MONTY The Mad Scientist

MONTY the Mad Scientist: Summary

Well, we did it. Brought Monty from the ranks of a non-respected fool to the glorious ruler of the world. Some points and summeries

1) SE: Yes it is possible to work complete SE game with no cottaged at all and win. In fact after the first Russian/Dutch war we could have gone down any victory path easily as we dominated in tech. Even cultural, all we have to do has pop Sid's and spread teat to the three cities, but that is certainly not Monty's style. I admit I was slow in getting it set properly, but it still ended up working veyr well. We also kept to strictly scientists until Biology when it was plain impossible to use only scientists. Also do not underestimate the amount of commerce we got from resources and trade routes (even when no one traded with us) as the more cities you have the more you can research even with the science slider at 40-50%.

2) Early Rush: Taking out Ragnar early with the resourceless UU was a big move. The only military threat was eliinated earlym, and we could cut off alot of land for ourselves until we were ready to tackle the remaining continent. I have said this before but it is important, Snaaty's thread is great and early expansion to cut off any AIs is the key to winning. Earlky rush Ragnar then
cut everyone else off.

3) Religion: MOnty adopted his Aztec religion and we stayed in theocracy the entire game, without any regret. He attacked and kept some other holy cities, but what the hell. He already had a large empire and no longer feared those heathen gods.

4) War on the continent: After taking HC we found we could be fighting on two fronts, so we delayed warring until something happened. It did with peter declaring on William which allowed us to dogpile another financial leader. Once Willy was taken down Peter was an easy target as he delayed rifling, to his demise.

5) Golden Ages: 72 turns of Golden Ages was the turning point of the game. We could rebuild our economy into one that never faultered again, plus became tops in power numbers.

6) War off the continent: Well nukes go a long way!!!!! Still the key was a powerful modern navy, with plenty of jet fighter cover. This is very powerful if you do not want to take enemy cities. All attacks from the transports with never a risk of counter attack. We had naval supremacy os no danger of losing a naval battle.

7) Agressive AI: This is the second time I played a RPC game with agressive AI and both times they played well into our hands. Both htis and the Victoris game the AIs fell into constant war amongst themselves to their ruin and our game. My opinion is agressive AI makes the game easier if you manage diplomacy decently. This will be my last RPC using agressive AI, it would have been more challenging to have William/HC/Pacal teching like madmen which they normally do.


Any other questions please fire away!!!

This SE did so well that our next game will be a CE based game. I have used a SE, TE, RE, and a razing city economy in these games. Next is the best and most powerful CE. SO the next one will be

"King of the Sea" which will be discussed in my RPC summary thread.
 
That was pretty entertaining to read, thanks! It really demonstrated the power of the golden age to rebuild a shattered economy, which is helping me in my current game where I'm having economic troubles. I really don't use GA's enough.
 
Very nice game again Madscientist. Love the way you didn't use a single cottage and still outteched everybody. Looking forward to the next challenge.
 
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