Fabled
Chieftain
Another positive for animal husbandry is revealing horses. We're charismatic - a war trait - and have a close neighbor, so getting an early horseback riding and going to war might be on the table here.
There's an upload file button to the bottom right of the text field next to "Post Reply". (I suspected you were on a Mac)
If you are uploading to an existing post, choice edit>more options - the button is just below the text field.
Apologies, I misspoke; I mean to say that I don't know where to find the saves on this Mac.
These forums are intuitive enough to use, MacOS on the other hand...
lymond: I turned off espionage because I can't say I'm that crazy about the mechanics.
Although I do not turn Espionage off, I played a game yesterday, Fractal Map on Immortal. I was together with Zara, one guy was isolated and the others were grouped together on a different island. I was KILLING IT... Absolutely killing it on the tech, and the AI was left behind in the dust. However Zara had his points on me the whole game and he stole techs from me; Biology, Electricity, Communism, Physichs, etc etc and he only had to spend 1500 - 2000 points on each, while I had to spend like 4000 points on techs like Gunpowder, Nationalism!!! It was absolutely ridiculous! Even when I did the Counter Espionage Missions increasing his cost by 200%, he was stealing techs left and right.
Definitely get that 2nd city out before the 2nd worker. See if you can work the forested plains hill for a turn or 2 so that it grows to size 4 and finishes the warrior on the same turn. Chop a couple times to get settler out. I also like 1W of the cow. Be sure to switch into slavery after your settler finishes but before he actually settles so that only your capital is affected by anarchy. I forget to do this all the time.
After that get pottery and start cottaging all those river tiles
Agree with jnebbe, so much perfect FIN land that you want a strong 2nd city out first.
So i would settle with Rice & Cows in first ring, can use a stronger city first more than tile sharing here imo.
Jumbos are such an important tile, the corner with them and horsies would justify a far away utility city later.
Also can have wet rice with LH lakes.
With CHA and a golden curse, this capital doesn't need to share any tiles really.
I see benefits with settlement SW of cows since it gets rice+cows in first ring.
But I see benefits with settlement 1W of cows too since a city there enables a city 1N of the silk once the rice is improved.
A city 2N of the horse I think is an bad idea. 1N of elephants looks better, spiders alot of resources.
Second city with rice and cow is far stronger than with cow only. There are no relevant trade-offs, 1W of cow is just a mistake.
krikav said:Whippings... Maybe whip once or twice before granary if things line up nicely but I don't see this as a whip oriented capital.
It's only at +6 food with the 3 power tiles, and once the plains-spices (cottaged) comes into the picture it will be at +4.
civac said:Also capital has +8 food and can we whipped just fine. It depends on the exact micro what's better. Since there are only two strong tiles I suspect whipping 4->2 is more efficient, You typically get your stuff faster at least with whips. Caveat is that you acquire enough commerce that you reach Pottery in time.
Short term micro could be something like chop work, double chop + 2pop whip a settler with overflow into another worker.
One south of copper looks ok too and share corn, just to get some axes out for barbs defence.
You can delay writing for ages. You have gooooold!
I don't think that it's worth delaying cow&rice. Thats a really strong spot.
If you go for ivory, thats city #3 or #4.
Military I would up the number of warriors rather than the other alternatives. Going for archery might be needed but you are not there.
Again, gold helps you provide a large warrior army.
Make sure copper is scouted before next settler is out. There can be other stuff there that increases the appeal of a city there.