Modular RoM Civics Buildings

OK, thanks for answer. Now I know the reason at least. I though something like that as a reason. But I even had no chance to try them how they work. In which modules folder I should add this to make them to work anyway? Also I think if I will change that it will broke my Current game? Or maybe at least I will be able to restart it again with saving game via World Builder?

If you want to look at my current game from yours mods there are screens:
http://forums.civfanatics.com/showthread.php?p=10071350
But you can ignore question about UN, as now I know answer ;)

The folder path is: "Rise of Mankind/Assets/Modules" There is an MLF file there. The folder the UN stuff is in is "Buildings" and "Custom Units." The only reason only "Buildings" needs to be added for it is because the UN units have dependencies on it.

Chances are, it is save breaking. But at the point in the game where you are (I checked out the screens), they are likely too weak. But you can enjoy them in your next game.
 
Thanks. I think I figured the file in Rise of Mankind/Assets/Modules/ needs to be changed by adding what you posted in previous post.

Also I have other problem of other nature. I have custom civilization of Poland in Custom Civs, and they have special building which replace courthouse named as "Sejmik". It works ok, but his graphics have problem:

sejmik.jpg

This mini icon looks bigger then others and is ugly purple. In other places where it's size is normal (when I choose what to build or in civlizopedia) its look normal. I even tried to change graphics file to graphics of UN mission building, and it still is the same. Big one - OK. Small one in those popups wrong. I have no clue what to do to correct it?
 
The reason the icon is not working on the hover (a BULL feature) is because there a space in the file path. Chances are the Polish Civ you are using is in the "Custom Civilizations" folder, which as you can tell has a space in it. It is the same reason I had to make "Custom_Buildings" and "Custom_Civilizations" folders. This is because the coding in the executable is not perfect, and has not been released.

To fix it, assuming you know XML, pretty much transfer the Polish civ from "Custom Civilizations" to a "Custom_Civilizations" folder and make the necessary corrections in all the art and audio files (assuming there is any audio, if so, run the woc_installer.jar again).
 
OK. Thanks for great help. I would never figure it on my own. And yes, XML is rather simple for me, as the same as HTML ;)
 
I also encountered today a problem with saving maps via World Builder. I described it more in my thread with screenshoots in my sig. Fixed by forum help. Unicode character in one name was a problem, as units get names with this unicode, weird that this happened only after there was units with this city name.
 
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