I've been alittle distracted by RL stuff. 3rd wedding anniversary is coming up and I'm still searching for a present! I've managed to finish 6 turns. It got a lot more exciting than I anticipated, so it required a ton of MM and diplomacy. I'll finish the rest ASAP. For now, here's the turn log:
1.750: Start prebuild in Warwick. We can take the wonders, but we could build one here and there also. Might get Sistine, Bach, or Magellan... Start some temples in fishing villages that need to reach more fishing tiles. Grin when I see the size of the armada headed East.
2.760: Declare on Russia and move on them with MDI + sword. Keep sailing.
IT: Russian archers kill our MDI and promote sword. This is going to be tougher than it looked!
3.770: Load troops, move ships, irrigate some mined tiles where population growth has stalled.
4.780: Reinforcements approaching Russia. Establish embassies and sign ROP with Ottomans and Spain. We might need them as allies soon, or at least as a neutral landing area, so we don't have to land in hostile territory.
5.790: This was a big turn!
Reinforce Russian front with 3 MDI, 1 pike. That should be enough. Half of armada lands on Western edge of ZUluland. The oter half is skirting the Southern shore, going for a second beachhead in the SE. The Western landing can dig in on a hill and bleed them dry while the Eastern corps sticks it to them.
From the diplomacy screen, it looks like the Germns have learned about gunpowder. They're also slowly taking over the island they share with Spain. I peel off a galley and send it to camp out on a Spanish hill, so they can block the German advance. It would be nice to be able to land in friendly territory when the time comes. Also trade Germany fur, silk, and 46GPT for gunpowder and 20 turns of peace. That gives us time to build a more modern army. MDI and pikes against knights and muskets is not something we want to try and do. The Germans will be tough.
I look around and see that Germany has no saltpeter! They want to buy it from us! No, thanks. Gift Monotheism to Portugal and Engineering to Spain. We don't want these guys to fade away quite yet. They are friendly and they are enemies of the Dutch and Germans. Sell Ivention to the Ottomans for 59GPT, Incense, and 5G. The Aztecs are broke and furious. Fine, they get nothing. Not sorry to see them go.
IT: Germany declares war! We lose some lux, but they lose 2 and a big GPT payment we just sarted last turn! What craziness is this. They head straight for the Spanish city in the hills we were blocking. It must be built on saltpeter! Our sword and MDI blockets die, redlining 2 ancient cavs, one knight, and killing an archer and a longbow. Well, so much for diplomacy, tact, and timing.
6.800: Second Zulu army makes a sharp turn South and heads for Germany. Looks like the Western beachhead will have to fend for itself for a while. The Zulu are backward, anyway, so we shouldn't suffer too many casualties if we're careful. We finally put an end to Russia, promoting one MDI to elite. Another MDI is promoted taking Tugela away from the Zulu. Galleys of the first Zulu armaa are heading back hoe to reload. Next time, they will head NW, wrapping around to hit Germany and Zululand. It's a shorter journey in that direction. One boatload of reinforcements lands near Munich on a contested island between the English and German mainland.
Like I was saying, lots of exctitement. We're at war with Zululand and Germany, and have just started assaulting both. If we get a nice beachhead we can dig in for a while while reinforcements arrive nd our enemies waste their troops counteratacking fortified hills. I'll try to keep the Duch on our side. They also know Gunpowder and Chivalry now, must be trading with Germany. They don't have saltpeter, either. And we have extra sources.