madscientist
RPC Supergenius
What are you doing???
Mad MOnty indeed, Trying to run a specialist economy, and your NOT building the most important building for it, the GRANARY. Whip in Granaries..then next you build a SACRIFICIAL ALTER. This will reduce maintance costs and unhappyness (No unhappyness allowed in Aztecia)
Build order ( New or conqured city, Grannary, Alter, Library, worker THEN)
Then and only then do you build Libriaries. (whip them, let the alters run red)
Building War Elephants WITHOUT a Stable....
I'd go Shinny in Capital, (It will Bedazzel Monty) and build the hanging Gardends. If your so worried about whipping away Citizens, why not get a few free ones.
Grannaries can be whipped after 1 turn of building, Alters may take a few more depending on cities. GROWTH, HEALTH, ALTERS.
Tech Currency and DEMAND gold from your victi...errr Neighbours.
But first shinny capital, build hanging gardens, and then tech Lit, for GLibrary
AND if you ever get a Random event of a set back in Research, SACRIFICE ALL THOSE USLESS SCIENTISTS.
Good lord, where to begin!!!!
First my background: I played the game a good tear and a half including Warlords before finding and posting on this website. I came up with the SE on my own, so it is different than what is usually posted in the excellent articles, maybe not better though. MY belief is a library or 2 in one city, start the scientists there, let others build up graneries/courthouses, once done then libraries and the other cities switch off. Maybe unorthodox but my style.
That said, some other ideas
The whip: Yes I am more prudent mostly because this is a marathon game and pop takes longer to recoup. Still once we get alters I promise to be more agressive with it.
Graneries: YEp, I need some in key cities, good point and I will readress that.
Workers, yeah I need some more, but got enough for now. Perhaps a few from one city but to be honest I prefer infrastructure.
Alters: Come now, we just teched CoL before the save. Give Monty a little time
War elephants: You are probably right there. I was thionking of getting the best units out in case ther agressive AIs decide to butt heads. Settlers/Workers are probably the way to go
Shiney capital: Hanging gardens, hmmmm. A useful wonder I almost forget about except in a wonderspam game. Pyramids and HG in the capitals can get us perhaps at least 1 GE, which I will stow away for Mining Inc.
Good advice!!!! Perhaps my approach to a SE is a little different, but we have ALOT of Aztec gold to boost the economy for a good while.