1220 AD (IHT) -
Some MM: Seoul grows in 3, stable still finishes this turn. Pushed granary in copper town before Market. Cowville grows in 4.
research up to 80% at -73 gpt. Paper is due in 3.
1230 AD (1) -
Seoul: Stable -> elephant
Furry cow: Jewish missionary -> another one.
missionary sent to copper town to help with building production there.
IBT - Christianity has spread in copper town, Islam was founded in tours, and Euclid was BIFAL.
1240 AD (2) -
Some workers action.
1250 AD (3) -
Paper -> Machinary (for now).
Cowville: Stable -> elephant
Ceasar won't give us machinary. I'll put 1 more boosted research turn into it, and maybe next turn we can make the deal.
Judaism spreads to Copper Town (thanks to Rabbi missionary). An extra hammer! woohoo!
1260 AD (4) -
It worked.
Ceasar comes offering machinary + 40 gold for paper. I throw in meditation for world map and make the deal.
It's a crowded world.
The only one without paper is saladin, and he hates us and won't give us any tech, so I sell it to him for 200 gold so we can keep with research.
I set research on Drama. We can trade it for lit.
MM Ulundi to grow much slower. It's at happy limit.
IBT - Saladin has completed university of Sankore.
1270 AD (5) -
Ulundi: Hwacha -> hwacha.
Furry Cow: Missionary -> Missionary.

library in Nobamba.
Missionary sent to ulundi for happiness.
1280 AD (6) -
Drama -> Music (for now).
Ulundi: elephant -> elephant
Nobamba: Library -> theatre
I sell Roosy drama for lit + 220 gold (instead of 210 + map, best price we can get), and we keep on research!
We can get nothing else for it for now. I hope when music comes (3 turns) we can get something from ceasar for drama + music.
1290 AD (7) -
Roosy suggests OB. I accept. We are going to be best budds!
I push HE in Seoul before the current elephant (should have done it last turn...)
1300 AD (8) -
Cowville: elephant -> theatre (reached it's happy limit)
Copper town finished granary, continued with market. Set to maximum growth. Pushed forge before market.
Spread judaism to Ulundi. returned it to keep growing.
1310 AD (9) -
Music -> Feaudalism (for now)
Well, we have music and drama, but we can't do anything with it.
Roosy has them both, Napo refuses to talk (not that we would trade with him anyway), Saladin hates us and won't give us any techs, and ceasar is cheap. only compass + map + 10 gold for both. He won't even give compass for music. I hold trades for now.
I stay with feudalism for long bow and guilds, but reduce research to 40%.

theatre in Nobamba. This city's gonna have culture soon!
IBT - Saladin wants us to cancel deals with ceaser. As saladin is against Roosy, and ceaser is on Roosy's side. I refuse.
1320 (10) -
Furry cow: missionary -> forge
Nobamba: theatre -> lighthouse
I left some workers unmoved, and there's the missionary which should be sent somewhere.
Well, I guess I worked on infra more than on military. Built 2 elephants, but we can now build macemen and crossbow as well. As soon as HE is done (4 turns) we should resume military build in Seoul. Only faster
For some reason, Napo still refuses to talk. I though it lasts for 10 turns or so?
GS is up in 5 in Ulundi. I think we should bulb something with it (education? I never know the order).
After feaudalism (5 turns), I think guilds. But we'll see after it's done who has what.
And Nobamba will finally pop borders next turn and can start working the horses.
Map:
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View attachment Charming AD-1320.CivWarlordsSave