From the video, the trading post is created immediately when you start a trade route. So if you see a Mongol caravan coming towards you, it's too late.
But still, you probably won't know about it until you have a visual of the caravan. In which case you may decide to at least stop the road from coming.
So what's the tactic for killing keshiss? At least, if Keshigs can't move after attacking they're not completely vulnerable. But a decent Mongolian player would have a spaced out front rank of knights and a dense second rank of keshigs. With a minimum strength boost of +6 it's hard to see what could counter it... A keshig would have a ranged attack strength of 46 with range 2 and 6 moves (with stables), meaning it attacks with almost the strength of a knight, does no damage while doing so, and can (on open ground) attack a target 7 tiles away. They are sort of weak on the defense (36 is still not too bad) but it would be easy to position a few knights to protect them. Those knights having a +6 bonus.
As far as I can tell, the strategies to kill keshigs is:
1) Spam pikeman and hope that your opponent is too bad at tactics to use their massive mobility to isolate and destroy them with ranged attacks.
2) Spam knights and try to bring the keshigs into melee. However, the Mongolia's greater mobility means your knights would almost certainly have to suffer at least 1 ranged attack at 48vs46, and then close to enemy knights at 48vs54. Trying to kill those knights while getting rained on by keshigs seems almost impossible.
3) Hide in cities. But not only will your districts get wrecked, Mongolia will also be able to move battering rams towards you with 6 moves.
Am I missing something? Is this a war you simply need massively more resources to win? Maybe forcing the enemy to fight in hilly jungles would help a bit?
Not sure, but I'm ready to bet that keshig replace knights, they come at stirrups...if this is the case, mongols will have to rely on simple cavalry for all melee purposes (cavalry on steroids to be more accurate)
As far as historical accuracy is concerned...well, how can I put it...nobody catches a mongol on a horse. Option is outnumbering them and mixing pikes and crossbows. Option two is getting rid of them in the early game. Option three is out-teching them...a lot.
UB: Ordu: That's where the word horde comes from and, unlike the way we us it now (cof cof the leader ability) it only referred to the socio-political structure typical of many central Asian societies. That said, the in game building has nothing to do with it but is nonetheless extremely historically accurate. Faster horses, thus faster army, was the true key to the Mongols' military success.
Sure, you can have a play-style where you build horse armies and attack the civ to the north first, you can have another play-style where you build horse armies to the south first......
Well you don't HAVE to go the militaristic route. Training 1 cavalry unit might be all you need to do, making use of the Leader Ability could be enough to amass a substantial army whilst focusing production on other things. The Civ Ability also helps out defensively as well. Combined with the ability to move Settlers and Builders around the map quickly by putting them into formation with Keshigs, you have a very expansive civ on your hands.
As far as I can tell, the strategies to kill keshigs is:
1) Spam pikeman and hope that your opponent is too bad at tactics to use their massive mobility to isolate and destroy them with ranged attacks.
Have pikemen and crossbowmen. Use forts and encampments to restrict the area of movement. Put your cities in hilly areas to slow the Mongols down and hopefully restrict their firing range.
I still think mounted units should have weaker strength while on hills, but that's a hill I might be dying on.
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