[R&F] Mongolia First Look

!!! ATTENTION !!!

Once war is declared, any delegations are automatically removed, meaning that the visibility bonus disappeared. In other words, accepting Genghis' delegation does not increase his power if you go to war with him later. The same holds true for embassies.

How do you know that Mongolia's bonus will not take into account its visibility immediately prior war declaration?
 
Do Celts, and Carthage count as a "Civilization of antiquity"?

Celts, Carthage, Zulu and Babylon are the only remaining ones that have been in at least 4/5 versions of Civ. You could throw a Native north American tribe in that list as well, though the actual tribe seems to change each Civ game.

The remaining civs that have appeared 3/5 times; Byzantine, Incan, Mayan, Ottoman and Portuguese; are all strong candidates as well.

Personally, I'm hoping of the 5 remaining Civ reveals, 2-3 are first time appearances and the other 2-3 are chosen from the ones above.
 
Mongolia seems to fit squarely in the "so strong it's dull" camp with me.

I mean, it's a pretty simplistic setup. Sending trade routes, building stables, and pushing horse units is a pretty copy-paste engine. There's not much to master or tinker with. I would have preferred that bonus from visibility only extended to making cities more vulnerable to attack, rather than provide a flat, all-purpose combat bonus.

Last week with the Netherlands, I was fascinated with the polder and how it could be used to reshape landscapes and build an empire I couldn't build with any other civ. Mongols feel like a pretty ubiquitous steamroller.

But, what you gonna do? They are the Mongols.
 
Mongolia seems to fit squarely in the "so strong it's dull" camp with me.

I mean, it's a pretty simplistic setup. Sending trade routes, building stables, and pushing horse units is a pretty copy-paste engine. There's not much to master or tinker with. I would have preferred that bonus from visibility only extended to making cities more vulnerable to attack, rather than provide a flat, all-purpose combat bonus.

Last week with the Netherlands, I was fascinated with the polder and how it could be used to reshape landscapes and build an empire I couldn't build with any other civ. Mongols feel like a pretty ubiquitous steamroller.

But, what you gonna do? They are the Mongols.
Yeah I think the stable and Khan's ability would have been enough war bonuses. All-out war civs are so stupid.
 
It would probably mean more to me if I had more than just a general idea as to what trading posts actually do.

:dunno:

Basically, once a trade route is completed, the target city gains a trading post which allows you to send trade routes farther if they pass through that city. They also increase the gold from trade routes.
 
That's how you do Mongolia! :D

Balance issues aside, I'm very impressed by this civ's abilities as they're not only very fitting and thematic, but can also be used in a number of different play-styles. The same can't be said for some other civs *cough* Nubia *cough*.

Genghis also looks great himself, although his animations are a little robotic, but I think that's a result of his broad shoulders.

I also can't help but find it hilarious that his city names are actually far easier to read than Indonesia's, despite it being red on red :lol:
 
Funny that Keshiks have 5 (or even 6) movement and 2 range, because it was considered OP in Civ 5. I thought they never wanted such a unit again when Saka horse archers with 1 range were announced.
They might end up being the best unique unit again.

How useful do you consider the movement boost for civilians in formation? Most support units come too late to be combined with them IMO, and great generals have 4 movement already.
Guess speeding up some battering ram might turn out helpful, but I cities will probably fall fast enough when hit by a few hit and run attacks from keshiks (which they can't retaliate!).
If you need to accompany a settler they're amazing of course, but most good spots will be gone by then.
You might use them to carry your builders around during peacetime, but i wouldn't consider it essential except in very spread out empires.
 
Also, any thoughts on why the capture % was 59% from one attack (Keshik) and 100% from another (knight)? Combat strength differential? Flanking?

Looks like it works like the English Sea Dogs. Victoria had a great post some time ago where she worked it all out. I don't remember the details but basically the larger the combat strength difference the greater the chance.
 
I wonder what the Keshig upgrade path is?
Probably cavalry right?
Does it have a melee attack? It might be considered ranged and could upgrade to a cannon like the Saka Horse Archer. Egypt's unique chariot is ranged and upgrades into Crossbowmen.
 
!!! ATTENTION !!!

Once war is declared, any delegations are automatically removed, meaning that the visibility bonus disappeared. In other words, accepting Genghis' delegation does not increase his power if you go to war with him later. The same holds true for embassies.

Unless it's a bonus that calculates at the point you declare war and not after. But I think you're probably right. It's probably generated through trade routes.
 
I was so hoping for Kublai Khan and a more diverse Mongolian civ. :( I mean, the trade routes are nice, but this is still a 100% conquest civ that I will consequently never play. :p Still, the model looks good (though not quite the teddy bear he was in Civ5 :p ), and those few seconds of Mongolian theme audible at the beginning sounded fantastic. Come on, Firaxis, include the DLC and Expansion themes in the soundtrack already. :p
 
It would probably mean more to me if I had more than just a general idea as to what trading posts actually do.

Trading posts extend the range of your traders and provide +1 gold for each post in the trade route. So if you chain through three cities with trading posts you get +3 gold and can potentially have a 45 hex range trade route.

In the Mongols case if you capture the city with a trading post will you lose your bonus against that civ? In which case you want to ensure the city with the trading post is the last one you plan to capture.
 
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