[NFP] Monopolies and Corporations Game Mode Discussion Thread

im noticing the AI isn't building improvements on any more than one luxury, this has made it so you are the only one making industries and monopolies. can anyone else confirm this , im noting it in screenshots on this thread and live streams but not a lot of talk on it yet

Since that "Why is AI not improving resources?" thread is becoming a dumpster for accusing bad AIs, I'll reply here: It is possible that the Corporation mode messed up AI's priority of improving luxuries.

I am very sure before the January Update AI will improve extra luxuries, most of the AIs would have at least 1 type of multiple improved luxuries. Right now it is like only 1 or 2 AI have more than 1 copy luxury in a given type.

I suggest that you report it as a bug.
 
(Copied from the January 2021 Developer Livestream Thread)

For those of you who are more visual, here is a chart summarizing the resource bonuses:

Let me know if there are any inaccuracies.

Edit: Do Spices grant +15% Science or +20% Culture?

Ok I confirm, it's 20% culture, and not 15% science for Spice. But Civilopedia gives wrong info.
 
Wow, just ran away with a Culture Win even before I hit Computers, thanks to a massive boost from having a bunch of monopolies (plus being Gaul, with the +1 culture, and thus +1 tourism on mines). It was definitely more fun, as culture victories tend to drag on, although it might also just mean more snowballing...
 
Well my hype for this monopolies expansion is gone now. I just bought Endless Legends so you can imagine I'm having fun with that and Path of Exile on queue to play next. I'll eventually get around to Civ 6 again though to try it for myself. XD
 
Sub T200 culture victories will be very common now. That tourism boost is completely out of whack. I don't think I can win by science anymore xD
 
I’ve just watched PotatoMcWhiskey’s coverage of the new DLC.

He won a cultural victory by surprise: 1400% tourism due to monopolies. 1400%!!!

Is this working as intended?
And if yes - how is it not OP?

I mean ... he did work towards a cultural victory, he did build many national parks and obviously founded quite some corporations (and “sacrificed” great merchants for doing so).

But still ... 1400% is such a huge boost, it would make even lower outputs skyrocket. (Which, by the way, his tourism icon did anyway; a quite weird glitch. :D)
 
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I don't think I can win by science anymore xD
First off, the modifier only happens at Economics which is a long way through an SV game amd you get to economics before the AI in an SV.
Then there is the issue with great merchants, I got every GM in my game because I pushed CH early.
Next is getting the trade routes in place, sounds simple but the AI is scrappy.
Then the fact the AI just does not currently work multiple resources

In SP mode I think you will be fine. Just get a couple of early CH.
 
I’ve just watched PotatoMcWhiskey’s coverage of the new DLC.

He won a cultural victory by surprise: 1400% tourism due to monopolies. 1400%!!!

Is this working as intended?
And if yes - is it OP?

I mean ... he did work towards a cultural victory, he did build many national parks and obviously founded quite some corporations (and “sacrificed” great merchants for doing so).

But still ... 1400% is such a huge boost, it would make even lower outputs skyrocket. (Which, by the way, his tourism icon did anyway; a quite weird glitch. :D)
That... really needs to be brought down to a reasonable level (maybe 10 fold lower).
I was thinking more of 5% increase to tourism per monopoly, not 50% or so... For example, Iran produces the vast majority of the world's saffron, and yet it is not exactly the ideal tourist destination...
 
5 industries by T70 and 2 truffles just settled... this is getting crazy
And to think they are all going to be housing products that, in addition to other benefits, provide tourism. Tourism victories have been my favorite victory since the beginning as every other victory has a more-or-less linear path from start to finish, whereas tourism has so many different ways to approach it. The two things I really hope to see are 1.) tourism needs to provide some benefit other than just accumulating points towards one victory type, and 2.) they need to drastically increase the potency of domestic tourists to make it harder to win via tourism. Some civs (Peter, Gitarja, Kristina, Kupe) are so strong in tourism generation that you have to turn culture victory off if you want to pursue a different victory condition, lest you'll accidentally trigger a culture victory.
 
Since that "Why is AI not improving resources?" thread is becoming a dumpster for accusing bad AIs, I'll reply here: It is possible that the Corporation mode messed up AI's priority of improving luxuries.

I am very sure before the January Update AI will improve extra luxuries, most of the AIs would have at least 1 type of multiple improved luxuries. Right now it is like only 1 or 2 AI have more than 1 copy luxury in a given type.

I suggest that you report it as a bug.
They definitely did improve more than one lux, and even now with monopolies mode off they still do it. seems the mode is messing up the Ai's priority in improving luxuries and thus stopping them from even competing in the whole point in the mode.
 
The more I think of this game mode the more I think it should be a part of the base game with Economic victory rather than world congress with a Diplomatic one.
I hope it will be considered by devs in Civ VII
This mode is utterly, completely broken.
Please - I beg you - take an hour to see this presentation/Run-through as Vietnam from the wonderful Potato McWhiskey.
The tourism levels are actually absurd, with him accidentally winning a Culture victory on turn 200, without yet meeting every civ.
Absolutely insane and the whole mode needs to be looked at.
 
I don't think you need to look at the whole mode. A "little" nerf to the tourism might be good though, maybe by 90%. That would still be around 150% more tourism in said video. Or maybe hard cap the tourism bonus at 100% (or x%).

Fair enough. I am absolutely not saying it has got to go, just that as it currently stands it is insanity, especially given the new district's buildings also stack.....but how can it be a thing to get a 1,400% boost to tourism!
That is utterly bonkers! Fun? yes, but makes winning way, way too easy - check the video from old Spuddy and sit back for an hour for the entertainment value
 
Wait, monopolies unlock with Mercantilism, do they not provide tourism until Economics?
 
That... really needs to be brought down to a reasonable level (maybe 10 fold lower).
I was thinking more of 5% increase to tourism per monopoly, not 50% or so... For example, Iran produces the vast majority of the world's saffron, and yet it is not exactly the ideal tourist destination...

They don't have trade routes to any other countries though, keep getting pillaged by barbarians, are running a fundementalist theocracy government, and are using all their policy slots on military units and nuclear cards.

Also America has crazy high culture output. They almost won a cultural victory like 80 turns ago, before they switched to domination... and then space when they realized democracy is terrible for conquest.
 
That is utterly bonkers! Fun? yes, but makes winning way, way too easy - check the video from old Spuddy and sit back for an hour for the entertainment value
OK, so I watched the video (not like it was a big task; I'm a fan as well. Top-notch editing too.) I'll agree that the 1400% bonus is out of whack; that needs a serious reduction (90%) which I would prefer over a hard cap. I also think it would work well in tandem with buffing local tourists. But that particular game wasn't a great example of what usually happens (or potentially could happen) in a deity level game. I hate to cry "Youtuber Luck," but there were several things that happened there that just don't happen in most games:

1.) He was able to snag the Earth Goddess pantheon without using a meme tactic to get it (Gitarja/Peter/Mansa Musa with a suitable start, starting adjacent to two dye/tobacco resources, relic from a hut on turn 5, etc.) As the game has developed and more and more benefits are attained through high appeal and a heavy faith income, there's a pretty strong argument that this pantheon is the best and consequently usually the first to go. I find that if I'm not able to use one of these tactics and get the pantheon by turn 12 at the latest, it's gone. He was able to get it at turn 23, nearly twice as long, which is usually only possible when playing Emperor level or below. This fundamentally changed how the game played out as it gave him exponentially increasing faith income which he used to REX with a monumentality golden age as well as spam out national parks which was what won the game - perhaps they should switch back to 1800 cost or somethinig more suitable. I'd never accuse Potato of saying that the game is deity and then editing to a lower level, I believe in his integrity 100%, but in my experience this advantage is not attainable on deity without some serious map-luck or by picking a civ that basically unlocks the advantage.
2.) He was playing with Heroes/Legends on, and was able to grab both the resource planting hero and the resource eliminating hero. Without these, he would have had to reallocate a LOT of his resources away from faith and tourism generation and towards military conquest in order to achieve the level of luxury monopolizing that he had.
3.) While this is a fair tactic and quite achievable on deity, he had both secret societies and heroes on, went Voidsingers and took the Reliquaries belief. That belief may now need to be nerfed, as it originally gave a strong (300%) bonus towards something that was extremely difficult to come by - you'd be lucky to get one from a hut, maybe one if the right great general was in the lineup, if one particular city state was in the game and you found them before discovering too many of the natural wonders (and even then it provides 3 or 4 at best), or by suiciding apostles provided they have the right promotion available (which there are a few ways of ensuring.) And that's it, originally there were no other methods of getting relics. Now with these two game modes active, you get one every time your hero retires, and you can bring them back for presumably more (don't know, I don't play with heroes) and industrial level voidsingers provides a method of getting basically unlimited relics of the void (which his game was over before he had the opportunity to exploit.)
4.) In addition to the pantheon, wonders weren't built as quickly as usual on deity. Not that it played a big part in the game, but he was able to build the Mausoleum on turn 189. Again, that sounds more like prince than deity.
 
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