ElliotS
Warmonger
Mongolia has a really strong MId-game, but they're not particularly great early or late. The bonuses they get from taking city states fall off as the game goes on and I've been able to consistently beat them out later.
Mongolia has a really strong MId-game, but they're not particularly great early or late. The bonuses they get from taking city states fall off as the game goes on and I've been able to consistently beat them out later.
With deity unit bonus, mongol can almost immediately annex one cs before medieval without war, which lead to gaining all current cs military unit, which lead to stronger military and easier to annex next cs.
Or maybe the problem is CS military too weak or does not scale well difficulty wise on deity?
Maybe other option is to make CS military a bit on stronger side, although maybe it will hurt player that usually demand tribute. I never ask for tribute myself.
(Playing on immortal)
I'd prefer if the UA was made more manageable to prevent/defend against. I dislike the elements of VP that have no real counterplay/prevention, especially ones that so significantly impact the game. In this sense, I find the Mongolian UA one of the least balanced. I'd prefer if they instead got some UA more connected to actually having to fight, not just benefiting from having a big military.
As long as it remains, I'd want the pledge to protect being more detrimental to the Mongolian UA, at least by having a much higher value. I'd also prefer if EACH pledge to protect was worth something separately when calculating whether it's possible to annex. I'd also prefer if the value of the pledge was correlated to the strength of the army of the pledger(word?).
Also, I'd want the "annex" to be the same as conquering a city (no free units etc.).
Mongolia is taking half the states in my two last games in King.So I'm currently playing a game where Mongolia annexed about 7 city states before the majority of the civs even got to the classical era, on top of settling. This could just be a perfect case scenario, as Genghis spawned on a continent filled with city-states, and the only other civ on the same continent are The Huns, but it seems a bit crazy that Mongolia was able to jump out as fast as they have. Will have to see if The Huns manage to take some cities, but I think the UA needs to be re-evaluated, or at least made more difficult for forcibly annexing cities.
I tried Mongolia after this thread last had activity and was really dissapointed. Honestly I find annexing CS like that to be a drawback as a human. I would just conquer the CS if I wanted it, and I actually did manually conquer one because I wanted the yields for kills and experience on my units. Not having access to normal heavy tribute is a really significant downside
The AI however seems to be just fine annexing as many as it can and snowballs like crazy. On higher difficulties AI has so many units that heavy tribute is basically always possible for them. As soon as the CS reach enough population to be heavily tributed you can expect them to fall like dominoes
Well. Maybe your army doesn't have any siege-weapons?I kind of dislike the instant annex ability, seems somehow counterintuitive when you already have all those troops around the city state and could just capture it the old fashioned way anyway and gain some experience / yields while doing so. I´m wondering if there was a specific reason for getting rid of the combat strength bonus against city states?
I feel like the original bonus against city states and then some yields upon city state capture would fit the mongol theme quite nicely. Maybe +1 population in capital or +5 exp to all units per capture or something along those lines. Thoughts?
I'd prefer steadily increasing requirements along with an entirely separate annexation option. Not because I view Mongolia to be too powerful, but due to the AI picking Statecraft when all the CSs on their side of the world are gone. Dunno if that's feasible.The annexing ability is cool and it does have its uses, its just that heavy tribute is really good and not having access to it is a major drawback. Here is an idea
Mongolia must wait until city states reach a certain size before he can demand heavy tribute (its around 5 but I forget exactly how much. What if we raised that amount for annexing to like 10 population. This would prevent the AI from going crazy with tribute early on (he can still grow big easily, its just comes a little bit later). In exchange for this small nerf, Mongolia gains access to normal heavy tribute (for yields) as well.
Thoughts?