while.

Thanks for downloading.
 
I d/l'd and installed RoM 2.8, Afforess's modmodpack, and your leaderheads + this building pack, in that order... and the buildings seem to not be working/showing. Checked in worldbuilder too. I overwrote all the files when extracting, and the readme says something about "custom units" being in a folder, but that file doesn't seem to exist?

I'd like to use these buildings... but atm can't seem to get them to work :/ Cleared cache too. Maybe I just did something dumb, in which case you could point that out too ;p
 
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