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Really nice, all the different orders look really cool! Can't wait to get all the crusaders! (and the brotherhood... :) )
 
Having the option to change crusader order every 10 turns in a city feels a bit too frequent & flexible... I would actually prefer only making the decision on which crusader order upon founding the city, which will then stick with the city for the entire game. Would make the city more specialized, so the decision matters more...
 
Having the option to change crusader order every 10 turns in a city feels a bit too frequent & flexible... I would actually prefer only making the decision on which crusader order upon founding the city, which will then stick with the city for the entire game. Would make the city more specialized, so the decision matters more...

Well you can play it like this if you wish; iirc the main reason for the option was for the Brotherhood decision.
 
In the rewards-section it's mentioned that, next to the unlocking of the brotherhood order, there's also a 50% chance that cities will convert to the brotherhood. If you make a one-time choice for an order at founding of city, wouldn't this 50%-chance to convert be sufficient (in providing options for the brotherhood to occur), as effectively some cities will flip but some will remain with their inital crusader order? So then you don't need another option to change every 10 turns?

You're right of course that one can already play like that, but above restriction might make the actual choice more valuable and exciting I feel.

Still very enjoyable civ though!!
 
In the rewards-section it's mentioned that, next to the unlocking of the brotherhood order, there's also a 50% chance that cities will convert to the brotherhood. If you make a one-time choice for an order at founding of city, wouldn't this 50%-chance to convert be sufficient (in providing options for the brotherhood to occur), as effectively some cities will flip but some will remain with their inital crusader order? So then you don't need another option to change every 10 turns?

You're right of course that one can already play like that, but above restriction might make the actual choice more valuable and exciting I feel.

Still very enjoyable civ though!!

Well yea, but what if you didn't want your City to become Brotherhood :p
 
Quick update with like a million really rather important fixes for Jerusalem: now other Civs can train Knights again, and you can no longer give Orders to Cities you liberate.

Posted on behalf of Pookie because he lives on the wrong side of the world :p

[EDIT] Urgh CFC y u pain
 
Thanks for the new mod! I'm trying to build a custom game in the SDK map editor using Jerusalem, but finding that I can't build any Crusader unit at all. Is there a dummy building that I need to include in the cities, or is the coding behind the mod such that you think it's not good to use in such custom games? thank you.

Edit: solution found. enabling a dummy policy does the trick.
 
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I think I'm getting a bug when playing as the Maasai. My workers seem to be able to build farms and pastures... but no other types of tile improvements, even with the prerequisite techs etc. Is this down to not having the Community Patch installed? Is there a non-CP version I can use?
 
Noticed the Celtic Split nations appearing on the MC map on the front page...if this is any sign that the Celtic Split is a project that is being worked on I can't wait 'til it's dropped!
 
I don't think so - notice the symbol on the right, in the North Sea, that corresponds to the Picts. Likewise, Brittany is there in north-western France. If I recall correctly these appeared when the map was updated to include the recently released Jerusalem.
 
I downloaded Nabatea from the steam workshop and they dont seem to have a desert start bias. Ive atarted a total of 8 games only once started in a desert.
 
I downloaded Nabatea from the steam workshop and they dont seem to have a desert start bias. Ive atarted a total of 8 games only once started in a desert.

There's a typo in MC_Nabatea_Civilization.sql, yea. Replace code at bottom with following:

Code:
INSERT INTO Civilization_Start_Region_Priority
            (CivilizationType,                     RegionType)
VALUES        ('CIVILIZATION_MC_NABATEA',         'REGION_DESERT');

[EDIT] Or just update, since it should now be fixed.
 
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Hi, When is was try to download The Thracians mod it said that the file is deleted. I was wonder if you give me the mode download. Thanks
~ Samuel
 
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Changelog:


  • Fixed Distillery bug
  • Added decisions
  • Added mod support
  • Various bug fixes and QoL improvements
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