Aussie_Lurker
Deity
No to mention that with 1UPT your would have to build one transport per unit you want to ship, which would be a major drag. The old transport mechanic simply would not be viable in civ5.
That's a *very* good point Trias.
Aussie.
No to mention that with 1UPT your would have to build one transport per unit you want to ship, which would be a major drag. The old transport mechanic simply would not be viable in civ5.
You mean like the horrible simplification of not having train or transport plane units, and having units able to transform into trains or transport planes? Yes, those features of CIV I-IV was truly simplistic and brokenI agree with you Ricci, taking away a unit for transport and having units able to transform into sailing ship is a definate simplification, and one of the main reasons I gave away Rise of Nations.

Since it is a step closer to the land and air aspects, there is good reason to think they will work better, after you get used to them, IMHO.The naval aspect is something that has never been developed well in civ, and think this is a step in wrong direction, although hope I'm proven wrong.
Seriously I can't see how anyone could argue Aussie's logic on this one, transports were tedious and annoying. Naval warfare in Civ4 did not exist.
Clearly evident?Stop complaining about navies in Civ 5 when it's clearly evident they'll be a lot better and fun than Civ 4.

Seriously I can't see how anyone could argue Aussie's logic on this one, transports were tedious and annoying. Naval warfare in Civ4 did not exist. The only reason I ever built navies was to make myself feel powerful.
Once again you give two posts which are utterly contradictory Ricci. If naval transports were so *perfect*, then why couldn't the AI handle them properly? Why aren't human players making more use of them (& this is coming from someone who also plays a fair number of MP games btw)? Why aren't navies & naval combat a far greater feature of the game in Civ4-the way they are in history? The fact is that, after FOUR iterations of the game, the designers *finally* figured out that having to build both units & transports was a big disincentive to waging intercontinental warfare. BtS made a stellar attempt to make it more viable & interesting, but could only get so far. So, unless you can give me a *real* reason for being against embarkation, then I sticking to my original premise-that you simply hold a BLIND HATRED of anything new & interesting!
Aussie.
Here's an example of how "perfect" naval transports were in Civ1 to Civ4. Once you built a few naval transports (a grueling exercise, but it could pay off-especially in SP games), ou can stack several units into each one (an entire invasion fleet). Then stack all your military naval units on top of the transports & slip them through to your enemy's lands (easy to do given the fast speed & small profile of a 1-tile invasion fleet). As interception was almost impossible, there was little point in building a navy of your own-except to play the same trick-so actual naval battles were extremely rare-or after the fact. So much for the PERFECT system of Civ1 to Civ4. In Civ5 because (a) transports are completely defenseless; (b) you will need to spread your navy out if you want more than 1 land unit invading &/or you want more than 1 naval unit defending your transports & (c) naval units will all have ranged combat abilities, we will almost certainly see a much greater chance of interdiction & pitched naval battles, not to mention some pretty major action needed to secure beach-heads. Sure, once in a BLUE MOON a unit might be able to escape into an inland lake large enough to escape bombardment & destruction but (a) it'll be pretty useless as a tactic & (b) I doubt that any lake will be sufficiently large to put the unit outside the range of most ranged attackers.
So this one remote possibility seems a pretty lame rationale for opposing a system which will actually make navies worth while building, rather than something you only attend to on very rare occasions.
Aussie.
So what does defenseless mean? I think it means that units cannot attack another units or defend. This does not mean that one shot and they are dead, (like settlers and workers in Civ IV). So shooting at a unit in it's transport form does not mean death. It may take several shots to kill.
Also have we seen land based ranged units actually able to kill anything? I have seen them and heard of them being able to "soften up" other units. If this is the case could naval units firing onto shore even kill land based units or only cause "so much damage". Same goes for cities attacking with ranged attacks.
Yes, I got a chuckle out of that too.Clearly evident?![]()
Agreed, Civ5 offers the first real chance in the series of making navies matter.
I don't really like the idea of navies being floating artillery batteries that can devastate on-shore units including on non-coastal tiles (this was never really the case), but I can see how its one way to make navies matter.
My one hope though is that they beef up naval trade routes and create a system where commerce raiding matters, so that navies can commit a decent amount of economic warfare. But this has been discussed to death in previous threads.
Clearly evident?![]()
I am missing one point in this whole discussion:
When I am launching a big maritime attack, crossing the ocean, not only will I have to move all my transporters (the units), but all the protectional warships as well.
And all of this has to be coordinated.
I foresee a quite tedious micro-management here.
The fanboys need to relax a little; we're just discussing a new mechanic that we don't yet understand, and we're doing that by considering the potential problems. And of course we're using Civ IV as a base for our discussion, because that's all we have to go on at present.