Ansive
Prince
- Joined
- Aug 22, 2010
- Messages
- 390
So I played a game with this mode and managed to figure out the tourism bonus formula.
If you haven't built an Industry or Corporation improvement
- 1% global tourism for each improvement * number of players which don't own the resource
After you build the Industry or Corporation it gets tripled
- 3% global tourism for each improvement * number of players which don't own the resource
Examples:
It's better than what it used to be, but still too powerful.
Should change the tourism modifier from 1%(base) / 3%(improved) to 1% / 2%.
Or just remove the multiplier for number of players, since it does not make sense. In a 2 player game the modifier is much smaller than a 12 player game, even though each resource is still tied to a continent.
Or even better, each monopoly to get 5% flat + 1% * number of improved resources. Players that own the resource do not get the modifier.
If you haven't built an Industry or Corporation improvement
- 1% global tourism for each improvement * number of players which don't own the resource
After you build the Industry or Corporation it gets tripled
- 3% global tourism for each improvement * number of players which don't own the resource
Examples:
- player has a 2 resource monopoly (2/2 or 2/3) in a 4 player game:
- 1% * 2r * 3p = 6% (no Industry or Corporation, single controlling player)
- 3% * 2r * 3p = 18% (Industry or Corporation built, single controlling player)
- 3% * 2r * 2p = 12% (Industry or Corporation built, one other controlling player)
- player has a 3 resource monopoly (3/3 or 3/4 or 3/5) in a 10 player game:
- 1% * 3r * 9p = 27% (no Industry or Corporation, single controlling player)
- 3% * 3r * 9p = 81% (Industry or Corporation built, single controlling player)
- 3% * 3r * 7p = 63% (Industry or Corporation built, two other controlling players)
- player has a 6 resource monopoly (6/6 or 6/7 or 6/8 or 6/9) in a 12 player game:
- 1% * 6r * 11p = 66% (no Industry or Corporation, single controlling player)
- 3% * 6r * 11p = 198% (Industry or Corporation built, single controlling player)
- 3% * 6r * 8p = 144% (Industry or Corporation built, three other controlling players)
It's better than what it used to be, but still too powerful.
Should change the tourism modifier from 1%(base) / 3%(improved) to 1% / 2%.
Or just remove the multiplier for number of players, since it does not make sense. In a 2 player game the modifier is much smaller than a 12 player game, even though each resource is still tied to a continent.
Or even better, each monopoly to get 5% flat + 1% * number of improved resources. Players that own the resource do not get the modifier.