azzedar
Warlord
ah, like that story too. im just not sure about the evil leader you want to add with that background in mind
duergar have always been psionic or at least slightly magic...they have been abducted and experimented on by mind flayers, guess that tells all... when psionics were added in one of the additional rulebooks they have been reworked - although abilities have stayed mostly the same, they have jsut been refitted to the new rules - which suited them very well, as it has always been kept in mind when they were created.
of course just if you'd used the addition psionic rules... but just because in the core stuff there is no psi in d&d a all. not even for mind flayers... everything handled via spell-like abilities and magic.
all 3.5 of course
/edit:
found this:
http://en.wikipedia.org/wiki/Duergar_(Dungeons_&_Dragons)
Psionics
The core Expanded Psionics Handbook and the open System Reference Document identify Duergar as naturally psionic, with a racial bonus to power points. Psi-like abilities include invisibility and expansion.
duergar have always been psionic or at least slightly magic...they have been abducted and experimented on by mind flayers, guess that tells all... when psionics were added in one of the additional rulebooks they have been reworked - although abilities have stayed mostly the same, they have jsut been refitted to the new rules - which suited them very well, as it has always been kept in mind when they were created.
of course just if you'd used the addition psionic rules... but just because in the core stuff there is no psi in d&d a all. not even for mind flayers... everything handled via spell-like abilities and magic.
all 3.5 of course
/edit:
found this:
http://en.wikipedia.org/wiki/Duergar_(Dungeons_&_Dragons)
Psionics
The core Expanded Psionics Handbook and the open System Reference Document identify Duergar as naturally psionic, with a racial bonus to power points. Psi-like abilities include invisibility and expansion.