Monarchist Cookbook Game II

Something like this is out , I suppose....
furaplenty.jpg

:lol:
 
:lol:. How often do players wind up getting hunting with the express purpose of using it in the BFC?! The fur industry is really strong all of a sudden.

I'm not good with my flags. Rome? Babylon? I don't think it would matter. You could tech key military techs so fast you could have swords in the AI's face before 1000 BC.

It's kind of a shame how some of the better starts you get is when looking for a bad one ;).
 
It's Rome and it is not mine..... in fact I took it from the "Funny screenshots" just to use in those recurring debates about the existance of plains fur :lol: ... but , making faith on the poster the rest of the land was awful. Not dificult to beleive, seeing the iced tiles on the right ;)

And Rome gets preats ..... :devil:
 
all of the players in here could easily complete in Emperor or Immortal

I think I am able to prove you wrong here, but that would be by making a laughingstock of myself, so I won't.

(Meaning I am trying my first emperor game and I could do better. Otoh, I have Pacal, Alex and Freddie as neighboors :wallbash: - add Gilgamesh alone on another continent and the fact that I have merely 5 cities (size: Small), going for cultural, and you can see my point. :lol:)
 
OK I played my set. To be honest, I feel like doing a long report would be a semi waste of time. This game is WAY over, other than the proverbial fat-lady doing her thing. So while I am attaching my save, I think we should "call" this one right now, and just play til the end. Here are some highlights from my save:
Spoiler :
- 4 turns to Democracy and a GE ready to build some of the SoL.
- Louis down to 1 "real" city, and a couple straggler new cities, but I didnt vassalize him because I want him out. I gave him peace, though, and he quickly ran to the protection of Wang. I had a short war with both of them just to take a few more cities (mainly Orleans, which is a double-shrined double-Holy city), and had to give them peace because my WW was killing me in combination with the 2 AP resolutions I had to deny.
- I am starting to spam missionaries of the AP into my own continent, and will continue to spread it until all cities have it to control the AP (I now own it, in Paris).
- I have 3 GP sitting, the free ones from Communism, Physics, and a regular pop who is a GE. I have already burned the 2-GP Golden Age, as well as the GA from the Taj, and my plan is to use the GE on the SoL and then use my next GP (hopefully a Prophet) for another Golden Age. If I dont get a different GP than a GS or Spy, then I will bulb Biology with the GS and use the Spy to rack up some EP points on Wang and revolt his cities like mad.
- I have a solid army, 60ish Rifles, 20ish Cannons, 20ish Cav, and more coming out as we speak. I have 10 Galleons that head over with troops and return with Missionaries. I am also spreading Buddhism for our old Shrine gold.
- Most of the new French cities are already well on line with Theaters, Odeons, and Libraries.
- I have teched through Physics and I am almost done with Democracy. My current civics are Rep, Nationalism (still drafting 1-2 a turn as well), Slavery (whipping in France), State Property, and OR (for missionaries, since I dont have a Jewish Monastery or the ability to build one).
- My tech rate is well over 1000 bpt, cant recall exactly, with +40 gpt at 40%.

The only con to my position is the weak military I have in my "home" cities, but being in Nat, I can draft a rifle and swarm in anywhere needed. After Demo, I am going Railroad, I think, to get the production bonuses and be able to shuttle home-units quicker in case some upstart decides to land. I have Frigates patrolling both coasts, but not enough. Combustion will be the end of the AIs for sure, although I plan to take out Louis and Wang before that.

Thats about it. Other than having to build a pile of forges and barracks, and replace most of the garrison units so my Cats could actually be used to attack something, heh, its an easy game.
 

Attachments

Sorry I'm having a hard time with my computer today ( 40ºC on shadow is a nice recipe for overheating issues.... ) I can't assure that my comp will not shut down again while I play

If I play to the end , don't expect a report though... :(
 
Uhh yeah R_Rolo go ahead and :gripe: because it's too hot! You know how the weather is in Denmark at the moment ? :p
Freaking bad, it is! Been pouring down all day :sad:

Well, just a notice: I will be off on vacation from 29th June to 6th July and again from 9th July to 19th July.
In between these two I will be able to update the bullpen to include a link to a third game (which I belive Bleys should start when we're done here?), but I probably won't be able to play a round. I will be having heavy hangovers so bear over with me :beer:
 
Florida (USA) gets pretty obnoxious in the summer with the heat and FREQUENT rain (you get 1-2 hours of rain per day more often than not here), fortunately I have AC. When the AC was knocked out 2 summers ago the computer had no chance. Too hot, too humid. I feel your pain :(.
 
Well, I've been away for a week and I came back to find pretty much what I expected when I left - you guys have given up on this game because it's got too easy.

However, I would contend that the biggest problem here was not the map, but the first two best-ball saves. This was never going to be a hard map - I knew from testing it that it would end up as a pretty easy win. But it could at least have provided a decent challenge along the way.

In the event, though, vale's saves were far better than I had thought possible from any Monarch- or Emperor-level player. After his second round, it was clear that the rest of the game would pose no challenge at all.

And here's the real essence of the problem - this was not one of the easier maps I rolled. Not by a long shot. Most were much easier, including some that I initially picked as being very tough. Moreover, the few that would have worked out tougher in practice left almost no room for strategic variation - the best strategy in each case seemed blatantly obvious.

So, if this format is to work, I can see four viable options, each of which has at least one major drawback:

1) Limit the choice of saves to those provided by roster players only (which, I believe, was the idea in the first place). Obviously, this will seriously limit the participation of non-roster players. Edit: And most (all?) games will still work out too easy.

2) Move up to Emperor. It wouldn't really be a Monarchist's Cookbook anymore, though.

3) Keep things as they are, but have someone pick a brutally hard random start. You can probably say goodbye to serious strategic variations with this option - it'll mostly be a matter of micro differences, which are often hard to spot and even harder to learn from.

4) Keep things as they are, but have have someone use the options and WB to create a map that will provide both difficulty and room for strategic variation (imagine if I had taken this map, deleted the copper and the corn, and strengthened the starts of some or all of the AI civs). This, however, moves us in the direction of playing scenarios, rather than random maps.

Maybe there's something I've missed, but I think that sums up the possibilities.

Anyhow, I'm sorry I didn't manage to give you a save that could go the distance. I did my best. But, as rolo mentioned in the bullpen thread, this map-choosing lark is a lot harder than it looks. :sad:
 
No problem winston.... like you said, vale had a huge opening and , after that, it was just steamrolling. Map making is a hard businees and sometimes the games get too easy/too hard for our expectations.....

I'm opposed to any scenarization of this.... It would break completely the idea of the game IMHO. But going emperor.... :nono: . There already are more than enough emperor games in here now ( even if ALC goes Immortal ) and no Monarch one besides this.
 
Go for the harder starts. I think you're underrating micro variations. One of my biggest weaknesses is micro (and IMO that's what's holding me back on immortal). Vale's incredible early saves were eye openers - as to be expected from a player who wrote an article on drafting mechanics ;). I could certainly have succeeded with my early rush - on THIS difficulty - and still won the game. However, in the same amount of time, Vale not only completely wiped my target out, but he also built wonders. That tells me I have some learning to do...that kind of power is just what I need on immortal, even more than strategic ability in my case (which, IMO, is pretty solid for me, unlike my micro).

So I vote for the "hard starts" without tampering with the map in worldbuilder. I'd imagine I'm not the only player out there that needs to shore up micro.
 
Harder starts definately, if those are the choices :rolleyes:.

Besides, even if an opening strategy seems blatantly obvious, I might miss it.
"Oh, we're Tokugawa starting next to Gandhi. How nice. He's a decent trading partner"

Maybe not that blind, but I definately like to try out something I think other people might not vouch as the best option. But hell, that'll atleast give some variety...

Okay. Lets wrap this one up and have a go at a really tough map. Ice in the bfc for the win!
 
Vale also has an excellent grip on whip/chop overflow mechanics, something that is VERY important for the "Monarch+ level player". Personally, I think the power of the 2-pop whip and pre-chop mechanic is one of the things that has pushed my game to "near solid-Emperor" level. I have actually been playing some Emp games recently, with my choice of leader and map though, basically seeing how viable the GLH power-REX strat is at that level, and I have found it to be pretty easy to get a solid, equalized positions. Of course, I am using a specific strat with a leader and map set up to fit, so thats not quite the same as "any leader, any map". I feel I can play any leader, any map at Monarch, but I can lose very easily at Emp with a bad start or fit.

As for this series, I think we keep it Monarch, and play it much like we have been, and just sort of agree that Vale is ineligible for an official Best Ball this next game. I still want him to play a shadow, for comparison sake, because *I* learn from him (just as I wish Nares would come back, since I learned from him as well, that coastal-city-pack style he showed in the first game is HUGE on Emp, its kind of what I have been fooling around with, with EXP leaders like Izzy, Pacal, and Washington, monster starts, I am beginning to think EXP is the single best TRE trait in the game).

And just to re-enforce what others have said, map-choosing IS a difficult task. Trust me, I have done it a bunch of times now for PYLs, and there is always something here or there that could be better or harder or makes it too hard or easy or whatever. I would like to someone to pick a map for us though, but I do think we should be picking the leader we wish to play among ourselves. Its easier to find a "trickier" map if you have a leader in mind, like tricky-horses Egyptian or Persian, or tricky-Iron Roman or Celt, or landlocked Willem or Hannibal, etc. Random leaders are fine for offline games, or even regular SGs, but I think that a series that strives for educational value SHOULD be choosing its leaders game by game. If we have a leader, then our Map-Maker will have a better idea of what is or isnt a good or bad fit. As I said, this particular game would have been FAR FAR different if the Copper was down in the Tundra instead of the BFC.
 
What is the status of this game? Are we going to pick a save or just sort of "play it out" again and see how the various players decided to win the game.
 
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