Thanks for the reply. I am aware of the intended use but thought it would be nice to get a bit more variety, particularly with the new great works.
I can see all the files in GIMP; when I view some of them in-game I get a transparent window:
I was thinking that somehow it wasn't finding the files, but the shape and size of the window changes depending on the work, and I think that information is only in the image file, so it must be accessing the correct files.
As an experiment, I swapped over the references to the dds files in the sql, so that the Still Life work referred to the Red Macaw dds file and vice-versa. When I now view the Still Life work I do see the Red Macaw image, while the Red Macaw work showed a transparent window in the shape of the Still Life work. The common factor in the problem cases is the Still Life dds.
Basically, everything about my mod version works perfectly except for viewing certain art files.
It would be great if somebody could confirm that they can successfully view the Still Life (or the other two I mentioned) in-game, then I could be sure it was my fault.
The mod has an exact copy of the Extra_GPs_Items folder, a copy of the ExtraGPs.sql file in which I fixed one typo, and a modinfo file:
I can put a zip of the mod on google drive and share it if you pm me an email. Or course it can only be used with earlier versions of VP, before the module was added.
As for your problem with generic names while some unique names are still available, I wonder if it is related to how great people who don't create their work get recycled. Is it only GWAM that are affected? I know they can be reborn as it happened in my latest game. But maybe the count of available people doesn't get reset, so it thinks it's run out when some are actually still available. If it is only GWAM, I could try to look at the code or debug it.