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More Civilisations

Discussion in 'Civ5 - New Civilizations' started by Pouakai, Apr 23, 2013.

  1. yerbinho

    yerbinho Chieftain

    Joined:
    Feb 15, 2016
    Messages:
    67
    Location:
    Valencia ,Spain
    Nice! thanks for this release, and for keep making geat civ v mods! the new design makes more interesting this civ than the original, in fact i have the original for long time ago, but i never play with this cause i thing its not veery unique... this redesign its a great incentive to play with this one ,maybe not today but tomorrow i try this one for 2 or 3 hours!!!!!
     
  2. Chrisy15

    Chrisy15 Flower, Beautiful

    Joined:
    Jul 9, 2015
    Messages:
    2,029
    PSA to users of Direct Download (as opposed to Workshop): Seleucids updated this morning (~17 hours ago) to fix the UA, well, not working at all :p
     
  3. Pouakai

    Pouakai It belongs in a museum. Moderator

    Joined:
    Jun 16, 2010
    Messages:
    7,149
    Location:
    Aotearoa
    Direct download version hadn't actually been updated yet, but should be by tomorrow
     
  4. philhellenismos

    philhellenismos Chieftain

    Joined:
    Nov 17, 2014
    Messages:
    55
    All glory to Arche Seleukeia! (And TarcisioCM's Ptolemaioi too)
     
  5. Ixor_Drakar

    Ixor_Drakar Chieftain

    Joined:
    Aug 7, 2013
    Messages:
    161
    If I'm seeing this correctly Alexander has no mod support because he is MC_Macedon so he doesn't get the default Greek support from mods.
     
  6. pyroflare77

    pyroflare77 Chieftain

    Joined:
    Sep 22, 2010
    Messages:
    667
    Here's a tweak to Kamehameha so his ability effects the specialists JFD adds and so the Heiau can potentially gain them. Drop the contents of the zip in the Polynesia split folder and replace.
     

    Attached Files:

  7. 1760s

    1760s Chieftain

    Joined:
    Oct 5, 2016
    Messages:
    56
    I see a few new icons getting uploaded to the wiki. I'm interested to see the Haida in particular...
     
  8. Pouakai

    Pouakai It belongs in a museum. Moderator

    Joined:
    Jun 16, 2010
    Messages:
    7,149
    Location:
    Aotearoa
    -------------------------------------------------------------------------------------------------------------------------------------------------------



    Changelog:


    • Changed civ name to The Minoans
    • Updated civ colours
    • Updated UA
    • Streamlined code
    • Updated mod support
    Subscribe | Download
     
    Last edited: Jan 7, 2017
  9. Guandao

    Guandao Rajah of Minyue and Langkasuka

    Joined:
    Mar 30, 2011
    Messages:
    5,388
    Gender:
    Male
    Location:
    New York City
    I saw on the Civ5 mod wiki, that you have taken over Tunisia from LITE. Good luck on releasing that and the rest of the other planned civs!
     
  10. Pouakai

    Pouakai It belongs in a museum. Moderator

    Joined:
    Jun 16, 2010
    Messages:
    7,149
    Location:
    Aotearoa
    ]
    Greek Civilisation Split

    Changelog:


    • Various bugfixes
    • Fixed mod support for Macedon
    Subscribe | Download
     
    Last edited: Jan 12, 2017
    SLGray, SamuraiOutcast and Mingel like this.
  11. Stef09

    Stef09 Chieftain

    Joined:
    Mar 10, 2016
    Messages:
    200
    Thanks for this update!!! Started new game with Sparta and can confirm that the UA now works! However, still have my doubts on the Hoplite, as in-game he has the promotion Molon Labe: +20% combat strength while defending, but this is different from the description (fights better on attack while with other units, defends better when alone). Is the description outdated?
     
  12. Chrisy15

    Chrisy15 Flower, Beautiful

    Joined:
    Jul 9, 2015
    Messages:
    2,029
    He should have a Defensive bonus (Molon Labe) when isolated, and an Offensive bonus (Add A Step Forward) when adjacent to another unit - the pedia will show the unit as having Molon Labe because the Hoplite is given the Molon Labe promotion through Unit_FreePromotions and then this is switched through Lua later on.

    And yea, I love my fix for Sparta's UA - still proud of myself for thinking of using SetXY to check for a unit spawn :p
     
  13. Stef09

    Stef09 Chieftain

    Joined:
    Mar 10, 2016
    Messages:
    200

    It's really cool to be able to get an army of hoplites this way and conquer the world. However, I'm afraid I see nothing of an Offensive bonus. I have a few units next to each other (hoplites, warriors) and the promotion still reads Molon Labe. Also when attacking nothing seems to change and there's no reference in the combat screen to a unique attack bonus (there is a regular flanking bonus). Also the damage from the battle doesn't imply any hidden bonus. Have attached logs.

    Side question you might know the answer to (or direct me to right forum as I play with several gameplay mods): the social policy costs for the first few policies are resp.: 25 / 30 / 30 / 60 ... I'm surprised to see that 2nd 30; would you know if that could be related to a JFD gameplay mod or possibly CP?
     

    Attached Files:

  14. Chrisy15

    Chrisy15 Flower, Beautiful

    Joined:
    Jul 9, 2015
    Messages:
    2,029
    Code:
    [132818.046] Runtime Error: C:\Users\Gebruiker\Documents\My Games\Sid Meier's Civilization 5\MODS\MC's Greek Civilisation Split (v 2)\Lua\PlotIterators.lua:151: attempt to index local 'pPlot' (a nil value)
    This is probably gonna be relevant...

    [EDIT] Can you go into your Config file and set the following to 1

    Code:
    ; Enables the use of the standard Lua debug library.
    EnableLuaDebugLibrary = 1
     
  15. Stef09

    Stef09 Chieftain

    Joined:
    Mar 10, 2016
    Messages:
    200

    Okay, switched it on and tried it once more... attached the new logs
     

    Attached Files:

  16. Chrisy15

    Chrisy15 Flower, Beautiful

    Joined:
    Jul 9, 2015
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    Welp, I've found the problem
    Spoiler :

    Code:
    local unitPromotionSpartanEmoID = GameInfoTypes["PROMOTION_MC_MOLON_LABE"] -- [Dusanlad] names btw
    local unitPromotionSpartanFriendsID = GameInfoTypes["PROMOTION_MC_ADD_A_STEP_FORWARD"]
    
    <Row>
                <Type>PROMOTION_ADD_A_STEP_FORWARD</Type>
               <Description>TXT_KEY_PROMOTION_MC_ADD_A_STEP_FORWARD</Description>
                <Help>TXT_KEY_PROMOTION_MC_ADD_A_STEP_FORWARD_HELP</Help>
                <Sound>AS2D_IF_LEVELUP</Sound>
                <CannotBeChosen>true</CannotBeChosen>
                <PortraitIndex>59</PortraitIndex>
                <LostWithUpgrade>true</LostWithUpgrade>
                <OpenAttack>20</OpenAttack>
                <RoughAttack>20</RoughAttack>
                <IconAtlas>PROMOTION_ATLAS</IconAtlas>
                <PediaType>PEDIA_SHARED</PediaType>
                <PediaEntry>TXT_KEY_PROMOTION_MC_ADD_A_STEP_FORWARD_HELP</PediaEntry>
            </Row>
            <Row>
                <Type>PROMOTION_MOLON_LABE</Type>
                <Description>TXT_KEY_PROMOTION_MC_MOLON_LABE</Description>
                <Help>TXT_KEY_PROMOTION_MC_MOLON_LABE_HELP</Help>
                <Sound>AS2D_IF_LEVELUP</Sound>
                <CannotBeChosen>true</CannotBeChosen>
                <PortraitIndex>59</PortraitIndex>
                <LostWithUpgrade>true</LostWithUpgrade>
                <OpenDefense>20</OpenDefense>
                <RoughDefense>20</RoughDefense>
                <IconAtlas>PROMOTION_ATLAS</IconAtlas>
                <PediaType>PEDIA_SHARED</PediaType>
                <PediaEntry>TXT_KEY_PROMOTION_MC_MOLON_LABE_HELP</PediaEntry>
            </Row>
    
     
  17. Stef09

    Stef09 Chieftain

    Joined:
    Mar 10, 2016
    Messages:
    200

    Out of curiosity and since I'm far from an expert: what is it and is it easily fixable? Thanks for the support by the way!
     
  18. Chrisy15

    Chrisy15 Flower, Beautiful

    Joined:
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    The name in the Lua doesn't match up to the name in the database; you can either go to MC_Greece_UnitPromotions and change the Type, or go to MC_SpartaFunctions and change the names of the variables there.
     
  19. Stef09

    Stef09 Chieftain

    Joined:
    Mar 10, 2016
    Messages:
    200
    A few issues with the Moors, not critical but still - in case an update is in the works:
    - UB Alcazar: it's not providing +1 faith for 'new' specialists from JFD gameplay mods (doctor, monk)
    - (more aesthetic) Great Mosque of Cordoba: doesn't show the 2 writer slots in the civilopedia. In city building screen it shows the wonder on 2 different rows (1 for writer specialists, other for science specialists)
     

    Attached Files:

  20. sukritact

    sukritact Artist and Modder

    Joined:
    Sep 21, 2010
    Messages:
    2,825
    Location:
    Bangkok
    Narmer's Egypt Updated:

    -------------------------------------------------------------------------------------------------------------------------------------------------------

    Subscribe| Download
    -------------------------------------------------------------------------------------------------------------------------------------------------------​
    • Added additional support for Cities in Development: Mastabas now each yield +0.1 Development
    • The Overseer of the Monuments will now appear in the DiploCorner as an icon when using JFD's CiD or RtP
    • Fixed an issue where clicking on the UA notification would open a Wonder Completed popup
    • Added 5 Additional Funerary Artifacts
      • Amenhotep III and Queen Tiye Enthroned
      • Sphinx of Taharqa
      • Seated Statues of Rahotep and Nofret
      • Statue of Nebhepetre Mentuhotep II
      • Wooden Tomb Statue of Tjeti
     
    SLGray likes this.

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