Monarch Student VI- Pericles

Nice to see not everyone thought this was really easy! After my two failed emperor attempts I might try playing it on Monarch just to see if it was Emperor that was killing me, or i was just playing the map completely wrong. I would REALLY like to see someone post a somewhat detailed report about winning this on Emperor without Mids though - i really need to learn a few things since i did horribly both times...
 
Monarch Epic 675 BC to 1000 AD - major crash and pretty good recovery. If I win this one going away, I'm trying the next one at emperor, because that will convince me I'm ready.

Spoiler :


Ok, I left off with a nearly crashed economy. And after 5 turns of racing to alphabet, it’s REALLY crashed. Want proof:

Civ4ScreenShot0000-2.jpg


Here’s me breaking even at 0% research. Mind you, this is after I went through every city to focus every available citizen on commerce. I am running as many scientists as I can in a couple cities to limp to alphabet, but this is scary right now. 7 cities in the early BCs is not recommended, but I figured aggressive play was needed with being closely boxed by two other civs. So this was testing the limits of my economy. The only other times I’ve crashed it like this I couldn’t recover. I am truly limping, looking for every single piece of commerce just to break even at 0%. Chopping libraries everywhere, as I assume scientists are going to be what save me from going under. And while I’m crashing and chopping libraries, Kublai starts to expand a bit toward me, with a city kind of in the middle of all my coastal sites – I couldn’t afford another settler to block, which is what I would have liked. Thank goodness for this:

Civ4ScreenShot0001-1.jpg


I hope it will help rescue me – depends on what others have teched. I start towards Aesthetics, because I figure I’ll need that. Napoleon gives me IW for alphabet – I had no choice to trade it, because here’s tech with everyone else:

Civ4ScreenShot0002-1.jpg


I would characterize that as not good. This was an aggressive crash for sure. My first scientist bulbs this:

Civ4ScreenShot0003-1.jpg


I needed the trade fodder badly. I trade math to Hannibal for polytheism and masonry. Closer to monarchy now. I then destroy the barb city for the much needed gold:

Civ4ScreenShot0004-1.jpg


Part of me wants to keep it, but I can't afford it, so I raze it. I know Kublai will likely settler there, but my economy is already in the dust. Meanwhile, I’m actually chopping trees for research, which is a first for me for sure. Every beaker counts though – once I can get Aesthetics and monarchy, this game should turn. Suddenly, I start seeing it turn with all the scientists and trees converted to beakers – tech is moving forward. Then, unfortunately, another setback – Hinduism spread to Kublai before Buddhism, so at first blush, he and I will not be religious buddies. I’ll need to start producing bunches of units to deal with him, and so I start to build several spears.

However, a few turns later, Ramesses asks me to convert to Hinduism – he, Kublai and Nappy are hindu, and Hanny is Buddhist, so I decide I’ll align with them, and spears are useful against Hanny’s UU anyway, so no waste there other than the anarchy. I only have religion in 1-2 cities anyway, as I haven’t yet been able to spread due to the effects of the early rush. Hanny’s UU doesn’t scare me as much as keshiks, so hopefully I can get Kublai to friendly and Ramesses to pleased as a result. Hanny still trades me monarchy for aesthetics, and now it’s game on. Tech is coming around, and I know scientists are coming with the PHI trait.

Off to COL for caste next. Still really limping along, but praying once I hit caste, whip courthouses, and then run specialists – Athens can run at least 5-6 scientists with ease. Civil service will allow it to run even more with farms. And honestly, this saved the day for COL:

Civ4ScreenShot0005-1.jpg


I needed that 50 gold so badly – I can finally hit COL. Before caste, whip as many courthouses as I can afford. Was building this for the gold, but since I’m PHI, I’ll take it:

Civ4ScreenShot0006-1.jpg


Then this demand.

Civ4ScreenShot0007-1.jpg


I need to make my hindu friends happy, so I agree. This turned out to be a mistake, only because Nappy ends up getting eradicated by Hanny later on. I have enough spears built to protect myself from numidian cavalry, as I was building them for protection from Kublai. Sometimes demands get out of hand - I can barely tech, yet Kublai demands COL from me. I really have no choice but to accept, because I can’t afford keshiks and numidian cavalry at once. It kills me that he is pleased with Hanny, because I got a -2 from Kublai for declaring on Hanny. Otherwise we’d be friendly. Kublai, can’t you damn well see Hanny is under the sway of a heathen religion?????

Hanny won’t accept peace without taking a city from me, so I’m going to have to deal with being at war with Hanny for awhile. I built Hanging Gardens for awhile and failed, generating a very important 150 gold, and then hit currency, and my tech rate is pretty ok thanks to Athens, which is now running 7 scientists. Currency allowed me to pick up gold via trades – 80 from Napoleon (aesthetics for monotheism +80 gold), construction and 10 gold from Kublai. Construction allows for the Odeon, a fantastic building for this game. Can put cultural pressure on everyone with that. For some reason, finally, Hanny decides he’ll accept peace, and give me gold:

Civ4ScreenShot0008.jpg


I killed two of his units, he killed two of mine – some war. But I’ll happily take peace. Hit civil service, switch to bureau, because Cuzco is an awesome bureau capital. Bulb paper with a GS from Athens, which is running 7 scientists now in 640 AD thanks to HR. I would have loved to have had mids in this game, but gave it up due to the early rush. I can see now why it may have been better to claim the stone early and chop out mids. Build some wonders that fail for gold, and the good old bulbs are helping now – three cities are running scientists, so one bulbs most of education, which I was researching anyway. Hanny has been upset at me for a LONG time – even after the war, he’s refused to talk to me for about 20 turns now. Not worried about him because I’m building a lot of units to keep my happy cap high in all my cities. A bulb of philosophy 5 turns after I bulb most of education. Love those scientists.

Meanwhile, Ramesses built the AP, but Kublai and I are buddies, so he voted for me, meaning I control it. Nice though, to get the hindu hammer bonus. A little bit of backfilling:

Civ4ScreenShot0009.jpg


I did that for one reason, and it was as I hoped - that got Kublai friendly with me. So he and Ramesses are friendly, and that means Hanny is my only threat. It’s really strange though – we made peace in 430 AD, and it’s now 890 AD (a lot of turns later) and he still refuses to talk to me – that seems excessively long. Boy, forgot I was building this, but it’s actually a nice bonus – every hindu building now contributes 2 hammers and 2 beakers – huge.

Civ4ScreenShot0010.jpg


Another backfill:

Civ4ScreenShot0011.jpg


State of the world at 1000 AD where I cut off this round:

Civ4ScreenShot0012.jpg


Love those city sizes - the ones with enough food are huge thanks to HR. 8 cities right now, and probably room for one more if I squeeze. Check out Athens – 9 scientists:

Civ4ScreenShot0013.jpg


I swear that auto-assigned spy better not generate a great spy. I’ll probably switch over to merchants in Athens here soon, because they become pretty valuable in the mid-game for either sushi or upgrades. Cuzco, my capital:

Civ4ScreenShot0014.jpg


Just need those cottages to keep growing – printing press sure will be helpful, and if I recall right, that’s the next scientist bulb. Now the debate is between holding off for steel with lib, or going the nationalism/Taj/beeline rifles route. A golden age might be nice as I could run pacifism and get 450% multiplier (national epic, golden age, parthenon, PHI) on GPP in Athens for 9 turns with no anarchy. I don’t know what the other continent is doing techwise – that’s the only risk at this point, because no way anyone on my continent gets there for quite awhile. Steel would devastate Hanny, that’s for sure. Tech situation is pretty even overall – I have education on everyone, and 1-2 civs just hit engineering. I'll vault a bit more ahead assuming lib is mine. It’s been awhile since I’ve played with a PHI leader, but I feel like I’m leveraging the trait pretty well, especially with Athens. I think it helps that our island doesn't seem to be teching all that well, primarily because of a few wars.
 
Spoiler :
Actually I wanted us to get boxed in and run a mids/SE economy upto steel and then go on the offensive with the insane advantage that we can get with 5 super specialised cities churning out GSc but most people settled those two chokepoints like I did so I am going to replay my game and settle stone first then horse/cow
Should have put in Zara instead of HC would have been harder
 
Spoiler :
Actually I wanted us to get boxed in and run a mids/SE economy upto steel and then go on the offensive with the insane advantage that we can get with 5 super specialised cities churning out GSc but most people settled those two chokepoints like I did so I am going to replay my game and settle stone first then horse/cow
Should have put in Zara instead of HC would have been harder

Screw that.

Monarch/Normal

1 AD

Spoiler :
Settled in place, giving us an unusable pigs?! Oh well.

Low commerce start so I expanded slowly. I've been playing higher levels where expansion is more costly, so here we go for powering a low-city empire. I build no wonders in this early game. However, I still get

650CoL0000.jpg


And

350bcphilosophy0000.jpg


Empire isn't too impressive but it will work. It will also keep me out of diplo trouble.

1ADempire0000.jpg


1ADtech0000.jpg


To 1890 AD/domination

Spoiler :
I use a few bulbs to throw down lib. The AIs teched SO SLOW here.

800Libnat0000.jpg


War breaks out, resulting in nap cap.

1020masswaronnap0000.jpg


Taj Mahal off trading for marble

1380taj0000.jpg


I put together some CR II maces, then burn a merchant to make them CR II rifles. Pre built cats come along too.

1470dowHC0000.jpg


It's a hard war. HC somehow techs chem/MS while I'm fighting him. Grenadiers vs rifles :(. He gives them to nap too. Fortunately, CR carries the day for me here, and they both cap...!

1605ADbothcap0000.jpg


Hannibal is next.

1610dowhannibal0000.jpg


1655hannibalcaps0000.jpg


Getting cannon/grenadiers in tow, KK is next:

1750dowkk0000.jpg


1800KKcap0000.jpg


Then Ram.

1818dowram0000.jpg


He wouldn't capitulate. Somehow his "power" remained #2 right up until I flattened his last city! Must have had a huge navy or something. Die!

1880egyptgone0000.jpg


1890domination0000.jpg


stats0000.jpg
 
About people thinking the map is too easy, and the old MS games as well.

Probably you are playing below your level. This map isn't hard, but not easy by any means. You are squeezed between one of the best AI leaders overall (HC) and a total jerk (KK). There's room for 4 decent cities and two extra tundra cities. I wouldn't call this start "too easy".

Ramesses' start in MS I wasn't "too easy" either. Not rexing hard enough there, and you was cornered between JC and KK.

Joao's start was easy if you was smart enough not to rush anyone. Rush Hannibal there, and you have to deal with a monster Brennus.

Asoka's start is easy if you rush Shaka. If not, you are squeezed between Shaka, Hammurabi, Wang and Pacal.

Boudica was indeed easy, for seasoned Monarch players. This serie is targeted to Prince--Monarch players. Put a fresh monarchist there, dealing with Gilgamesh next door, and the game doesn't look so easy anymore.

Map too easy? Play Emperor. Still too easy? Play Immortal. We are hosting standard starts. A game doesn't need a tundra start between Shaka and Montezuma to be hard.

Fair comment. I generally avoid philosophical leaders as I know I will tech like crazy to liberalism far too early. Might try this in a bit.
 
Playing this more like Genghis, not Pericles.

To 10 AD, monarch/epic:

Spoiler :


agri - mining - bw - wheel - ah - pottery - writing - hbr - mysticism (Huayna) - archery and sailing (Hannibal) - researching alpha


4000 - Settle in place and notice the unworkable pigs. Way to start a game.

3900 - 55 gold hut.

3600 - First AI is mr. Capac.

3575 - Followed by Fatboy Khan.

3275 - Hannibal.

3275 - And Napoleon. Oh joy. Are we on a pangaea?

3175 - Axe rush event:

Civ4ScreenShot0000-58.jpg


3150 - Promptly followed by this bs. I have to agree with TMiT about events like this. Not enough to screw a game, but good chances to become his worst enemy right from the start:

Civ4ScreenShot0001-55.jpg


3075 - Next AI is Ramesses, wich turns out to be the last AI on this landmass. So there is an isolated AI somewhere.

3050 - Exp from a hut.

2600 - Copper city:

Civ4ScreenShot0002-55.jpg


2225 - Future prod city:

Civ4ScreenShot0003-53.jpg


2200 - HE unlocked by my scout.

1875 - Argos founded toward Mongolia, to claim horses.

975 - A mine pops silver in Athens.

485 - Late DoW vs Huayna:

Civ4ScreenShot0004-52.jpg


455 - Machu Picchu and Colossus captured.

Civ4ScreenShot0005-51.jpg


365 - GS builds academy in Athens.

290 - Peace:

Civ4ScreenShot0006-52.jpg


230 - Tech trading with Hannibal:

Civ4ScreenShot0007-51.jpg


10 AD - GS settled in Athens.


Economy is horribly crashed, 21 bpt at 0% science. I'm planning a HA rampage until people start getting longbows. Then stop and re-consider:

Civ4ScreenShot0008-48.jpg


Civ4ScreenShot0009-50.jpg


Tech board is pathetic:

Civ4ScreenShot0010-41.jpg






To 1030 AD:

Spoiler :


alpha - meditation, poly and masonry from Kubilai - currency - CoL and monarchy (Kubilai) - math - researching CS

175 - Losing gold at 0 science, strike is imminent, so I declare war vs Huayna. I know Kubilai is likely to be bribed vs me, and I have some 20 horse archers ready on that front. I try to bribe someone vs Napoleon, but HBR isn't enough.

KK joins the fun as predicted and so does Nap.

205 - Cuzco. Good amount of cash from the capture, shrine and manteinance reduced losing a few phalanxes:

Civ4ScreenShot0012-35.jpg


265 - Destroyed some incan mini-stacks and HC is sued:

Civ4ScreenShot0013-32.jpg


Still at war vs Kubilai and Nap.

280 - This is all KK can throw at me:

Civ4ScreenShot0014-26.jpg


355 - Haha, Ramesses DoW Kubilai.

370 - First mongolian city falls:

Civ4ScreenShot0015-24.jpg


445 - Ning - Hsia captured.

460 - Oh snap, KK has an elephant in Karakorum. Ivory pillaged and detour to another city.

505 - Old Sarai captured.

520 - KK and Ram sign peace.

535 - Mongol capital captured. That lone elephant killed 3 or 4 horses:

Civ4ScreenShot0016-22.jpg


Kubilai still has a single city, and I backfill a couple techs:

Civ4ScreenShot0017-20.jpg


580 - My little stack of phalanxes arrives at Paris, but it's heavily defended. So peace with Nap.

700 - DoW Kubilai to finish him.

715 - Turfan captured and he's not dead. Founded an extra tundra city.

730 - Lone mongolian swordsman captures Karakorum.

745 - Promptly recaptured by a couple HA.

775 - Kubilai's dead:

Civ4ScreenShot0018-19.jpg


775 - Ram is the main power now, so I adopt Judaism.

790 - Crap. Ram isn't pleased yet and enters wheoohrn mode. I beg 10 golds to get 10 extra turns.

850 - Phew, Ram declares war on Huayna.

970 - And asks me to join. I'm going to attack Huayna very soon, but this is too early. Need more defenders in the border cities and my horses are scattered everywhere.

880 - Ram captures an incan city.

910 - Now I'm ready to join the war vs Huayna.

920 - Ollantaytambo captured.

950 - Nap bribed vs me.

960 - Hadrumetum captured (culture flipped from Hann to Huayna).

1010 - I wasn't even trying to complete the libraries quest, but still get free Monotheism:

Civ4ScreenShot0019-18.jpg


1020 - Poor Ram, I beat him to the last incan city with my last horse archers:

Civ4ScreenShot0020-17.jpg


Look at his stack :lol: :

Civ4ScreenShot0021-16.jpg


Tech board is obviously horrible, but their tech rate isn't amazing, either:

Civ4ScreenShot0022-16.jpg


Diplo. Ramesses is my new BFF. Hannibal has 3 or 4 cities and Nap is playing a 2 cities challenge:

Civ4ScreenShot0023-14.jpg


Empire. Captured a bunch of workers, busy spamming cottages everywhere. I think I'll build the Forbidden Palace in Karakorum.
Cuzco has some great cottage potential and has the buddhist shrine.

Civ4ScreenShot0024-15.jpg


 
3rd time's a charm...
Emperor/Normal to 1 AD:
Spoiler :
Changed my strategy a little bit since i didn't have much success the first two attempts. First main difference is i didn't try to settle the marble/blocking city - settled the 4 hill production city first, then went for the horses then stone. Built the Pyramids this time - it makes the game so much easier. NOW it probably will play out as a "really easy map" like people were saying... Pyramids + pleased HC/pleased KK = VERY different game than my other 2 tries. (they are even at war with each other to make things even easier for me now)

At some point i think KK got an event that gave him +3 relations with me. While this was really nice, i really don't like having these on. Your pasture is destroyed i can handle, but getting KK to pleased with only +1 open borders is dumb. I vote to have them off in MS VII -whoever ends up hosting that.

I was worried about HC declaring early (again) but it turned out he was after KK instead. I will probably side with KK eventually since i'd like to take out HC then Hannibal - since he's sure to be the tech leader later. (He's teching like crazy already in this one) Rammy can wait until the end since he'll be backwards, so KK can help me keep him in check until much later in the game.

This time the game is very much winnable from here (finally). Feels cheesy replaying since i know everything about the map from the start but it was a decent learning experience...

1. Don't crash your economy while teching the wheel
2. Blocking cities aren't that great if they will kill your economy before libraries/cottages
3. Sometimes your 2nd settler (3rd city) will crash your economy on Emperor if you have no great commerce tiles - aren't guaranteed a 4th city.
4. If there is stone - build the pyramids...

All these lessons and it's only 1 AD! Still a long way to go in this game.
1 AD to end should only have to be played once I hope!

Civ4ScreenShot0070.jpg


Civ4ScreenShot0071.jpg




@Ai Shizuka
Spoiler :
Very interesting game - if my 3rd attempt at this (build mids/dont REX as fast) didn't work i was going to do a similar strat to yours. Despite the really slow tech rate you are definitely in a great position now - good example that teching to lib isn't the only way to go (who needs tech anyway?!) If you keep Rammy happy, you'll be able to take out Hannibal/Nappy soon enough with all that land you have now. War is more fun also... I can't wait for my first war in my game - hopefully i can do it with maces/trebs so i don't have to wait to draft rifles. Looking forward to getting my revenge for the first 2 games!
 
Tempesta:

Spoiler :

I actually managed to win Liberalism in 1455 :lol: .
I think this map is well suited for a total-war approach. It's like a pangaea, so early domination is an option.
Deficit-research with the cash from captures (first screenshot of the second part I was on strike and the loot from Cuzco allowed me to keep my units) and kick people in the face until they give you a couple techs.

They don't seem to tech well on this map anyway, and that helped A LOT. The first longbows appeared around 900 AD and HA basically have no counters until LBows.


Short round of recovery, 1030 - 1465:

Spoiler :


CS - paper - MC (Ram) - Edu - calendar, feudalism, aesthetics, IW (Ram) - philo - lib + nat - lit, construction, machinery, compass, theology and drama (Ram) - guilds and engineering (Cyrus)

1110 - Finally Nap talks and gives me 70 gold for peace.

1275 - Nap circumnavigates the globe.

1305 - Hannibal enters WHEOOHRN. It's me 100%.

1325 - Finally the last AI, Cyrus, shows himself. Map trading reveals he's on a smallish island to the NE.

1370 - Nap enters WHEO.. as well.

1380 - Backfilling with my pal Ramesses. He's friendly, so no trade limits:

Civ4ScreenShot0001-56.jpg


1395 - 2250 gold from a trade mission in Thebes.

1455 - Guess who wins liberalism. Yes, me. Ramesses researched pretty much everything else before starting on lib:

Civ4ScreenShot0002-56.jpg


And huge trade with Ram. I know, he'll likely beat me to the Taj, but he's researching lib and I want to backfill as much as possible:

Civ4ScreenShot0003-54.jpg


And trading with Cyrus:

Civ4ScreenShot0004-53.jpg


1460 - Hannibal isn't wheoohrn anymore. Probably he's noticed the dozen CG longbows in Hadrumetum.

1465 - And finally the long delayed Moai city:

Civ4ScreenShot0005-52.jpg



Economy is in good shape. 262 bpt losing very little money, and Athens just started building Oxford.
I have marble and Ramesses doesn't, so I may get the Taj after all. A GP is coming in a dozen turn and will start a golden age. Cuirassiers are a couple techs away and I'll wipe Han and Nap asap with them.
Then, backstabbing time vs Ramesses.

Here's the empire. Corinth is building the Heroic Epic.

Civ4ScreenShot0006-53.jpg


Ramesses is big, but some cities are garbage:

Civ4ScreenShot0007-52.jpg


Cyrus isn't a factor in this game, our continent is enough:

Civ4ScreenShot0008-49.jpg


Hann and Nap are both playing a 2-cities challenge and building a lot of wonders:

Civ4ScreenShot0009-51.jpg


Tech board is decent now:

Civ4ScreenShot0010-42.jpg


And glance:

Civ4ScreenShot0011-41.jpg





 
And it's over, 1465 - 1738:

Spoiler :

techs: gunpowder - music - mil trad - printing press - chemistry (Cyrus) - banking - rep parts - economics (Ram) - rifling - constitution - democracy - mil science

1465 - Now I realize that Hannibal built the Taj Mahal 165 years ago.

1510 - GSpy starts Golden Age, Military Tradition is done in a few turns.

1540 - I extort 100 gold from Nap and 200 from Han. Amassing my stack of cuirassiers and still a few HA to upgrade.

1595 - Ready to DoW Han+Nap (they have a defensive pact). Han has a small stack at Carthage and I decide to wait in Hadrumetum:

Civ4ScreenShot0000-60.jpg


Cities will be doing this to the end of the game:

Civ4ScreenShot0001-57.jpg


1600 - Here goes Hannibal's stack:

Civ4ScreenShot0002-57.jpg


1630 - Utica captured (Notre Dame).

1645 - GP settled in Athens.

1655 - Carthage captured and Hannibal is dead:

Civ4ScreenShot0003-55.jpg


Civ4ScreenShot0004-54.jpg


1680 - Orleans captured.

1700 - And Nap is dead:

Civ4ScreenShot0005-53.jpg


1722 - GM settled in Athens.

1724 - Ram is researching rep parts, we need to hurry:

Civ4ScreenShot0006-54.jpg


First turn of war, Giza is captured and Corihuayrachina is captured by a small secondary stack.
A third small stack is ready to attack the southern tundra cities.

1726 - New Sarai captured.

1728 - Elephantine captured and Ram arrives with his stack of medieval junk:

Civ4ScreenShot0007-53.jpg


1730 - Now something weird. Cyrus has been in WHEOOHRN for a while and finally declares war on me. He shows up with 2 frigates and a galleon at Paris, doesn't bombard and attack from the boat with a mace, a pike and a horse archer. The galleon turns back home and the frigates stay there to blockade. And that's it, no more units from this point.

1732 - Ram's stack captures Elephantine. I'm healing my stack a couple tiles behind.

1736 - Akhetaten captured.
Egyptian stack destroyed and Ram, still pleased, has seen enough:

Civ4ScreenShot0008-50.jpg


Next turn:

Civ4ScreenShot0009-52.jpg


Demographics:

Civ4ScreenShot0010-43.jpg


Power:

Civ4ScreenShot0011-42.jpg


Stats:

Civ4ScreenShot0012-36.jpg


Score:

Civ4ScreenShot0013-33.jpg


Continent:

Civ4ScreenShot0014-27.jpg


Athens (Oxford):

Civ4ScreenShot0015-25.jpg


Corinth (HE and military academy):

Civ4ScreenShot0017-21.jpg


Techs:

Civ4ScreenShot0018-20.jpg


And glance. Good old Ramesses is friendly again:

Civ4ScreenShot0019-19.jpg



I think I'll play the next one at Emperor.





 
Ai Shizuka

Spoiler :


I swear you and I always end up with practically the same score, even if we both do it a bit differently. I have to post my finish, but it was dom victory as well, with 104k score. Very different from yours as I went early rush, then didn't war again until cannons/rifles, but mowed everyone down with them.

We both need to go emperor next time, since we're both winning big and winning with the same score. That'll give us each something to compare to when we play. I'm going to try emperor next game I play (which may not be for a week as I'm headed to London for work - hope it'll run ok on my laptop - first time trying it on the laptop this weekend it was a bit slow).
 
Played until 1630. I would've played longer, but my PC isn't nearly strong enough to deal with wars (which is why most of my games end peacefully.) Hopefully I'll get another 100 years done next time. This map is just too tailor made for war to end peacefully.

Spoiler :
HC ended up declaring war on me a turn or two into the round. He did literally nothing though. He had 2 tiny stacks of knights and macemen, 1 stood on my marble, and 1 on my rice, but neither even pillaged the improvement. Since I wasn't ready to fight back yet, I just sat inside the city until Ramses used the AP to stop the war.

I continued building cannons in all my cities in preparation while teching rifling. Once I got to rifling, I burned a GM and mass upgraded, and was ready to take the fight to HC.

HCWar0000.jpg


HC bribed Kublai into the war soon. I'm not sure how easy KK is to bribe, but I may have been able to avoid this by staying in bureaucracy. This turned out to be a big deal later. Early on though, the war was simple. Obviously, cannons and rifles cut right through knights and longbows. I took Cuzco, and found it very disappointing.

Cuzco0000.jpg


Only the ShPaya thing (useless now) and a poorly spread shrine. Luckily the other cities made up for it a little by netting me the SoZ and MoM.

Then KK got annoying. Since he was bribed in, he didn't have a SoD ready to go, so I had plenty of time to get my defenses fortified in the city blocking him in. What I didn't anticipate was him going straight for Cuzco. He took that back while I was taking Machu Piccu since it was lightly defended. So I had to retake Cuzco before moving onto the rest of HC's cities.

Somewhere in here HC vassaled to KK, which caused even more problems. With HC close to dead, I get the AP vote to stop the war against KK. I have no choice but to defy it since giving HC a break will let him get rifling (KK is close to it.) That would make him just as hard to take out as Nappy and Han once I get to that. This forced me to crank the culture slider up, and luckily his last two cities fell pretty quickly. He got rifling the turn before I killed him, but only got 2 rifles.

I made peace with KK the next turn to regroup, and stopped there.

Unfortunately, KK is the only viable target now. Hannibal voluntarily vassaled to Ramses, and they knocked Nappy down to 1 city and he vassaled too.

Seems like the plan now is to attack KK and win with numbers, since we will probably be at tech parity, and then deal with the monster Ramses. I'll probably have a big defensive stack to deal with him, while I have a smaller one to take out his vassals and their 3 or 4 cities.

Hopefully everything goes as planned and my computer holds up, I've had a lot of games on monarch get to this point before deteriorating.
 
Ai and Mich-I think you are two of the guys who moved up to monarch about the same time as me, and let me say, mich, you're right, you guys are ready to move up. I'm winning more than losing at this point, and you guys are blowing me out of the water!!
 
JohnnyL - Following these series and reading how others have played at the same level has been instrumental in getting better. Before these public games, I was slowly going up levels, but it's great to have better players like TMIT shadowing and posting detailed reports to help understand little tricks on how to get better.

I think the biggest two things I learned moving to this level are 1) that early rushes are still pretty easy to pull off if relatively close to a good target. Rush and crash really pays off the minute you hit COL or currency and turn it around, because two capitals plus other cities make for a sure power since the AI never does the same at monarch. And 2) that whether or not doing an early rush, beelining to get either rifles/steel advantage (or both) is feasible with a few bulbs and ignoring certain techs, and most AIs don't get them in time to get beaten down by cannons/rifles.

I'm ready to take another shot at emperor after getting beaten down the first try in that aggressive AI Washington game.
 
Yes, I've noticed the same thing. Usually both the finish date and the score are pretty close.

Comparing different games helps a lot. And I think these write-ups are useful as well. Nobody likes to look totally clueless in a public game :lol: . I'm actually way more focused if I know I have to report when the round is over.

I'll play the next MS at Emperor, that's for sure.

Looking at the games so far, we didn't have a Pro leader yet, so I was thinking about Charles or Churchill for the next MS (friday or saturday).
 
Playing this more like Genghis, not Pericles.

To 10 AD, monarch/epic:

Spoiler :


agri - mining - bw - wheel - ah - pottery - writing - hbr - mysticism (Huayna) - archery and sailing (Hannibal) - researching alpha


4000 - Settle in place and notice the unworkable pigs. Way to start a game.

3900 - 55 gold hut.

3600 - First AI is mr. Capac.

3575 - Followed by Fatboy Khan.

3275 - Hannibal.

3275 - And Napoleon. Oh joy. Are we on a pangaea?

3175 - Axe rush event:

Civ4ScreenShot0000-58.jpg


3150 - Promptly followed by this bs. I have to agree with TMiT about events like this. Not enough to screw a game, but good chances to become his worst enemy right from the start:

Civ4ScreenShot0001-55.jpg


3075 - Next AI is Ramesses, wich turns out to be the last AI on this landmass. So there is an isolated AI somewhere.

3050 - Exp from a hut.

2600 - Copper city:

Civ4ScreenShot0002-55.jpg


2225 - Future prod city:

Civ4ScreenShot0003-53.jpg


2200 - HE unlocked by my scout.

1875 - Argos founded toward Mongolia, to claim horses.

975 - A mine pops silver in Athens.

485 - Late DoW vs Huayna:

Civ4ScreenShot0004-52.jpg


455 - Machu Picchu and Colossus captured.

Civ4ScreenShot0005-51.jpg


365 - GS builds academy in Athens.

290 - Peace:

Civ4ScreenShot0006-52.jpg


230 - Tech trading with Hannibal:

Civ4ScreenShot0007-51.jpg


10 AD - GS settled in Athens.


Economy is horribly crashed, 21 bpt at 0% science. I'm planning a HA rampage until people start getting longbows. Then stop and re-consider:

Civ4ScreenShot0008-48.jpg


Civ4ScreenShot0009-50.jpg


Tech board is pathetic:

Civ4ScreenShot0010-41.jpg






To 1030 AD:

Spoiler :


alpha - meditation, poly and masonry from Kubilai - currency - CoL and monarchy (Kubilai) - math - researching CS

175 - Losing gold at 0 science, strike is imminent, so I declare war vs Huayna. I know Kubilai is likely to be bribed vs me, and I have some 20 horse archers ready on that front. I try to bribe someone vs Napoleon, but HBR isn't enough.

KK joins the fun as predicted and so does Nap.

205 - Cuzco. Good amount of cash from the capture, shrine and manteinance reduced losing a few phalanxes:

Civ4ScreenShot0012-35.jpg


265 - Destroyed some incan mini-stacks and HC is sued:

Civ4ScreenShot0013-32.jpg


Still at war vs Kubilai and Nap.

280 - This is all KK can throw at me:

Civ4ScreenShot0014-26.jpg


355 - Haha, Ramesses DoW Kubilai.

370 - First mongolian city falls:

Civ4ScreenShot0015-24.jpg


445 - Ning - Hsia captured.

460 - Oh snap, KK has an elephant in Karakorum. Ivory pillaged and detour to another city.

505 - Old Sarai captured.

520 - KK and Ram sign peace.

535 - Mongol capital captured. That lone elephant killed 3 or 4 horses:

Civ4ScreenShot0016-22.jpg


Kubilai still has a single city, and I backfill a couple techs:

Civ4ScreenShot0017-20.jpg


580 - My little stack of phalanxes arrives at Paris, but it's heavily defended. So peace with Nap.

700 - DoW Kubilai to finish him.

715 - Turfan captured and he's not dead. Founded an extra tundra city.

730 - Lone mongolian swordsman captures Karakorum.

745 - Promptly recaptured by a couple HA.

775 - Kubilai's dead:

Civ4ScreenShot0018-19.jpg


775 - Ram is the main power now, so I adopt Judaism.

790 - Crap. Ram isn't pleased yet and enters wheoohrn mode. I beg 10 golds to get 10 extra turns.

850 - Phew, Ram declares war on Huayna.

970 - And asks me to join. I'm going to attack Huayna very soon, but this is too early. Need more defenders in the border cities and my horses are scattered everywhere.

880 - Ram captures an incan city.

910 - Now I'm ready to join the war vs Huayna.

920 - Ollantaytambo captured.

950 - Nap bribed vs me.

960 - Hadrumetum captured (culture flipped from Hann to Huayna).

1010 - I wasn't even trying to complete the libraries quest, but still get free Monotheism:

Civ4ScreenShot0019-18.jpg


1020 - Poor Ram, I beat him to the last incan city with my last horse archers:

Civ4ScreenShot0020-17.jpg


Look at his stack :lol: :

Civ4ScreenShot0021-16.jpg


Tech board is obviously horrible, but their tech rate isn't amazing, either:

Civ4ScreenShot0022-16.jpg


Diplo. Ramesses is my new BFF. Hannibal has 3 or 4 cities and Nap is playing a 2 cities challenge:

Civ4ScreenShot0023-14.jpg


Empire. Captured a bunch of workers, busy spamming cottages everywhere. I think I'll build the Forbidden Palace in Karakorum.
Cuzco has some great cottage potential and has the buddhist shrine.

Civ4ScreenShot0024-15.jpg



Spoiler :
Settling 1 north gets you 4 food resources and 10 or so forest. That is some insane worker/settler pump for later on whatever level you play at!!! Even at levels above monarch. Its the start that I considered over powered. Even for a Emp player.

Your capital could become an insanely over powered GP farm. Science farm maybe. I am trying to finish my agg traits game. Large maps take forever.
 
Monarch Epic 1000 AD to 1798 – domination win.

Spoiler :


I left off closing in on lib after a severe economy crash, followed by a recovery thanks to some bulbing and running scientists. 2 turns from lib at 1000 AD – I’m still working on trying to get there faster than 1000 AD, as I know I need to get faster to move up to emperor, but am not quite there yet. No one else on my continent has education yet, so I’m going to divert and see if I can’t pull off a better slingshot than nationalism. The latest great scientist bulbs part of PP. I get another GS 4 turns later in Athens (having two cities running scientists is amazing with PHI). He’s sleeping until I figure out what to do with him. Think I’m going to get my universities down and then start a golden age. I switch Athens to merchants now, because GMs mean upgrades - I love scientists early and merchants mid-game.

Also building a bunch of longbows, because I know it’s a matter of time before Hanny backstabs me, and I need to be prepared for war from him, even though Kublai and Ramesses are friendly with me. Especially considering he has ivory and horses – I know knights and elephants are being built. My longbows will be easy to upgrade to rifles later with merchants. In hindsight, I really should have been building macemen instead to be able to use the CR promotion line before upgrading to rifles, so I messed that up. Right at banking, I decide to use my scientist for this:

Civ4ScreenShot0000-3.jpg


Thought this was a good time to race to economics via using mercantilism for 9 turns. I’ll get more great people later anyway. I love this great person rate for 9 turns – can’t stay in pacifism after the golden age because of all the units I’ve been building for hereditary rule and to protect against Hanny.

Civ4ScreenShot0001-2.jpg


Now speeding to economics for the extra merchant. At this point I realize I can’t stretch lib anymore, because I’ll hit econ at about 1300 AD – I figured the other continent will surely get it shortly after that, so no way to do a lib-steel slingshot. I figure it’s time to finish lib, and start taj – a second golden age would be ok. I get a -1 diplomacy with Hanny from a random event, so I’m sure he’ll DOW me anytime. But I’ve built a LOT of longbows in the last 25 turns:

Civ4ScreenShot0002-2.jpg


All in the last 25 turns. So go ahead and DOW me – 21 longbows will be tough to displace. They’ll all be rifles soon enough when I get my merchants. Hit lib – nationalism – start on Taj. At the end of the golden age, back to org religion to get the civics bonus back with Ramesses, as he had dropped to pleased during the GA. I’m running his and Kublai’s favorite civics throughout to keep both friendly. OR helps with Taj anyway. Great merchant does this:

Civ4ScreenShot0004-2.jpg


Love that deficit research. Economics brings this guy:

Civ4ScreenShot0005-2.jpg


And 3 turns later, another one shows up in Athens. Beelining rifles now, with a quick sidetrack for optics so I can get a caravel out exploring the world. And the Taj brings a golden age:

Civ4ScreenShot0006-2.jpg


About to get ugly for Hanny real quick, I suspect, although I’m worried about the diplo hit with Kublai/Ramesses. Finally meet Cyrus – I think he’s the only other civ on the map. He’s not too far behind techwise though. Hit rifling, and then the very rare triple trade mission. I thought I took a screenshot of this, but can't find it. What a bummer because this was fantastic. Three merchants all cashed in at once in Thebes for 7650 gold. I really wanted to send all three of those merchants at once for effect and to make sure I got as much gold as I could out of them. Nothing like having the economics merchant plus two other merchants show up in my ridiculous GP farm. And then what to do after a mass upgrade – Ramesses is pleased with Hanny, and Kublai is friendly with him, but Hanny is annoyed with me. So I figure war with him might not be optimal yet. But I have all these pretty rifles one turn after hitting it, without even drafting - 30 in total. So I figured what the hell. I’m +15 with Kublai and +15 with Ramesses, so it can’t hurt that much.

Civ4ScreenShot0007-2.jpg


They both stay friendly afterward, which is nice. Hanny’s stack shows up in my territory and is annihilated – I decided that since it’s just the 4 of us and Cyrus, I want to lose as few rifles as possible to speed up the domination win – since I was only at 20% on the first battle against Hanny with his cultural defenses, I’d lose a few too many rifles with only cats as my siege. So I figured since he was happy to accept peace for 400 gold, I’d redeclare in 10-15 turns with cannons, lose very few units, and allow myself to pretty much destroy everybody faster. A 2 turn war which wiped out 20 of his units and took 400 gold. He’ll be really beaten down once I have cannons. Since I’m so far friendly with the other 2, I can take another war diplo hit, especially since my stack of rifles with cannons will destroy both of them pretty quickly too. Unbelievably, I pull a great artist from Athens on 4% odds, because for some idiotic reason, the game thought I wanted to run 8 merchants and 1 artist, even though I haven’t assigned a single artist all game – I didn’t catch it in time, unfortunately. What a joke – guess the only bright side is that I can make one of Hanny’s cities functional faster.

Meanwhile, just as I’m hitting steel, I send a hindu missionary over to Cyrus. I never ever think about a vote for a victory until the UN is built, so I’m actually not even fully sure I understand the mechanics of an AP vote, but figure it’s worth building one missionary to try. I thought I recalled that each civ had to have a vote before you could even get a religious victory, so Cyrus needs a vote. I figure I’m a shoo-in for a domination win at this point, but maybe I can pull a religious victory and end this sooner. When the missionary gets there, I hit steel, and it’s time again:

Civ4ScreenShot0008-1.jpg


I won’t need Hanny’s votes - Ramesses and Kublai are still very friendly with me – which is nice – that should make this swift and decisive. Cannons and rifles against longbows, knights, maces and elephants are not pretty – even if they are all well promoted. My first try at the vote:

Civ4ScreenShot0009-1.jpg


This means that if I can take Hanny’s cities and make them all hindu, that should do it, as he only has 1 hindu city currently. So clearly time to build a few missionaries while I finish him off. First city – easy:

Civ4ScreenShot0010-1.jpg


Carthage was equally easy – nice to only lose one cannon per turn. A few turns moving units and Hanny is done:

Civ4ScreenShot0012-1.jpg


Still trying for the quick religious victory if possible. Kublai switched his vote to Ram, which means we may need to make him our vassal to make this easier. Another merchant is off to Thebes for a trade mission and only 22 more turns before the next merchant. I get tired of waiting though – no religious victory option pops up, and the longer I wait, the more time Kublai has to catch up in units or tech – it’s time. From friendly to not happy with me:

Civ4ScreenShot0013-1.jpg


2 turns, 2 cities:

Civ4ScreenShot0014-1.jpg


I’m successful in making it 4 cities in 4 turns, and am headed to the capital. Casualties are few and far between – a few suicide cannons in each cities. No capitulation allowed for him – just time to mow him down – takes time, but other than cannons, I don’t lose many units. I thought for sure I would win this, but I think Mr. Industrious beat me to it. Oh well, more money for the infantry upgrade to finish the game.

Civ4ScreenShot0015.jpg


And Kublai is done:

Civ4ScreenShot0016.jpg


Won’t be long now Ramesses. Hanny sure had some great cities – man – it feels like his start was souped up. I can’t believe the production power of Carthage and Utica. Hit assembly line just as my last merchant arrives in Thebes for one final trade mission, and turn off tech. A modest stack – I figured I needed to leave behind 20-30 units just in case.

Civ4ScreenShot0017.jpg


I suspect this won’t be pretty. It wasn’t – I figured Ramesses would be too busy wonderspamming to have too much defense, and was right. No capitulation allowed, as I think I can get domination without even having to get to Cyrus. Building galleons just in case. Sure enough, just before I finish off Ramesses, this:

Civ4ScreenShot0019.jpg


Had I realized earlier that there was only one other civ besides our continent, I would have played this very differently. I guess I should have paid attention when the alerts came up telling us there were only a small number of players on the map. I would have never stopped warring if I had known that. But once my economy recovered, it was cruise control with all the specialists in Athens. Stats below plus a screen of Athens – a great GP farm for me. Gumbolt was right about the capital being overpowered - I just thought the rest of the land was mediocre absent rushing Huayna. Cuzco was a beautiful bureaucracy capital too – I really had some nicely specialized cities once I took Huayna’s land. Also of note – I only lost 22 non-siege units all game, and 11 of those came during my early rush - truly shows the power of using cannons to soften defenses.

Civ4ScreenShot0020.jpg


Civ4ScreenShot0021.jpg


Civ4ScreenShot0022.jpg


 
Monarch - Epic - 1933 Domination win

Spoiler :
After the war with HC, I took a little time to right my economy and beeline assembly line.

I looked at KK's techs afterward, and he doesn't have steel or AL. Goodbye KK. After a while of massing cannons and infantry, I figure its time to go after him. He's preparing war on me, and Ramses is preparing war on him, and the last thing I need is for Ramses to get another vassal.

The fight went pretty well. I split my stack 80-20, one for his main cities, and one to take out his junk tundra cities. I easily took his border city, and then his SoD wandered next to mine. There was a ton of units, unfortunately for him, it was a good amount of rifles, and then medieval junk. I killed as many units as I could due to numbers, and the rest of his stack retreated to his capital. From there, I moved on his capital, and in a questionable move, he sent his entire capital defending stack to reclaim the first border city, leaving 2 or 3 rifles to defend his capital. I easily took his capital, and then retook the border city since he lost almost his entire army retaking it. From there, I merged my stacks and took Ning-Hsia and a crappy tundra city that was the Confucian holy city. The shrine there is netting a massive 4 gpt.

I accepted his capitulation there, leaving him with 4 cities, 2 that are 90% ice and can't grow past 2 pop, another crappy tundra city, and one that I would've taken, but it's under a ton of culture pressure from Ramses, and acts as a perfect staging ground for an invasion.

Unfortunately, my happiness is short lived. Ramses is going for a culture victory, and to make it worse, he has enough on his hands. He isn't going after Cyrus, so there's only one other option.

I moved my army to KK's good city (I lost maybe 3 cannons and that's it in the last war,) and healed my troops. I gifted AL and steel to KK so he could fight Ramses with me, nothing to lose there, everyone else already had it.

I declared on Ramses and set off to get rid of his culture cities, not to mention capture some wonders. As far as I know, he has built every wonder except for the GLib that I built, and the 3 that HC built.

I changed my initial plan, which was to have a main force to take out his vassals, but because of the urgency of killing Ramses, I only had troops to defend the north.

The war with Ramses started OK. I managed to take Alexandria, a big city, probably his 4th culture city, also getting the Hanging Gardens. Unfortunately, cannons aren't nearly as effective against infantry as they are against rifles. Artillery is coming soon, but for now I'll just mass more cannons.

Hannibal did more than Ramses early on, he sent a big force with airships down to Machu Picchu. Luckily, he only had 1 infantry, despite being the second to get AL.

He suicided his stack, and was done as a problem. Then I finally get a break, somewhere in here he broke free of Ramses, I'm not sure why, maybe it was the 2 island cities that he settled, but either way, I asked him the price for peace, and he gave me some gold and a map. Now the north is pretty secure as Nap doesn't have open borders with Hann. I just have to deal with 1 of Ramses' small cities pumping out troops.

Ramses' cities were set up nicely, all the big culture ones were in the north of his lands. I sent my SoD to the far north to take Heliopolis. I ran into a huge stack of defense, 25-30 cavalry/infantry/some siege. My first stack (about 20/20 cannons/infantry) had to wait outside the city waiting for reinforcements. When my second stack arrived, it was time to take out Ramses city. I took the city losing most of my cannons, but few infantry. I razed the city, since I didn't think I had the troops to defend it. It turned out to be a bad move because of the stupid partisans event, along with Ramses resettling a city there later. In hindsight I should have kept it, it was a double holy city with who knows how many wonders. Either way, this pretty much clinched the game with Ramses' culture threat gone:

NoCultureWin0000.jpg


Anyway, now its on to bigger fish. My stack retreats to Alexandria and heals and gets reinforced before attacking Thebes. When I finally get my troops ready to take Thebes, I get a very bad surprise, marines sitting there, which means tanks are right around the corner. It doesn't matter though, I'm in full Monty style war now. I took out the stack of ~20 defenders and hit the motherload of wonders.

Thebes0000.jpg


(The AP, ToA, Broadway, RnR and a military academy were there also, but wouldn't fit in the picture.)

Thankfully, Ramses' production took a huge hit after this. I got artillery and mass upgraded my cannons before moving onto the rest of his cities. I met minimal resistance the rest of the way, facing 1-2 tanks and 5-6 infantry per city. I took his last culture city Memphis, and then moved onto his marginal cities in the south, taking Pi-Ramses, Elephantine and Giza. Hannibal declared on me during this last assault, and he actually did more damage than Ramses. He took Machu Picchu with a huge stack of tanks and infantry. With that in mind, I decided to give Ramses a break. He wouldn't capitulate, but he gave me all his gold and a city that he took from KK. I need to redeclare on him to take out Nap anyway, so this is just a break while Hannibal goes down.

I almost pulled off a surprising APlomation win somewhere in here, but came up just short. The game was over by the time I was able to vote myself chair and choose a resolution.

AlmostAPlomation0000.jpg


Hannibal really bit off more than he could chew, he must have looked at the wrong number on the power graph before declaring. It took a few turns to get my SoD to the the other front, but once I did, he had no chance. I retook Machu Picchu, killing 75% of his troops, losing only a few artillery. After that I moved up to Utica. It was only guarded by a few tanks and infantry, and fell easily. After that I got the message that I was close to the domination limit, so I pushed on to Carthage. It was defended a little better, but I had way too much artillery for him to handle. I took the city, and next turn I got the message:

Victory0000-1.jpg


I didn't expect to get it that fast actually, I could have easily taken Hann's last continental city, then Ramses and Nap's single cities in the north. Then I had a second SoD getting around 50 units back east for a second war on Egypt. After a while, the AI's just couldn't keep up with me spamming units in all of my cities.

Here's the tech screen at the end, in true Monty style, I'm several techs behind and still spamming units. I was actually much farther behind than it says too. Everyone had industrialism, and I think plastics and some other stuff on me as well.

TechScreen-End0000.jpg


My power more than compensated for that. After teching AL, I played the next ~500 years building nothing but units.

PowerGraph0000-1.jpg


And the score:

Score0000.jpg


Not quite the 100k that some others got, but for my first win on monarch, I'll take it.


Definitely a very fun game, looking forward to the next one.
 
Gumbolt:

Spoiler :
Sadly the pigs was not visible at the start and moving the scout E - E or E - SE doesn't reveal them. Settling in place, you end with unworkable pigs. A few people missed them this way.

I agree on 1N anyway, amazing capital.


Phil725:

Spoiler :
Good game for your first win at Monarch. Key for an earlier win was wiping the small Nap/HC/Han first and then move on Ram with the land advantage. Still, score and ending date don't mean anything, a win is a win.
 
Emperor/Normal to 1685 AD
Tough situation - might be winnable
Spoiler :

Not looking too good, but not horrible i suppose. KK was my war buddy early on (vs Nappy and hannibal) but Rammy capitulated him early (the two i bribed KK to war against counter-bribed Rammy against him) Rammy is very big, and i saw my power compared to his recently (maybe 5 turns ago) as .6 - he does not have rifles or cannons yet though.

So i took out HC while fighting Hannibal at the same time. Hannibal took my 2 northern most cities (formerly HC's), but i took them back - not the one further to the East though. I got rifling and drafted as much as i could, which was very little since happiness is an issue - maybe drafted 5 or 6 rifles. I have -2 emancipation penalty now i think - can trade for democracy with KK for both rifling/steel. Hannibal has them, but Rammy does not so i'm not sure i want to give them away.

I just got peace with Hannibal (again) but am even in power with him despite my small army (what you see in the screenshot is basically most of what's left) He's only got a few cities so i should be able to out produce him - if i can get emancipation i should be able to do more drafting. I don't have the globe theater, and no theaters at all i don't think.

I'm really worried about Rammy. KK is pleased with me, but Rammy has been annoyed all game - we've never fought a war though. I somewhat made an attempt to improve relations with him - went out of free religion and into organized religion with no state religion for fav civic bonus, but found out i don't have hinduism in any cities to convert to. Haven't even been able to open borders with him. If he stays peaceful, i'm sure i can handle Hannibal, and then later Nappy - then i might have enough land to build up an army that is able to take on Rammy. If he declares on me it might be game over. If KK had of held his own vs him early in this game i think this would have ended up much easier for me.

Civ4ScreenShot0074.jpg

Civ4ScreenShot0075.jpg

Civ4ScreenShot0076.jpg
 
Back
Top Bottom