[Module] Flat XP

Cosmetic-Amurites Wixard Hall training functions properly, but its pedia entry doesn't mention it.

It's already in the first post and has been since I put this up :p. Module help text doesn't seem to overwrite original help text. So any building that already had help text won't display that it gives XP. There aren't many and most are civ-specific.
 
What you COULD do is include the original help text in your textkey (Put it first, then [NEWLINE] followed by your text), and alter the textkey name. So TXT_KEY_WIZARDS_HALL_HELP_FLATXP.

That's a nice, elegant solution. Thanks.
 
Pretty sure I remember setting it up so that the "Load Order Vital"s go AFTER the "Normal" modules, as that makes the most sense. But for overwriters, you would want that to go BEFORE the normals in most cases.

Nope, LoadOrderVitalModules loads before NormalModules.
 
That's a nice, elegant solution. Thanks.

Not really ELEGANT, as you then have a duplicate textkey... But it works, and does so without needing to distribute any larger text files. I did the same when updating the pedia texts of some resources, didn't want to edit the FfH text file. :lol:
 
Well, elegant in its simplicity of execution. Which now I'm thinking isn't true because its annoying trying to find some of the textkeys.
 
It's already in the first post and has been since I put this up :p. Module help text doesn't seem to overwrite original help text. So any building that already had help text won't display that it gives XP. There aren't many and most are civ-specific.

Was it? I was busy looking at all the pretty numbers :D
 
Updated yesterday from 1.00 to 1.02 and looks like the old save game still works witouth any problems.
 
This seems to work fine with the new version as is. I didn't test it extensively, but it loads up without errors and everything shows up fine.

As long as there aren't any new sources of XP gain in the newest RifE then 1.02 is up to date.
 
Thanks for the catch. I forgot that the white hand religion changed some things. I updated the first post with an updated version which updates the temple to the new version and adds a promo for the citadel. I also fixed the buildings that previously had help text and wouldn't show that the gave training.
 
In the mouse over Unit View some Trainingpromotions have Pinksquare.
I found out do fare: Dies Diei Training; Temporal of the Empyrean Training; Clockwork Tower Training
 
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