Have a list of bugs for primarily some outdated civs... are there plans for a round of updates? Would be awesome if they could still get updated since you have created some very nice civs over the years that at the moment are imo too bugged to play with! Also, I saw there are some fixes created here and there already, but also for these would be nice to get integrated in the mod, since not so practical to everytime fix these mods manually when they get installed fresh again.
Attached all the logs.
Mercia:
- Decision: Call the Wizengamot: When pushing enact nothing happens (tried in multiple eras)
- UA: No Golden Age on declaring war on City-State (should UA say "only major civilizations"?). No Golden Age when you get declared war upon.
- UB: Minster doesn't show 2 Faith on pasture on map. Instead it just provides 1 Faith on building in city. Also no happiness from Minster when religion comes to the city
- UU: When Fyrd takes city, my golden age turns went from 25 to 152 (???)
- In general, I feel it's way too easy to get and stay in a Golden Age. Perhaps UA should be capped at just once per rival civ?
Gauls:
- Decision: Elect a Verrix: Shows again as enactable in the same era in which I already enacted it once
- UA: A resource does not register as a luxury resource that is tradable or counted toward happiness.
Nubia:
- No decisions. Solution found: "the LUA for the decisions needs to be set to 1 in the modinfo file"
- UI: Royal Pyramid not available at Masonry but Construction. Civilopedia mentions +1 Culture per every new era instead of +1 per 2 new eras in various civ descriptions. Neither happens though, when going to next era, the culture and faith is lost, instead of providing additional culture.
- UU: Apedemak Archer: Doesn't get +1 movement next to rivers
Calusa:
- No welcome text when first meeting
Thracians:
- Would be nice to have available on Steam for automatic install & update
- UA: Unit capturing the city does not receive the XP
- UU: Falxman: Has bonus vs mounted? In combat screen: the attack bonus shows as open terrain +25%?
- UU: Peltast: Doesn't get 15% adjancy bonus when stationed in city. In combat screen: the adjancy bonus shows as rough terrain bonus +15%? Unit shows 2 Javelin Warrior promtions instead of 1.
- Decisions: Almost identical, guess intentional, but feels a bit off.
Minoa:
- UA: Immediate Golden Age (big chance first city is on coast) is not beneficial. Why not Golden Age at Writing or something?
Buccaneers:
- No decisions
- Generally outdated
Ayyubids:
- No decisions
- Generally outdated
- Civilopedia: Unit Attributes: TXT_KEY_PROMOTION_JFD_AYYUBID
- UB: Madrasah: 10% faith into science not working. Also only 10% would be underwhelming.
- UU: Free mounted units have "great general +15% bonus" in combat window?
The Moors:
- UA: Only the culture bonus works, not the science bonus.
- UA: If playing with CiD and ExCE: does the new UA also work for new Great People (e.g. Great Scout, Great Doctor)
Greece Split: Sparta:
- UA: Requirement of needing a Great General not working. Every time capital grows infantry unit appears even when not having Great General. Solution:
http://forums.civfanatics.com/threads/more-civilisations.494241/page-212
- UU: Hoplite. Just gets +20% defense bonus. Gets no other bonusses related to "attacking better together and defending better alone".
Greece Split: Pergamon:
- Decision: Error in "Altar"-decision - fix:
http://forums.civfanatics.com/threads/more-civilisations.494241/page-213
I play with JFD's mods like CiD and EXCE and support for these would be great (e.g. Ayyubids immune to desert attrition?, Calusa immune to marsh attrition?), but also Enlightenment Era & Renaissance Era Revised. Not sure if all civs have or require support for them...?
Thanks a lot!