Monarchist Cookbook Game II

Okay, I played this last night, so let me post my report. I felt I played a very scatterbrained round, although I still may have a winning position which says something about the strength of the map. I feel like Monarch is pretty much right where I'm at right now, while everyone else seems to be a cut above, so really I just try to do the best I can and learn something. Here's my report through 1000 BC.

Spoiler :

Logging by BUG Mod 2.22 [Revision 600] (BtS 3.13)
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Turn 0/750 (4000 BC) [31-May-2008 19:23:36]

Tough decision on settling. After my scout goes south and finds nothing interesting, I decide to move north and pick up the corn.

Turn 1/750 (3975 BC) [31-May-2008 19:24:51]

After moving north, I have a problem because I'm 99% sure I can see a river delta to the NW, meaning this spot is one tile from the coast. Grr! I hate to give up the corn and I really, really hate to lose two turns on my initial settler, but I just can't bear to be one tile from the coast.

Turn 2/750 (3950 BC) [31-May-2008 19:25:34]
Athens founded
Athens begins: Worker (23 turns)
Research begun: Animal Husbandry (19 Turns)

I don't see any alternative to starting with a worker. AH is clearly the most important worker tech, with sheep and cow tiles to improve.

Turn 3/750 (3925 BC) [31-May-2008 19:26:42]

Turn 4/750 (3900 BC) [31-May-2008 19:26:50]
Tribal village results: a little gold

Turn 5/750 (3875 BC) [31-May-2008 19:26:55]

After End Turn:
Athens's borders expand

Turn 6/750 (3850 BC) [31-May-2008 19:27:03]

Turn 7/750 (3825 BC) [31-May-2008 19:27:13]

Turn 8/750 (3800 BC) [31-May-2008 19:27:23]

Turn 9/750 (3775 BC) [31-May-2008 19:27:30]
Tribal village results: a little gold

Turn 10/750 (3750 BC) [31-May-2008 19:27:38]

Turn 11/750 (3725 BC) [31-May-2008 19:27:52]

Other Player Actions:
Buddhism founded in a distant land

Turn 12/750 (3700 BC) [31-May-2008 19:28:02]

Turn 13/750 (3675 BC) [31-May-2008 19:28:16]

Other Player Actions:
Contact made: Russian Empire

Peter is pretty close. I start thinking about a game plan - with a PHI leader, it's nearly automatic to steer towards Pyramids and an SE. But with Peter so close, do I want an early rush instead? I decide to keep scouting.

Turn 14/750 (3650 BC) [31-May-2008 19:28:26]

Turn 15/750 (3625 BC) [31-May-2008 19:29:07]

Turn 16/750 (3600 BC) [31-May-2008 19:29:14]

Turn 17/750 (3575 BC) [31-May-2008 19:29:24]

Turn 18/750 (3550 BC) [31-May-2008 19:29:35]

Turn 19/750 (3525 BC) [31-May-2008 19:29:46]

After End Turn:
Tech learned: Animal Husbandry

Horses show up about halfway between me and Peter. Looks like it might be a good spot for a second city regardless of the game plan.

Other Player Actions:
While defending in the wild, Scout (0.83/1) defeats Barbarian Lion (Prob Victory: 78.7%)

Turn 20/750 (3500 BC) [31-May-2008 19:30:02]
Research begun: Mining (10 Turns)

Look at all these forests! I need mining and BW asap.

Turn 21/750 (3475 BC) [31-May-2008 19:30:30]

Other Player Actions:
While defending in the wild, Scout (0.76/1) defeats Barbarian Lion (Prob Victory: 75.9%)
While defending in the wild, Scout (0.37/1) defeats Barbarian Wolf (Prob Victory: 96.3%)

Turn 22/750 (3450 BC) [31-May-2008 19:30:53]
Scout promoted: Woodsman I

Turn 23/750 (3425 BC) [31-May-2008 19:31:08]

Turn 24/750 (3400 BC) [31-May-2008 19:31:10]

After End Turn:
Athens finishes: Worker

Turn 25/750 (3375 BC) [31-May-2008 19:31:16]
Athens begins: Warrior (11 turns)

Other Player Actions:
Hinduism founded in a distant land

Turn 26/750 (3350 BC) [31-May-2008 19:32:16]

Turn 27/750 (3325 BC) [31-May-2008 19:32:45]

Turn 28/750 (3300 BC) [31-May-2008 19:32:55]

Turn 29/750 (3275 BC) [31-May-2008 19:33:14]

After End Turn:
Tech learned: Mining

Turn 30/750 (3250 BC) [31-May-2008 19:33:25]
Research begun: The Wheel (12 Turns)

I want BW but I'm going to have an awful lot of wasted worker turns while I wait for it. Maybe a mistake, but I decide to go for The Wheel instead. I'll only waste a couple turns that way.

Turn 31/750 (3225 BC) [31-May-2008 19:37:25]
A Pasture was built near Athens

Turn 32/750 (3200 BC) [31-May-2008 19:37:36]

After End Turn:
Athens finishes: Warrior

Turn 33/750 (3175 BC) [31-May-2008 19:37:57]
Athens begins: Warrior (6 turns)

Other Player Actions:
Civics Change: Peter(Russia) from 'Tribalism' to 'Slavery'

Turn 34/750 (3150 BC) [31-May-2008 19:38:30]

Here's where I got a pretty harebrained idea.

Civ4ScreenShot0359.jpg


Peter has stone in his capital, just needing 1 more border pop! I think hmm, wouldn't it be great if he would build the Pyramids for me, and I could just REX instead. While it would, indeed, be great, in retrospect I really can't imagine it's very bright to count on an AI to build a specific Wonder for you.


Turn 35/750 (3125 BC) [31-May-2008 19:40:06]

Turn 36/750 (3100 BC) [31-May-2008 19:40:15]

Turn 37/750 (3075 BC) [31-May-2008 19:40:24]

After End Turn:
Athens grows to size 2

Turn 38/750 (3050 BC) [31-May-2008 19:40:31]
A Pasture was built near Athens

After End Turn:
Athens finishes: Warrior

Turn 39/750 (3025 BC) [31-May-2008 19:40:49]
Athens begins: Settler (15 turns)

I'm at size 2 and I have only 2 good tiles to work right now, so it's a good opportunity to squeeze out an early Settler and get that second city up.

After End Turn:
Athens's borders expand

Turn 40/750 (3000 BC) [31-May-2008 19:43:26]

Turn 41/750 (2975 BC) [31-May-2008 19:43:53]

After End Turn:
Tech learned: The Wheel

Turn 42/750 (2950 BC) [31-May-2008 19:44:24]
Research begun: Bronze Working (19 Turns)

Turn 43/750 (2925 BC) [31-May-2008 19:44:49]

Turn 44/750 (2900 BC) [31-May-2008 19:45:03]

Other Player Actions:
While defending in the wild, Warrior 2 of Athens (Warrior) loses to Barbarian Bear (2.49/3) (Prob Victory: 24.9%)

Turn 45/750 (2875 BC) [31-May-2008 19:45:27]

Turn 46/750 (2850 BC) [31-May-2008 19:46:02]
Contact made: Aztec Empire

I've found Monty's borders to the south, a fair distance away. There's some gems down there, I need to expand in his direction and claim them.

Turn 47/750 (2825 BC) [31-May-2008 19:46:42]

Other Player Actions:
Attitude Change: Montezuma(Aztec) towards Peter(Russia), from 'Pleased' to 'Cautious'

Turn 48/750 (2800 BC) [31-May-2008 19:46:52]

Other Player Actions:
Attitude Change: Montezuma(Aztec) towards Peter(Russia), from 'Cautious' to 'Pleased'

Turn 49/750 (2775 BC) [31-May-2008 19:47:13]

Other Player Actions:
While defending in the wild, Warrior 1 of Athens (Warrior) (2.00/2) defeats Barbarian Lion (Prob Victory: 96.4%)

Turn 50/750 (2750 BC) [31-May-2008 19:47:41]

I have my second city site planned out, but I get an unpleasant surprise:

Civ4ScreenShot0362.jpg


Peter has a second city in the area already. I can still get the horses, but now it looks like I'll have no choice but to rush him.


Turn 51/750 (2725 BC) [31-May-2008 19:48:10]

Other Player Actions:
While defending in the wild near St. Petersburg, Warrior 1 of Athens (Warrior) (0.74/2) defeats Barbarian Bear (Prob Victory: 47.5%)

More peachy news:

Civ4ScreenShot0363.jpg


Turn 52/750 (2700 BC) [31-May-2008 19:48:50]
Warrior 1 of Athens (Warrior) promoted: Woodsman I

Turn 53/750 (2675 BC) [31-May-2008 19:49:25]

After End Turn:
Athens finishes: Settler

Turn 54/750 (2650 BC) [31-May-2008 19:49:45]
Athens begins: Barracks (13 turns)

I may be rushing, and I need to build something that lets the city grow, so I don't have very many options. Barracks it is.

Turn 55/750 (2625 BC) [31-May-2008 19:51:43]

Turn 56/750 (2600 BC) [31-May-2008 19:52:25]

Turn 57/750 (2575 BC) [31-May-2008 19:52:59]
Sparta founded
Sparta begins: Warrior (11 turns)

Sparta founded on the spot that was marked in the last screenshot. My borders bump right up against Peter's; he hasn't had his first border pop yet.

Turn 58/750 (2550 BC) [31-May-2008 19:54:19]

Turn 59/750 (2525 BC) [31-May-2008 19:54:39]

After End Turn:
Tech learned: Bronze Working

Turn 60/750 (2500 BC) [31-May-2008 19:55:05]
Research begun: Mysticism (9 Turns)

Here's a good example of sloppiness. Forgetting that I'm creative, I start researching Mysticism for monuments.

Not being a civ that starts with Mysticism, and with the slow tech pace I have from these low-commerce cities, there's just no way it's a good idea for me to research to Priesthood and build the Oracle. So this is just a wasted tech.


Turn 61/750 (2475 BC) [31-May-2008 19:56:04]

Copper close to Athens. Nice.

Civ4ScreenShot0367.jpg


After End Turn:
Athens grows to size 3

Turn 62/750 (2450 BC) [01-Jun-2008 03:54:08]

Turn 63/750 (2425 BC) [01-Jun-2008 03:55:12]

Here's an event I can't remember having before. Since I plan to be rushing Peter before too long, I just ignore the event.

Civ4ScreenShot0368.jpg


Turn 64/750 (2400 BC) [01-Jun-2008 03:56:46]

I get the message that Sparta's borders are about to expand and suddenly realize, hey, I'm creative! Since Mysticism is half done I guess I might as well finish it off.

After End Turn:
Sparta's borders expand

Turn 65/750 (2375 BC) [01-Jun-2008 03:58:30]

After End Turn:
Athens finishes: Barracks

My worker finally finishes connecting Athens and Sparta. Still, I have a lot of tiles to improve and forests to chop, so it's time for another worker.

Turn 66/750 (2350 BC) [01-Jun-2008 03:59:12]
Athens begins: Worker (9 turns)

Other Player Actions:
Judaism founded in a distant land

Turn 67/750 (2325 BC) [01-Jun-2008 04:00:11]

After End Turn:
Tech learned: Mysticism
Sparta finishes: Warrior

Turn 68/750 (2300 BC) [01-Jun-2008 04:00:35]
Research begun: Pottery (10 Turns)
Sparta begins: Barracks (38 turns)

Other Player Actions:
Civics Change: MC2 Round 1(Greece) from 'Tribalism' to 'Slavery'

I finally revolt to slavery so I can whip that worker. I don't see the point in revolting to slavery before I need it, since you risk a slave revolt.

Turn 69/750 (2275 BC) [01-Jun-2008 04:02:02]

Turn 70/750 (2250 BC) [01-Jun-2008 04:02:27]
A Mine was built

Turn 71/750 (2225 BC) [01-Jun-2008 04:02:53]

After End Turn:
The whip was applied in Athens
Athens finishes: Worker

Turn 72/750 (2200 BC) [01-Jun-2008 04:03:27]
Athens begins: Spearman (9 turns)

Why a spearman and not a phalanx? Well, they have very similar-looking graphics. See what I mean about a sloppy round? I notice this a couple turns later but heck, it won't kill me to have a spearman.

Turn 73/750 (2175 BC) [01-Jun-2008 04:05:01]

Turn 74/750 (2150 BC) [01-Jun-2008 04:06:19]

After End Turn:
Sparta grows to size 2

Turn 75/750 (2125 BC) [01-Jun-2008 04:06:47]

Turn 76/750 (2100 BC) [01-Jun-2008 04:07:08]
A Pasture was built near Sparta

After End Turn:
Athens grows to size 3

Turn 77/750 (2075 BC) [01-Jun-2008 04:07:26]

After End Turn:
Athens finishes: Spearman

Turn 78/750 (2050 BC) [01-Jun-2008 04:07:59]
Athens begins: Phalanx (8 turns)

After End Turn:
Tech learned: Pottery

Turn 79/750 (2025 BC) [01-Jun-2008 04:08:38]
Research begun: Writing (13 Turns)
A Mine was built near Athens
Sparta begins: Granary (30 turns)

Turn 80/750 (2000 BC) [01-Jun-2008 04:12:23]
Athens begins: Granary (13 turns)

Turn 81/750 (1975 BC) [01-Jun-2008 04:13:04]

Turn 82/750 (1950 BC) [01-Jun-2008 04:13:43]

After End Turn:
Sparta grows to size 3

Turn 83/750 (1925 BC) [01-Jun-2008 04:14:18]

Turn 84/750 (1900 BC) [01-Jun-2008 04:14:34]

Turn 85/750 (1875 BC) [01-Jun-2008 04:15:00]

Turn 86/750 (1850 BC) [01-Jun-2008 04:15:17]
A Pasture was built near Sparta

After End Turn:
Whip anger has decreased in Athens
Athens grows to size 4

Turn 87/750 (1825 BC) [01-Jun-2008 04:15:44]

After End Turn:
Athens finishes: Granary

Turn 88/750 (1800 BC) [01-Jun-2008 04:16:42]

Turn 89/750 (1775 BC) [01-Jun-2008 04:17:08]

Turn 90/750 (1750 BC) [01-Jun-2008 04:17:28]
Sparta begins: Barracks (8 turns)

After End Turn:
Sparta grows to size 4

Turn 91/750 (1725 BC) [01-Jun-2008 04:19:03]
Sparta begins: Granary (6 turns)

After End Turn:
Tech learned: Writing
Athens finishes: Phalanx

Turn 92/750 (1700 BC) [01-Jun-2008 04:19:50]
Research begun: Agriculture (10 Turns)
Athens begins: Library (7 turns)
Sparta begins: Library (9 turns)

Turn 93/750 (1675 BC) [01-Jun-2008 04:21:47]

After End Turn:
The whip was applied in Sparta
Sparta finishes: Library

Nice 2-pop whip allows me to finish the Library and a Granary as well.

Turn 94/750 (1650 BC) [01-Jun-2008 04:22:24]

After End Turn:
Sparta finishes: Granary

Turn 95/750 (1625 BC) [01-Jun-2008 04:22:43]

After End Turn:
Athens finishes: Library

Turn 96/750 (1600 BC) [01-Jun-2008 04:23:36]
Athens begins: Settler (12 turns)
A Camp was built near St. Petersburg

Turn 97/750 (1575 BC) [01-Jun-2008 04:24:50]

Civ4ScreenShot0372.jpg


My scout is still snooping around, thanks to Open Borders from Writing, and he notices Peter is just now hooking up the stone. Could he build the Pyramids for me? Dunno. I'd almost hate for such a stupid strategy to pay off. :)

Turn 98/750 (1550 BC) [01-Jun-2008 04:26:14]

After End Turn:
Sparta grows to size 3

Great Wall built in a faraway land. Seeing this, plus the fact that Stonehenge didn't go till 1900 BC, suggests that there's not a lot of builders out there and maybe I do have a shot at getting Peter to build something for me. I continue pumping military units to prepare for a rush when the time is right.

Turn 99/750 (1525 BC) [01-Jun-2008 04:27:10]

After End Turn:
Tech learned: Agriculture

Turn 100/750 (1500 BC) [01-Jun-2008 04:28:36]
Research begun: Meditation (9 Turns)
Research begun: Iron Working (21 Turns)

Turn 101/750 (1475 BC) [01-Jun-2008 04:31:19]

After End Turn:
The whip was applied in Athens
Athens finishes: Settler
Sparta finishes: Barracks

Another bad sign. My tech rate this game is as atrocious as I've ever seen.

Civ4ScreenShot0374.jpg


Turn 102/750 (1450 BC) [01-Jun-2008 04:32:15]
Athens begins: Phalanx (9 turns)
Sparta begins: Phalanx (7 turns)

Turn 103/750 (1425 BC) [01-Jun-2008 04:33:07]
Athens begins: Worker (9 turns)

I pop a worker into the queue for one turn to grab the hammers from a chop.

After End Turn:
Sparta grows to size 4

Turn 104/750 (1400 BC) [01-Jun-2008 04:33:57]
Athens begins: Phalanx (5 turns)

Turn 105/750 (1375 BC) [01-Jun-2008 04:34:54]

After End Turn:
Athens grows to size 3
Sparta finishes: Phalanx

Turn 106/750 (1350 BC) [01-Jun-2008 04:35:37]
Sparta begins: Phalanx (6 turns)

Turn 107/750 (1325 BC) [01-Jun-2008 04:36:45]
Corinth founded
Corinth begins: Granary (45 turns)

Corinth is to the south, towards Monty. Once IW is in I'll be able to get some gems, which will give me some commerce for what.

After End Turn:
Athens finishes: Phalanx

Turn 108/750 (1300 BC) [01-Jun-2008 04:37:45]
Athens begins: Phalanx (8 turns)

After End Turn:
Whip anger has decreased in Sparta
Sparta grows to size 5

Sparta grows to max size and I'm able to get two scientists up, providing a much-needed boost to my flagging research and some GP points.

Turn 109/750 (1275 BC) [01-Jun-2008 04:38:41]
Athens begins: Worker (5 turns)

After End Turn:
Sparta finishes: Phalanx

Turn 110/750 (1250 BC) [01-Jun-2008 04:39:56]
Sparta begins: Phalanx (7 turns)

After End Turn:
Athens finishes: Worker

Turn 111/750 (1225 BC) [01-Jun-2008 04:41:02]
Athens begins: Work Boat (7 turns)

Turn 112/750 (1200 BC) [01-Jun-2008 04:42:16]

After End Turn:
Athens grows to size 4

Turn 113/750 (1175 BC) [01-Jun-2008 04:42:45]

After End Turn:
Sparta's borders expand

Turn 114/750 (1150 BC) [01-Jun-2008 04:43:13]

Civ4ScreenShot0378.jpg


Peter still doesn't have that first border pop in St. Petersburg, he's so weak. The city square is 71% Greek!

After End Turn:
Corinth's borders expand

Turn 115/750 (1125 BC) [01-Jun-2008 04:44:11]
A Mine was built near Athens

After End Turn:
Athens finishes: Work Boat

Turn 116/750 (1100 BC) [01-Jun-2008 04:45:21]

After End Turn:
Whip anger has decreased in Athens
Sparta finishes: Phalanx

Turn 117/750 (1075 BC) [01-Jun-2008 04:45:57]
Sparta begins: Phalanx (7 turns)

Turn 118/750 (1050 BC) [01-Jun-2008 04:47:20]

After End Turn:
Tech learned: Iron Working

Turn 119/750 (1025 BC) [01-Jun-2008 04:48:00]
Research begun: Mathematics (23 Turns)

After End Turn:
Athens grows to size 5

Turn 120/750 (1000 BC) [01-Jun-2008 04:49:23]
A Pasture was built near Corinth

Since Peter doesn't seem to have many units, I'd been hopeful that he actually was building the Pyramids for me. But on this turn, my scout notices that he has settlers built in both Moscow and St. Petersburg, suggesting that's what he's been working on. Grr, I knew it was a stupid plan.
 

Attachments

I read through the other reports. I'm surprised nobody else settled Athens 1e to pick up the corn. I expected almost everyone to do something to pick up the corn.
I've settled 1E for the corn :-). It was a rather easy decision to make, one lost turn is not a problem and having forest on that spot meant no risk of losing hammers from a hidden metal tile. That it gave me somehwhat earlier access to copper as well was sheer luck.

Siggboy's round sounds intriguing to me. I really can't stop kicking myself about razing Novgorod
I'm much more intrigued by your round than my own, and it gets my vote for the Best Ball Save (if I have any :-).

You've got the GW built and the Pyramids about to finish, as well as a lot of granaries and libraries in place. Your micromanagement was great, much better than mine (actually there was not a lot of micromanagement in my round to speak of). You also got the +2 health event and two free techs from huts. I've got two more cities out and still 7 turns to play until 1000 BC, but overall I think you're in a better position due to better infrastructure and the Mids.

Razing Novgorod was a bad move and lost you a lot of hammers but nobody is perfect.

I don't think settling the first Great Scientist was that good. You should have built an Academy instead.

Sigh, I am depressed by my round, totally blew it moving to that coast. Stupid blue circles, I thought for SURE there was a fish up there!
There's something hidden to the west (which we know because of how that Lion moved) which explains the blue circle. Your start was quite unconventional but I'd love to see you shadow it. The value of the GLH is hard to tell by now but it might turn out to be strong depending on how fast you get to Astronomy and what you're going to do with the opposition on the map, since they're trading partners.

I enjoy the blue marble terrain when I play FFH (I think thats what they use) but not enough to put the effort into finding and installing yet another mod.
Blue Marble has a one-click installer/deinstaller and does not interfere with HOF Mod, so there's no reason not to try it out.
 
Razing Novgorod was a bad move and lost you a lot of hammers but nobody is perfect.
At the time that I did it I think it seemed right. My attack order was St. Petersburg -> Novgorod -> Moscow. Moscow had 5 archers in it still and I only had around 9 or 10 Phalanxes. So I didn't foresee taking Moscow very quickly. The culture from Moscow would have made that city suck until I could get some more phalanxes to bear against it which wasn't going to be instantaneous.


I did regret not keeping it when Peter abandoned Moscow for whatever reason. It's just hard to predict that type of thing though.

I don't think settling the first Great Scientist was that good. You should have built an Academy instead.
I think the math is strongly in favor of settling here. It was pretty apparent I was in 0% research territory here and I'm still whipping out of Athens so it won't even be running 2 scientists all the time so the numbers I'm about to give are being generous to the Academy except for the fact that I'm ignoring culture which I am not valuing here as it seems to be a waste to take this start to a cultural victory (not that it would be that rough given Odeons in 14 turns.):

With Representation:
Academy: 6 extra beakers per turn (+50% on the 12 beakers from scientists)
Settled: 11.25 beakers per turn (9 beakers per turn from the GS +25% from the library) and 1 hammer per turn

Without Representation:
Academy: 3 extra beakers per turn (+50% on the 6 beakers from scientists)
Settled: 7.5 beakers per turn (6 beakers per turn from the GS +25% from the library) and 1 hammer per turn.

In fact I plan to do the exact same thing with the GS that is due in 9 turns out of Sparta (settle it in Athens with plans to build the Academy with the one after that which will surely be born in Athens). Math on that one:
Academy with representation: 7.5 extra beakers per turn (+50% on the 15 beakers from the scientists and Great Scientist)
Settled: 11.25 beakers per turn (9 beakers from the GS +25% from the library) and 1 hammer per turn.

Sure if my tech rate jumps up, the Academy will be better beakerwise. But realistically, it will probably need to stay at 0% for a long time. Even with surplus gold coming in from Monty, I prefer to leave it at 0% at this point while a war is going on. The hammers also make me a little happier because production will still be quite relevant until Monty is dead. And by the time war is over, I expect the third GS to have been born who will certainly be making an academy which will be worth 12 beakers per turn for sure at that point.

Blue Marble has a one-click installer/deinstaller and does not interfere with HOF Mod, so there's no reason not to try it out.
I'll take a look.
 
Blue Marble is ugly! Have you seen the ice and tundra?

On the blue circle thing for Bleys/Siggboy: The blue circle thing does NOT see anything you can't. It doesn't look into the fog or into hidden resources. If you'd ever make a decision based on a blue circle, when you can see no tiles is not the time.
 
@Vale:

Our campaigns were very similar, as we ended war in the exact same turn and took the exact same three cities. I still had all my auto saves, so I decided to have a close look and see what was different:

First I checked into World Builder to see how many defenders Russia had when I declared (I covered up the minimap with my hand and only looked at the units inside the three cities quickly, so I don't have gathered any unauthorized information mind you). 2 Archers in each of his cities, and a Settler waiting inside Moscow.

St. Petersburg was taken with zero losses, I then marched straight to Moscow. Moscow's size had reduced by 1, the settler was gone but he still had 2 Archers in there. Checking WB again it turned out that he escorted the settler into Novgorod with 1 Archer that he must have whipped.

I took Moscow (guarded by two Archers) at the loss of 2 Phalanxes. Even one more defender would not have made a big difference as I was standing in front of the gates with 7 units.

The settler/archer pair had moved on by that time, standing on flat land outside Novgorod. Of course I killed him with my SoD, and the roads in neutral territory allowed the SoD to move on right next to Novgorod (capturing another worker). I was ready to take Novgorod on the next turn.

Novgorod was taken, three Archers guarding it -- I had a CR III Phalanx at this point which could make the first attack at ~95% odds (the other two both had well over 60% odds). I lost no Phalanxes at all. Actually I could have gotten unlucky and then my 4 attackers would not have been enough...

I had to kill a total of 8 Archers, 2 in St. Pete, 2 in Moscow and 3 in Novgorod, and one on flat lands, losing 2 Phalanxes out of my 8. I've got a CR III Phalanx now, so there's the level 4 unit ;-).

I've also noticed a grassland mine outside of Moscow (which you mentioned in your own report) and an Axeman was in its build queue already when I checked WB for the second time. So it appears that my attack came at just the right time, and going for the capital ASAP was the right move. Had I decided for an attrition tactic (taking Moscow last) it would have been quite a bit harder because he would have produced at least 1 Axeman defender in the capital.

I think the only thing that was different was that you gave Russia additional time to get more defenders into the capital -- getting lucky when Russia decided to use those defenders to go on a counter-attack.
 
He had 5 archers in Moscow as I marched past after the initial declaration. How do you suppose I was supposed to take that city? I only had around 5-6 phalanxes at the front at that point (remember I declared before you because I had a free crack at an unprotected archer) which gives me approximately a 0% chance to take that city. Technically it is higher than that but for all intents and purposes it was not possible.

So I pillaged him. Killed the hamlet on the iron tile and road as well just in case he tried to get a mine down at some point. Also killed the corn to minimize whipping. After that all he had available to work were forest tiles and a cottage at pop 2. So what was I risking exactly? Him getting an extra defender in a city I already knew I couldn't take yet? This was unfortunate. I had hopes of catching him with minimal defenders when I was able to declare early especially after catching the archer outside and taking St. Petersburg with no losses as well. But I didn't.

I know I got lucky at certain points and made some possibly different decisions at others, but not attacking moscow with 6 phalanxes against 5 archers was definitely NOT one of them. Your timing on your DoW worked out in your favor because of that extra settler. I did not have that benefit.

If Moscow had had 2 archers in it when I got there, I would have taken it easily as well. Since it didn't I don't see what the point is in comparing my decision to bypass it and raze Novgorod first to yours of taking it immediately.

Edit to add: I just checked my stats. I had to kill 10 archers including that one that precipitated the early DoW. Event though my campaign started earlier, it took longer because of that. I don't press when the odds aren't strongly in my favor (for instance novgorod with 3 archers I didn't go until I had 6 phalanxes available even though it was like 60+% for each fight).
 
He had 5 archers in Moscow as I marched past after the initial declaration. How do you suppose I was supposed to take that city? I only had around 5-6 phalanxes at the front at that point (remember I declared before you because I had a free crack at an unprotected archer) which gives me approximately a 0% chance to take that city. Technically it is higher than that but for all intents and purposes it was not possible.

So I pillaged him. Killed the hamlet on the iron tile and road as well just in case he tried to get a mine down at some point. Also killed the corn to minimize whipping. After that all he had available to work were forest tiles and a cottage at pop 2. So what was I risking exactly? Him getting an extra defender in a city I already knew I couldn't take yet? This was unfortunate. I had hopes of catching him with minimal defenders when I was able to declare early especially after catching the archer outside and taking St. Petersburg with no losses as well. But I didn't.

I know I got lucky at certain points and made some possibly different decisions at others, but not attacking moscow with 6 phalanxes against 5 archers was definitely NOT one of them. Your timing on your DoW worked out in your favor because of that extra settler. I did not have that benefit.

If Moscow had had 2 archers in it when I got there, I would have taken it easily as well. Since it didn't I don't see what the point is in comparing my decision to bypass it and raze Novgorod first to yours of taking it immediately.

If you stay a reasonable distance away from an AI city that has lots of archers and pop, it will tend to make a settler and move some archers with it in escort.

Another trick that is viable in situations like this, is to war/stop/war/stop. Basically, you ransack a city, take a CEASE FIRE (NOT a peace treaty), so that you can redeclare at the drop of a hat. Then, the second you see something vulnerable (worker steal, city with minimal garrisons, etc), pounce on it. Rinse and repeat. Does Montezuma like Peter in your game? In mine they were still cautious, which means there is literally no diplo penalty for doing this (other than that peter will hate you greatly before you kill him ;)). In a test game with impi the other day I wiped out 2 civs and took control of the largest continent on that map with nothing but impi (which admittedly lend themselves to such a tactic VERY well). Enemies having metal didn't matter because the AI would lose so many workers and units/cities before they could react, then I'd take peace (even on emperor if you do this much damage they'll want peace). Similar to this game, the diplo penalty was minimal (I actually won using the UN even though I could have gone domination easily :lol:).

Basically, there are ways to bait that garrison out, and usually sooner than later ;). You encountered one of them while playing!
 
@ Rameau's Nephew:

Sparta, Lighthouse: Why? Typically in my non-seafood coastal cities I wait until after I'm working all the Grassland [Cottage/Farm] tiles before I build a Lighthouse and work the coastal tiles. I'm not saying it's a bad move, I'm just curious ...
I don't recall exactly, but I think I did it because I didn't want to make any more units at the moment (which, in hindsight, was silly) and there weren't any other buildings/wonders to build in the city (plus I lacked the tech to build Research or Wealth). I figured it would want a LH eventually. To my credit, I did take a citizen out of the mines and made him a Scientist when I stopped cranking Phalanxes, so I did recognize that such production was a low priority.
 
Here's my 1000 BC save if you want to consider it.

Notable differences between mine and Vale's game, which are quite similar overall:

He does have the GW, the Mids and a settled GS with one more due in 9 turns. I have neither wonder and my first GS is only due in 13 turns.

He's got 4 cities while I have 6 (one is claiming double silver to the north, the other one is blocking Monty and claiming gems, pigs, fish and clam).

Our troop strength is comparable, but I've got a level 4 unit while he does not.

He's one tech ahead of me (Mathematics).

I can run 10% research at least without a deficit (mainly due to the silver at the moment), and with some short term improvement in sight due to the gems (as soon as I get Iron Working).

From a REXing perspective I'm probably slightly ahead, but Vale has laid some solid foundations with the GW and the Mids due in one turn. Personally I'd still recommend Vale's save over mine, but since there has been some positive feedback regarding mine I'm offering you the save here so you can at least compare.

We're both in strong positions, but I might still lose out on the Pyramids (you never know) and then it will be a lot easier to recover and expand further when going from Vale's save. Since he's got the Great Wall it's quite easy to quickly claim one or two more good city spots and then slowly consolidate the empire.
 

Attachments

If Moscow had had 2 archers in it when I got there, I would have taken it easily as well. Since it didn't I don't see what the point is in comparing my decision to bypass it and raze Novgorod first to yours of taking it immediately.
I compared our two campaigns because the END RESULT was very similar (same turn, same city locations, roughly the same troop sizes) while our approaches were quite different.

I'm not saying that your approach was worse or that you made the wrong decisions. In fact I stormed into that war more or less mindlessly (built 8 Phalanxes quickly and then took the shortest distance route possible, taking cities along the way). The rest of your game clearly shows that you made a much better overall effort than I did.

I would not have gone for Moscow either if it had had 5 defenders in it at any point. Russia just happened to be weak overall, and I attribute it to the fact that I took MINIMAL time between declaring war and hitting his cities. I was also lucky that he actually did not have any copper.
 
I am beginning to wonder if taking Monty first would have been a better move. Once you box Peter in, he is never going to be able to become very strong. However, Monty has a LOT of land to REX into, and will be much more difficult to dislodge.

I may just play a shadow of my own save and try to do just that, leave Peter be, hope he builds the Mids for us, and go after Monty ASAP. Lanx's own Jags, especially if he uses them for city defense. I doubt Monty can launch much of a counter-attack because of the choke-point that many of the saves have a firm grip on. Let Peter settle that Tundra and improve it, we can take him later, he wont get to his UU before we have the techs and military to turn our attention toward him.

Monty is a sleeping giant of potential though. He is nutty enough to attack even if we share his religion (I took it in my game, because I was focused on Peter and didnt want surprises from that direction). We really really have to take care of him before he can settle all that land. He is a monster when he gets 10 cities.

I think we are all in agreement on taking Vales save, so I will plan to try the GLH-Monty First plan in my own shadow, which I will post separately after I play my regular rounds.
 
I attribute it to the fact that I took MINIMAL time between declaring war and hitting his cities. I was also lucky that he actually did not have any copper.
Its not like I dallied after declaring. I took St. Petersburg the turn I declared and advanced on Moscow immediately, leaving only the damaged Phalanx behind. I still had enough Phalanxes with me to easily crack a 2 archer Moscow. That just wasn't in the cards.

I did screw up one thing with that now that I think about it. I had built the road to St. Petersburg and if I had had my phalanxes right up against the border instead of 1 off, the ones that didn't attack that turn could have 2 moved further into russian territory. Still it is doubtful that would produce 2-3 less defenders in Moscow as it only cost a turn.
 
I am beginning to wonder if taking Monty first would have been a better move. Once you box Peter in, he is never going to be able to become very strong. However, Monty has a LOT of land to REX into, and will be much more difficult to dislodge.

Hrm. Hrm-hrm. Hrm-hrm-hrm. Have you even looked at my save? I am in a rather good position to take out Monty out early, having conquered the Gems area from him and have 5 Lanx in his area?

I think we are all in agreement on taking Vales save, so I will plan to try the GLH-Monty First plan in my own shadow, which I will post separately after I play my regular rounds.

Well. I agree Vales save is nice, and having taken Peter out by now is huge. I also realize my save has not so much focus on wonders as one might want (but after all, we wonderwhored last game). I frankly like my game enough to vote for it, despite the late date and the fact that Russia is still here. My GP are not really kicking (read: existing), but I believe my land is better than Vales atm, as is my forces. I am not sure of this though. I would like someone to work out some maths here (OTAKU? :lol:).
 
I did read your game Diamond, it kind of made me think of it (and return to my own game with that idea in mind, so I admit most of my thought process is coming from the perspective of my own save). I didnt download the save itself, I probably should.
 
I believe my land is better than Vales atm
Definitely true. Once I had the scouting done for the rush I underscouted the rest of my round. I saw jungle to my south and tundra to my north and felt pretty happy sticking in the forest area. But definitely that jungle terrain has some nice sites.
as is my forces
Our militaries are actually pretty similar:
I have
10 phalanxes (5 level 3, 5 level 2)
3 chariots (3 level 2)
2 warriors (2 level 1)
5 workers

You have
9 phalanxes (2 level 3, 7 level 2)
2 archers (2 level 1)
2 warriors (1 level 2, 1 level 1)
3 workers

I don't think that there is much to separate those although I think we are both short on workers. Late in my round I had to slow the troop buildup because the upkeep was getting too painful without a war to kill them off.

I think a war against Monty will be much faster and less painful with a large force of catapults though which is the big key I would think.
 
Let's make a somewhat daring proposition:

How about forking the SG into two branches: one will be going for Monty first, and the other continuing along the line where Peter has been eliminated.

There seem to be enough players around that are interested in pursuing either strategy, and to me it would be highly educating so see both approaches compared as we go along.

We might even decide to merge the two branches at some point (by deciding for the better one via a vote as we see fit, for example after either side has secured the continent).
 
@Siggboy: That decision is up to OTAKUjbski. I find the idea rather nice, although I think the thread would be rather messed up and we would have to find out if one could play in both branches in the same round etc. I frankly prefer that we do this, mainly because I like my own save :blush:, and it seems as i I am the only one - Vale's seems the most popular otherwise.
 
Let's make a somewhat daring proposition:

How about forking the SG into two branches: one will be going for Monty first, and the other continuing along the line where Peter has been eliminated.
We actually discussed this possibility, its definitely one of those "flavor" things that make this format kinda cool.

I was already planning to shadow my own save with the idea of going after Monty, not Peter at all, and seeing if I could leverage the GLH as well without all the little islands to settle like MC1. I wasnt going to do it "officially", I was just going to play it after I played the regular round this Friday, and post it in its own post and spoiler clearly labeled "Shadow".

I think if some wanted to do a more "official" fork, we should break it off into a new thread, or this one would get pretty confusing (it would be like the PYL, with every post having a different looking map, LOL) How many saves are there to consider that DID NOT DoW on Peter? Diamond and mine for sure, cant recall if there were others. I am not sure who would break off, we could always start discussing it though, since the "Official Best Ball" wont be selected until Friday. Heck, the "break away" could even create their own schedule if the "one round a week" of our game is too slow.

Stuff like this really keeps the game fresh for me. I am totally hooked on Madscientists Genghis Khan RPC right now, and I havent even played my PYL choice (I kinda like to wait, and hopefully "forget" a lot of the map details). I have the NC-Sitting Bull just about in the bag, too, gotta wrap that up, and I just met the other AIs in the Charlemenge LHC. I actually enjoy jumping around from game to game, I think it hones my attention to detail, I am sure folks can relate to that "rut" feeling you can get in when you play the same game, looking at the same cities, same AI faces, etc etc.

Of course, I am not NEARLY as bad a procrastinator as Rolo, LOL, I might be close, but I am too lazy to look up the actual stats. Me and Rolo are going to start a new club, too, called the "Civ IV Procrastinator Half-Gamer Club", when we get around to it, that is, next week, month . . . LOL.
 
I burn through games like nothing. If you want a split off of this, or even can use me in both forks, I'm game :).

Technically, I've not attacked Peter in my save yet. I'm about 4-6 turns from doing so though, and obviously my settling route is biased toward doing so. I see no reason we can't eviscerate both factions. Monty techs so poorly that unless he fields enough horse archers we can just mow both of them down.
 
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