1765 AD (1) -
Made the ceasar trade:
Switched Besancon to building culture and added 2 artists, so it'll pop borders in 4 turns.
Khazak is in rebelion, nothing to do there. Lyons is already buliding

. Will pop borders next turn.
Set research to 40%, rifling is up in 14 (-41gpt, we have enough gold to complete).
1770 AD (2) -
Copper town: grenadier -> courthouse (instead of queued bank) - costs much less and gives almost the same.
Judaism has spread to Nobamba.
Why are there auto-workers building improvements automatically? they're too close to Sal's stack. I cancelled their orders (farm in the middle of nowhere). I prefer them to sit in a city instead of baiting Sal.
Renegotiated incense deal to saladin to get an extra 1gpt.
1775 AD (3) -
Avignon: gren -> barracks (probably should have been the other way around... )
In one of our Seoul mines gems were discovered, which automatically added some gpt.
Set

to 50%. Rifling is up in 10.
1780 AD (4) -
Spicy sheep: cannon -> cannon
Judaism has spread to Khazak.
1785 AD (5) - nothing much
1790 AD (6) - Khazak is out of disorder and will finish courthouse next turn (will save ~5gpt) and will then build culture.
IBT - Napo got a great merchant.
1795 AD (7) - Khazak: courthouse -> culture.
We should really build aquaducts in a few of our cities.
1800 AD (8) -
Seoul: bank -> cannon. we're now @ -40gpt, 50% research. Rifling is up in 4.
Avignon: barracks -> gren
IBT - Saladin got a great prophet
1802 AD (9) - 2 years interval! woohoo!
Copper town: courthouse -> gren
Spicy sheep: cannon -> cannon
We have a great artist born in Ulundi. Should probably build a great work in a border city or in a city we'll take from the french. Sendin it to Lyons for now. We have a couple of turns until it gets there.
IBT - Saladin has completed the mahabodhi.
1804 AD (10) -
Seoul: cannon -> gren
I'll continue playing until rifling comes up.
I increase research temporarily to 90% so it is finished next turn.
1806 AD (11) -
Rifling -> steam power (for now). Dropped research to 0% (also for now).
both Khazak and furry cow pop borders, which causes Sal's stack to be kicked away.
I'll stop here.
Well, a very quiet set of turns. Didn't do much.
I sent some of the auto-workers to sleep in cities. We should wake them when there's something new to do.
The GA is waiting in Lyons. Can build great work now or save it for later.
I've woken a couple of grens which I fortified in some of our inner cities because of Sal's stack. They are no longer needed there and should be sent to the front.
We should somehow scout Napo's territory for garrison.
We're 2nd in score! (I think we've been there since before my turn set)
Upgrading an LB to rifle costs 200g. We might want to consider that.
border cities are still in culture mode.
Oops... Just noticed that Ulundi is passed its happy cap... sorry.
We should build some health buildings (aquaducts, mainly), and more courthouses and banks, but mainly rifles.
And probably our UB for Oxford, and rifles and more cannons.
Prioritize, Asaf, prioritize!

units and health, methinks.
And techwise - I kinda like staying with steam -> railroad. They are very tradeable.
What is our next goal? take down frenchy?
We have steel which Sally doesn't, but that's it.
Techs:
And look at this, it works!
Save: