[NFP] Monopolies and Corporations Game Mode Discussion Thread

I think the biggest problem right now is the AI not improving their luxuries. This makes them incredibly susceptible to monopolies. If the AI was behaving rationally I don't think the monopoly bonuses would be too outrageous, unless you thought very hard to really completely corner the market on one specific resource - at which point you deserve the reward.
They would still be really terrible. There are global resources (generally the ocean stuff) and there are continental resources (each continent has 4 (or 5?) unique resources). generally, it's nearly impossible to get 60% control of a global resource. You need, say, 14/20 turtles. But the continental stuff is where the monopolies come from and in extreme cases, you might have a small continent to yourself and get an easy 4 or 5 3/5, 4/5 type monopolies where no one else has any, but even with a couple other civs on a continent, it is not necessarily hard to get a couple 6/10 type monopolies where 2 of the other AIs have control of 1 or 2 instances. But on a standard map, a monopoly where 5 of 7 opponents don't have a copy is still a huge bonus.
 
It is still variable. Just finished my game up last night, and didn't end up with any monopolies. Too many Turtles and Amber in the water to get control, and despite me having a lot of territory under my control, I still split my continent with 2 other AI, so never made it to the 60% of any of them.

Of course, since I didn't actually get any monopolies, the bonus could have been +1M% and it wouldn't have mattered.
 
I'm getting 189% tourism from a 7/9 monopoly... (and they count unimproved resources in your territory and allied city state territory as well)
Also after building a few improvements the AI builders just stand idle, like they are bugged.

All the work they put into this interesting game mode, and the AI can't play at a minimum level of competency. Sad.
Maybe tomorrow's patch will fix it, but I doubt it.
 
I'm getting 189% tourism from a 7/9 monopoly... (and they count unimproved resources in your territory and allied city state territory as well)
Also after building a few improvements the AI builders just stand idle, like they are bugged.

All the work they put into this interesting game mode, and the AI can't play at a minimum level of competency. Sad.
Maybe tomorrow's patch will fix it, but I doubt it.

I'm still getting the AI worker bug as well. I'll watch my city states leave workers idle, while they're sitting right next to unimproved luxury and strategic resources.
 
I'm winning so many games at around 200 +/- 20 turns with the monopolies. I read that that tourism was reduced, but it still seems high. I'm not complaining, but the game has a different feel. I almost feel I failed if I wind up playing in the Atomic era. At times I've won a tourism game thank to the corporations when I was actually pursuing a Science win.

Maui wins me so many games more than anything. He made me a whole salt monopoly one game in a dessert for instance lol. Maui will create luxuries that hardly even exist on the map, which makes him pretty awesome.
 
I'm winning so many games at around 200 +/- 20 turns with the monopolies. I read that that tourism was reduced, but it still seems high. I'm not complaining, but the game has a different feel. I almost feel I failed if I wind up playing in the Atomic era. At times I've won a tourism game thank to the corporations when I was actually pursuing a Science win.

Maui wins me so many games more than anything. He made me a whole salt monopoly one game in a dessert for instance lol. Maui will create luxuries that hardly even exist on the map, which makes him pretty awesome.
I really love the guy actually! He was one of the most useless heroes prior.
You can shoehorn him into creating certain luxuries you only need a couple more to achieve monopoly. Put him on marsh and he can only generate sugar, truffles, or rice for example. On flood plains it's pretty much wheat, maize or sugar only (bad choice since you are more likely to get bonus rather than luxury resources). Desert flatland is guaranteed to give you a luxury of either silver, ivory, salt or incense (no chance for copper since it's not on a hill).
Early game it is better to put him on a woods/rainforest hill tile for the yields though. He has a miniscule change of generating a bonus resource there since there are so many luxuries that can spawn on such terrain.
 
I really love the guy actually! He was one of the most useless heroes prior.
You can shoehorn him into creating certain luxuries you only need a couple more to achieve monopoly. Put him on marsh and he can only generate sugar, truffles, or rice for example. On flood plains it's pretty much wheat, maize or sugar only (bad choice since you are more likely to get bonus rather than luxury resources). Desert flatland is guaranteed to give you a luxury of either silver, ivory, salt or incense (no chance for copper since it's not on a hill).
Early game it is better to put him on a woods/rainforest hill tile for the yields though. He has a miniscule change of generating a bonus resource there since there are so many luxuries that can spawn on such terrain.

You mentioned some of my favorite places to use him. Marsh, woods, and rainforest tiles all have a good chance at a luxury. I use it places like those early on and then places like tundra/dessert later. I think hills is kind of one of the less preferable places to use him really. Later in the game, you can also use him to boost your harbor adjacency. Coast tiles are pretty terrible for yielding luxuries, but it is more about the harbor.
 
So they never fixed the tourism?
 
regrettably they did not, if you are on PC you can use fix_ai_luxury_improvement_issue_with_monopolies_and_corporations_game_mode and monopoly_resource_requirement_setup mods to fix it

I'll be back to rant in a few days then. I already started a game, and I'll be mad as soon as I win an accidental cultural victory, despite my best efforts to avoid it. I'll try the mod that fix the luxuries though, then I'll give up on this game mode entirely. Fun mode, but it's ruining the game for me.
 
I tried turning off M&C mode for 2 games. Round 1, the AI was much better about improving luxuries. Round 2, spectacular failure. Quite a few fallow strategics, too. I'm not convinced it's linked to M&C.
 
Yeah, the AI still doesn't improve the luxury resources until you reach Economics. Incredible this is not fixed after all this time.
 
I tried turning off M&C mode for 2 games. Round 1, the AI was much better about improving luxuries. Round 2, spectacular failure. Quite a few fallow strategics, too. I'm not convinced it's linked to M&C.

The aren't really good at it without, but I'm convinced that a game with the C&M mode adds another issue with it. I supect that something seriously mixes up their priorities for the bad and that this is related to the Corporation tech coming late (reason: Mods fixing it move that function to an earlier tech and I was able to get the AI -in an unmodded game with C&M- behave "normally improving ressources", when I started in the Modern Age, where everyone has the Corporation tech already reserached)
 
One change I think they have made is reducing the extent that luxuries cluster. This makes it much harder to actually get a monopoly, and pushes you into declaring war and conquering a neighbour to get the luxuries you want.
 
I played a large map as the Maori, and with all the balance changes, downgraded to King. My mistake. The game was a total roflstomp, picking up the robber baron cheevo without even trying. I was even playing against other sea powers: Indonesia, Phoenicia, Ottomans, Byzantines, Norway, Germany, Netherlands, England, Portugal. Picked up corporations in the renaissance era & game over, man.
 
My last game one AI civ managed six of one luxury (without monopolies active) but otherwise there waas not much development.
 
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