MONTY the Mad Scientist: Part I
Before we start I would like to state one thing. This thread already has half the number of views that HOLY SAL had for the entire game. AND WE HAVE NOT STARTED YET!!!
Goes to show you what people want here: bloodshed, human sacrifice, and war rather than peace, religion or culture. Way to go guys
I will try to post this through my own view while keeping some of MOnty's ranting in parenthesis (RANTINGS, WHAT rantings???).
First of all we moved the scout south as suggested to scope out the shores in search of seafood, and find none (We couldn't burn them anyway). Yes, well we then decided to settle in place as we have fresh water and plenty of hills. We also find another nice resource
Another gold (Minions, build me a palace of gold!!!!) resource. Well between two gold hills and a plains rirgated incense we have a dam nice comemrcial capital, who needs cottages (evil things).
Very soon we meet our first advesary close by
(KILL HIM, LET HIS FLESH BURN ON THE ALTER) Ok boss, go kill some cows or something. OK we Ragnar pretty close by.
It is a short round ans we teched the following
AH/archery.Mining/BW/wheel/IW
OK, so we went military techs considering we need sacrifices to keep the boss happy plus a rather ruthless neighbor and we are playing agressive AI, did I mention that earlier??? Well if I didn't you know now!!
And after AH we find horses.
Intersting spot (MORE GOLD!!!!!). Yes sir, more gold but horses are worth much more than gold (Huh). Trust me on this big guy. But they are fairly close to Ragnar. Definitely our first settlement is there. Actually I cracked the whip to rush the settler to ensure we get the ideal spot.
We also did decent with our scout and a second we built. A map, 45 gold, some XP which were useless since the scout was eatne by a lion right after, and...
We met another, more rational AI
And then after we tech BW
Ragnar controls that one copper resource
We meet another AI
OK, that is three financial leaders (KILL THEM, kill them and their evil cottages). Yep, you bet we will.
But first we need a little more help, after teching iron
And that's when I saved the game!!!! Iron in our capital. We useless for Monty early but definitely useful in the middles ages.
At this stage we are teching agriculture, and building a third settler. Made a try at the Great Wall but lost it fast (It's that cursed Incan, I know it was) but still got about 100 gold.
So the million dollar question is how long do we wait to sock Ragnar? I say at least a quick Chariot strike to knock out the ciopper and move in with a conquering force. The rules say we should keep him alive with at least one city for sacrificing, but then again we can break any rules we want.
Also, suggested tech after agriculture? I am looking at writing for libraries to get the SE going and pottery for graneries (but no cottages, right?). Yeah boss, no cottages. Afetrwards we could go med/priesthood to open the oracle and slingshot CoL (ALTERS, yes wemust have them), which woulkd at least keep the chief happy and out of our way for a bit.
Finally where does city #3 go? I am thinking to the south where is elephants and stone is. Once we have 2 cities going perhaps we cna make a run at the pyramids with the stone. The capital certainly has enough hammers.
What does everyone say???