It's worth playing even with the bug. My 2nd game as Kublai Khan isn't nearly as broken as my first Vietnam. Game. I played a peaceful game, and only got my 1st monopoly quite late, and only around 55% monopoly. Long as you don't go on a huge conquering spree, you are unlikely to secure enough land to control that many luxury resources.
I'm on track to win either through diplomacy or space victory. No way I can win tourism victory at this point.
Bof.. this was all built-up in some kind of moody swing to try finding cool I/O variations.
Maxwell House (broke the one word principle for my idea) & Lindt certainly is a generic "candy" distributor that also offers pseudo-truffles from what i could catch online.
Anyone make any products and find them useful? I didn't have to really build any in the two games I played and was wondering if they are really worth the effort to make.
Small bug. I used the Great Merchant Caopelus(sp?), the one that duplicates an existing luxury resource. I had one silver and duplicated it, but I still wasn't able to build an industry on the one silver that I had.
That’s not a bug.
The resource has to be “physically” on the map in order to count: in your own territory or owned by a CS you are suzerain of. “Virtual” resources don’t count. (So no toys or perfume ect.)
That’s not a bug.
The resource has to be “physically” on the map in order to count: in your own territory or owned by a CS you are suzerain of. “Virtual” resources don’t count. (So no toys or perfume ect.)
since i won't be playing with this game mode until the tourism gets fixed, I figured I'd just root thru the files to see what product names there are since I won't be seeing them for a while anyways. Compiled a list of them all for anyone interested, looks like there's 5 product names per resource
SpoilerCitrus :
Tree-Fresh Orange Juice
No-Scurv Lime Juice
Summertime Supplements
Imperial Cross Marmalade
Meier's Oven Baking Supplies
SpoilerCocoa :
Fugilin Dark Chocolate Bars
Whizzo's Choco-Mix
Heidi's Alpine Hot Chocolate Mix
Xocolatl Spiced Drinking Chocolate
Island Dream Cocoa Butter Lotion
Anyone make any products and find them useful? I didn't have to really build any in the two games I played and was wondering if they are really worth the effort to make.
I played a very interesting game with Mali, where my focus was on products. I had a start near silver and was able to obtain a monopoly on them fairly early. With the massive gold + faith, I focused on buying all needed buildings, while using my capital to pump out +25 % gold goods. In the end, my Capital alone had a gold income of 1 600!
That’s not a bug.
The resource has to be “physically” on the map in order to count: in your own territory or owned by a CS you are suzerain of. “Virtual” resources don’t count. (So no toys or perfume ect.)
I know they mentioned some of them, but I was also curious whether that one would count, since at least those luxuries you know are on the map. I was debating whether it was worth using them on a Maui-generated luxury in order to get an industry on it, but I guess I'll save them for a corporation later.
Otherwise, playing with it, Maui+Monopolies is definitely broken, since I plant a single Marble in the classical era and suddenly I get +25 gpt plus a huge tourism modifier. It's also weird since I haven't reached Mercantilism, so I don't actually technically know which monopoly I actually have, since I can't see the global counts. If they fixed this squared multiplier, and also changed the calculation so you need a corporation+monopoly to get those bonuses, then I'd probably keep the mode on permanently, even if it does unfortunately mean that I just stockpile early merchants saving them for later.
Industries "survive" a city breaking free (though I doubt thats the case for Corporations, too - so using I&C and DA mode together is probably still a risk):
True that most Truffles (( as anyone could perceive them outside the Civ6 concept umbrella )) aren't always considered "Mushrooms" or whatever else.
Soooo.. my personal quest for proper corporate controls had to seek out some official brands --of-- Truffles .. natural or not.
AFAIK --- even Google couldn't find anything worth trusting as valid, thus i had to improvise a wacky solution (Lindt) that likely could have been many others from everyone's POV.
Rabbit's out of the Hat!
PS; Same reasoning with Turtles and opting for Guilinggao, btw.
Industries "survive" a city breaking free (though I doubt thats the case for Corporations, too - so using I&C and DA mode together is probably still a risk):
My last game, I was very close to winning a culture victory. (Won a religious victory instead). I think the corporations really helped with improving tourism over other civs. But I'll have to keep experimenting. This seems like a worthwhile concept thus far.
Seems a bit incomplete though. I was playing as Egypt, and the game generated "Madame Luxor's Silken Finery" for me when i created a Silk Corporation.
Culture Victory seems really easy if your civ has even a small advantage towards culture/tourism. I played as Egypt and France (Pink Catherine) and effortlessly (literally. I wasn't even trying) won both games half-way through the Modern Era.
My last game, I was very close to winning a culture victory. (Won a religious victory instead). I think the corporations really helped with improving tourism over other civs. But I'll have to keep experimenting. This seems like a worthwhile concept thus far.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.