Myomoto
King
- Joined
- Oct 13, 2013
- Messages
- 610
It would have to be a heck of a return in a trade, the bonus for having one is huge.
Trading a product for a product seems worth it.
It would have to be a heck of a return in a trade, the bonus for having one is huge.
Well that's true.Trading a product for a product seems worth it.
You also have to use a Great Merchant to turn an Industry into a Corporation before you can start producing a product.
I must have missed the part about possibly selling your products to other civilizations.
If that's the case I hope it works like rock bands somehow where you get a boost towards tourism from that civilizations citizens. Otherwise I don't see the point.
The wine icon should have wine underneath it instead of tobacco.(Copied from the January 2021 Developer Livestream Thread)
For those of you who are more visual, here is a chart summarizing the resource bonuses:
![]()
Let me know if there are any inaccuracies.
Edit: There is a grammatical error in there. Please ignore.
(Copied from the January 2021 Developer Livestream Thread)
For those of you who are more visual, here is a chart summarizing the resource bonuses:
![]()
Let me know if there are any inaccuracies.
Edit: There is a grammatical error in there. Please ignore.
The wine icon should have wine underneath it instead of tobacco.![]()
Do you think that they could use the corporations mode as a way to give railroads a bit more love?
I'm pretty sure the one industry per city rule would at least keep 2 corporations from being created in a single city, so we shouldn't have to worry about that. We know that corporations by default double the industry bonus, so a city with a diamond corporation would by default have a +50% gold bonus.Yeah, that would have been cool. Part of me kind of wishes that maybe the corporation would have been more like built on the trader infrastructure rather than great work. So every product would give you a trader that gives a bonus to the target city, that can't be relocated, but maybe that builds railroads as it moves? Although maybe that wouldn't have worked as well in other aspects.
Otherwise, one of the last points I'm curious about is stacking. So, say I have Diamonds and Jade, can I put a product of each in my cities to get +50% gold, or does it cap at +25%? I guess I can still get a bonus from the corporation itself, and if they both become monopolies, then potentially get some bonuses there, but otherwise is there any reason to try for a corporation on both?
I'm pretty sure the one industry per city rule would at least keep 2 corporations from being created in a single city, so we shouldn't have to worry about that. We know that corporations by default double the industry bonus, so a city with a diamond corporation would by default have a +50% gold bonus.
I'm not too sure about how products work exactly, but for now I'm assuming that they will stack with the existing industry/corporation bonuses.
Upgrade the Industry into a Corporation, and you'll get +75% Gold.Yeah, basically, if I have a diamond Industry in City X (+25% bonus), if I moved a Jade Product (from my Jade Corporation in City Y) there, would City X now be at +50%? Or if I have both X and Y with corporations, and both create a product to ship to City Z, is City Z at +25% or +50%? I'm assuming if they happened to be in different buckets, you would get both - so if I have both an Incense Product and a Diamonds Product, then I get +25% to both faith and gold, but not sure what happens if both are the same category of product?
Sorry if I missed this somewhere, but do we know what happens if you create a product without having a building (stock exchange or seaport) to house it in? Presumably you could put one in the palace slot, but what if I wanted to make extras to trade away to other Civs?
They already give the bonus to military naval units, since they include any military units.I wish Citrus and Whales provided a boost to the production of naval units (both civilian and military)
i mean technically great admirals are naval civilian units, but they arent created using a city's production.They already give the bonus to military naval units, since they include any military units.
I might be going crazy here, but what civilian naval units are you referring to?
(Copied from the January 2021 Developer Livestream Thread)
For those of you who are more visual, here is a chart summarizing the resource bonuses:
![]()
Let me know if there are any inaccuracies.
Edit: Do Spices grant +15% Science or +20% Culture?