Sephi
Deity
- Joined
- Jan 25, 2009
- Messages
- 3,314
This module is included in Wildmana by Default. Since it uses Python it is not fully modular yet and can't be removed easily.
Goals:
Make the Bannor more unique (especially before the time before they get their unique Conquest Civic).
Increase their ability to start an early crusade
Civtrait:
Guardsman renamed in Endless Devotion
Free Guardsman Promotion
Gain Followers when conquering a city
Leaders:
Unique Units:
Tweaks:
Demagogs from Crusade start with metal promotions
thanks to Rystic, Iceiro, Opera, Valkrionn for ideas/code
Goals:
Make the Bannor more unique (especially before the time before they get their unique Conquest Civic).
Increase their ability to start an early crusade
Civtrait:
Guardsman renamed in Endless Devotion
Free Guardsman Promotion
Gain Followers when conquering a city
Leaders:
- Sabathiel (unchanged)
- Capria (unchanged)
- Tethira (Industrious, Magic Resistant, Great Leader)
- Angaad (General, Emergent)
- Decius (unchanged)
- Chapel(replaces pagan temple): 2 priest slots, special effect in crusade
Unique Units:
- Cleric. requires Chapel, national Limit depends on Religios Techs known (start 2, maximum 4), 3
, can use metal weapons, starts with medic3, can cast Heal
- other Bannor UU same as base FFH
Tweaks:
Demagogs from Crusade start with metal promotions
thanks to Rystic, Iceiro, Opera, Valkrionn for ideas/code