[NFP] Monopolies and Corporations Game Mode Discussion Thread

since i won't be playing with this game mode until the tourism gets fixed,

It's worth playing even with the bug. My 2nd game as Kublai Khan isn't nearly as broken as my first Vietnam. Game. I played a peaceful game, and only got my 1st monopoly quite late, and only around 55% monopoly. Long as you don't go on a huge conquering spree, you are unlikely to secure enough land to control that many luxury resources.

I'm on track to win either through diplomacy or space victory. No way I can win tourism victory at this point.
 
But...Maxwell isn't real coffee. :( Also wrong kind of truffles. :p

Bof.. this was all built-up in some kind of moody swing to try finding cool I/O variations.
Maxwell House (broke the one word principle for my idea) & Lindt certainly is a generic "candy" distributor that also offers pseudo-truffles from what i could catch online.
 
Anyone make any products and find them useful? I didn't have to really build any in the two games I played and was wondering if they are really worth the effort to make.
 
Small bug. I used the Great Merchant Caopelus(sp?), the one that duplicates an existing luxury resource. I had one silver and duplicated it, but I still wasn't able to build an industry on the one silver that I had.

That’s not a bug.
The resource has to be “physically” on the map in order to count: in your own territory or owned by a CS you are suzerain of. “Virtual” resources don’t count. (So no toys or perfume ect.)

It was explained so in the live stream.
 
That’s not a bug.
The resource has to be “physically” on the map in order to count: in your own territory or owned by a CS you are suzerain of. “Virtual” resources don’t count. (So no toys or perfume ect.)

It was explained so in the live stream.

Do luxuries under city centres count or do they have to be improved by a builder?
 
since i won't be playing with this game mode until the tourism gets fixed, I figured I'd just root thru the files to see what product names there are since I won't be seeing them for a while anyways. Compiled a list of them all for anyone interested, looks like there's 5 product names per resource

Spoiler Citrus :
Tree-Fresh Orange Juice
No-Scurv Lime Juice
Summertime Supplements
Imperial Cross Marmalade
Meier's Oven Baking Supplies

Spoiler Cocoa :
Fugilin Dark Chocolate Bars
Whizzo's Choco-Mix
Heidi's Alpine Hot Chocolate Mix
Xocolatl Spiced Drinking Chocolate
Island Dream Cocoa Butter Lotion

Spoiler Coffee :
Game Designer Fuel Coffee
Neurologically Unsafe Instant Coffee
Kaffa Harrar Roast Coffee
Sopranzetti Espresso
Tampuan Roastery Cold Brew

Spoiler Cotton :
Rugged Hill Jeans
Mahendradatta Batik
Fluffy Sheep Linens
Sur-Dry Diapers
Westford Textiles

Spoiler Diamonds :
Blown Eardrum Speakers
Suvanna Gemstones
Lacero Drill Bits
Infrasound Audio Tech
Monolith All-Consuming Mining Equipment

Spoiler Dyes :
Litham Indigo
King's Scarlet Dyes
Monochrome Colors
Food Dye Red #5
Dai-Iro Industrial Paints

Spoiler Furs :
Arctic Moon Fashions
Marie Antoinette Headwear
Lord Steven's Stovepipe Hats
Mercury Haberdashery
Elysium Angora Yarns

Spoiler Gypsum :
Colossus Construction Supplies
Svadilfari Masonry Supplies
Titanic Construction Materials
Demeter Growth Chemicals
Atlas Insulated Building Material

Spoiler Incense :
Nag Champa
Phra-jan Dara Sandalwood Aromas
Franks Incense
Love Potion #8
Stink Destroyer Air Freshener

Spoiler Ivory :
Hattori Hanzo Hilts
Bertie Wooster's Billiard Balls
Aana Ivory Fashions
Xiangya Fashions
Tickle Piano Keys

Spoiler Jade :
Hongshan Luxury
Immortal Beauty Jade
Nuwang
Pearl Delta
Savannakhet

Spoiler Marble :
Augustine Marble Finishing
Alabaster Masonry
No-Burp Antacid
Attila's Scouring Powder
Morte Monoliths

Spoiler Mercury :
Sur-Read Thermometers
Martine Dependable Thermometers
Centennial Light Bulbs
Metalhead Brain Wires
Fire Axis Thermostats

Spoiler Pearls :
Night Tide Baubles
Setesuyara Cosmetics
Aunt Enid's Clutching Pearls
String of Stars Necklaces
Merrow Case Oysters

Spoiler Salt :
Waimanalo Huli Huli Chicken Spice
Adder's Tongue Medical Supply
Mom's Pickling Supplies
Keep-it-Down Preservative
Flayvur Seasoning

Spoiler Silk :
Atas Luxury Textiles
Saratsawadi Medical Supply
Far North Field Medical Supply
Hung Vuong Fine Fabrics
Dock 2 Living Decor

Spoiler Silver :
Dark of the Moon Silver Jewelry
Fadaka Designs
Megastorm Microcontrollers
Connecto Precision Switches
Unforgettable Photography

Spoiler Spices :
Archipelago Nutmeg
Pueblo Kitchen Chili Powder
Gondavana Cinnamon
East Indies Nutmeg
Volcano Chili Sauce

Spoiler Sugar :
Mama Theresa's Baking Sugar
Bubba Mubba Bubble Gum
Rock's Penny Candy
Sucro-Cola
Ed Teach's Homestyle Molasses

Spoiler Tea :
Saratsawati Chai
Sea Urchin Green Tea
First Flush White Tea
Asa-no-Sencha
Sun-Never-Sets Tea

Spoiler Tobacco :
Mountain Fresh Cigarettes
Coughing Cowboy Cigarettes
Petit Dictator Cigars
Burnt Bourbon Flavored Tobacco
Stockholm Snuff

Spoiler Truffles :
Boar's Bounty Truffles
Abydos Truffle Oil
Pig Snout Truffles
Autumn Twilight
Sniffing Pig Artisinal Eats

Spoiler Wine :
Del Sol Malbec
Kvevris Saperavi
L'Ombre Cabernet
Villa Scintillante Prosecco
Grunental Sekt

Spoiler Amber :
Griffin's Plume
Tsarskoye Ambers
Namsai Perfume
Jurassic Gems Amber
Fragrant Sheep Perfume

Spoiler Olives :
Kalamata Dream Olive Oil
Byzantine Dawn Olive Oil
No-Granny Youth Preserving Cream
Face-Off Facial Restorer
Martinese Pickled Olives

Spoiler Honey :
Late Summer Pure Honey
Nature's Hive Royal Jelly
Whanganui Manuka Honey
Abe's Apis Probiotics
Royal Buzz Pollinators

Spoiler Turtles :
Mary Shelly Eyeglass Frames
Palawan Shores Hair Accessories
Wujin Beauty Supplies
Gulinggao Turtle Jelly
Lord McConnell's Decidedly Not Mock Turtle Soup

Spoiler Whales :
Melville's Plenty Lamp Oil
Moldywarp's Ambrosia
Whalebarf Ambergris
Ishmael's Lamp Oil
Kujirasan's Lubricants

Oh god, there's some good references in there!
 
Lindt certainly is a generic "candy" distributor that also offers pseudo-truffles from what i could catch online.
My point was that the truffles in the game are mushrooms, not candy. ;) Lindt is an excellent chocolatier, though.
 
Anyone make any products and find them useful? I didn't have to really build any in the two games I played and was wondering if they are really worth the effort to make.
I played a very interesting game with Mali, where my focus was on products. I had a start near silver and was able to obtain a monopoly on them fairly early. With the massive gold + faith, I focused on buying all needed buildings, while using my capital to pump out +25 % gold goods. In the end, my Capital alone had a gold income of 1 600!
 
My point was that the truffles in the game are mushrooms, not candy. ;) Lindt is an excellent chocolatier, though.
Yeah those would be a different kind of pig on the tile if that were the case. :mischief:
 
That’s not a bug.
The resource has to be “physically” on the map in order to count: in your own territory or owned by a CS you are suzerain of. “Virtual” resources don’t count. (So no toys or perfume ect.)

It was explained so in the live stream.

I know they mentioned some of them, but I was also curious whether that one would count, since at least those luxuries you know are on the map. I was debating whether it was worth using them on a Maui-generated luxury in order to get an industry on it, but I guess I'll save them for a corporation later.

Otherwise, playing with it, Maui+Monopolies is definitely broken, since I plant a single Marble in the classical era and suddenly I get +25 gpt plus a huge tourism modifier. It's also weird since I haven't reached Mercantilism, so I don't actually technically know which monopoly I actually have, since I can't see the global counts. If they fixed this squared multiplier, and also changed the calculation so you need a corporation+monopoly to get those bonuses, then I'd probably keep the mode on permanently, even if it does unfortunately mean that I just stockpile early merchants saving them for later.
 
Industries "survive" a city breaking free (though I doubt thats the case for Corporations, too - so using I&C and DA mode together is probably still a risk):

IndustryInFreeCities.jpg
 
True that most Truffles (( as anyone could perceive them outside the Civ6 concept umbrella )) aren't always considered "Mushrooms" or whatever else.
Soooo.. my personal quest for proper corporate controls had to seek out some official brands --of-- Truffles .. natural or not.
AFAIK --- even Google couldn't find anything worth trusting as valid, thus i had to improvise a wacky solution (Lindt) that likely could have been many others from everyone's POV.

Rabbit's out of the Hat! :smoke:

PS; Same reasoning with Turtles and opting for Guilinggao, btw.
 
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My last game, I was very close to winning a culture victory. (Won a religious victory instead). I think the corporations really helped with improving tourism over other civs. But I'll have to keep experimenting. This seems like a worthwhile concept thus far.
 
Oh god, there's some good references in there!

Seems a bit incomplete though. I was playing as Egypt, and the game generated "Madame Luxor's Silken Finery" for me when i created a Silk Corporation.

Culture Victory seems really easy if your civ has even a small advantage towards culture/tourism. I played as Egypt and France (Pink Catherine) and effortlessly (literally. I wasn't even trying) won both games half-way through the Modern Era.
 
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My last game, I was very close to winning a culture victory. (Won a religious victory instead). I think the corporations really helped with improving tourism over other civs. But I'll have to keep experimenting. This seems like a worthwhile concept thus far.
You mean you didn't win a Cultural Victory accidentally even though you got at least 3 Corporations? SMH...
 
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